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it was always that kick of a gamble, who shoots first and who hits first and the jeeps alway hidden in bushes everywhere, while the district was sure to be holding atgm infantry, so while driving up to that district to get, you obviously have lost various tanks and infantry transporters to those missiles.
And of course we killed lots of abrams fathers with that.
The bible name comes very odd to me.
the difference between hard and soft tank was just, the tanks below 50 points get on hit,
the tanks above survive (!) missile, and abrams familiy maybe 2 or 3, but acutally this didnt make ANY difference so its very odd to me everybody discusses about JUST this.
We dont count who gives the FIRST shots, but we count how they are caused. in order to get them well AGAIN in a sustaining way is more important than loosing single units to it as we know, if we get favoured, we can relax, if we ger unfavoured, we work faster, both will balance the outcome in the one or other way, there is no way out.
Not a bible and not a smoke tank (Shaman sherman smoking his cigarre instead of shooting) can change the justice outcome in war art. as it MUST flow together when they want to be true to their own rules, all their guidances must give the same results, if they want to remain true milestones on important occassions, which they need to archieve worthy with their power, when they want the respect they promise actually proofed.
I know also, that Wargame European escalation had a PERFECT balancing after the last patches, and that were golden times to play tanks aswell as atgm accordingly.
They break their own perfect finals too soon afterwards with the next game Airland battle.
how stupid, to change it totally, upon success. Isnt the hard archieved balance JUST THE ONE thing to keep in the next game instead of discarding it?
We see lots of tears with their discard philosophies and need to replenish this.
When things come to the xenit of attentional importance, frenchmen and companys scare off because they run out of fuel in the truly worst second in the strategical point of view.
endurancing this, is everything, and is most obvious, to keep good things, and sustain when you are called to. Going for tea time in heat of battles is just naming it.
So when nature calls it, you go for endless raise, and only if opposition makes mistakes, you get peace, but peace does not mean the same as holidays. as you remain target of focus, you need to sustain the full attention all the time, which is the same as dying if you ever go low, is not even an idea for us.
Whilst I agree that penetration figures against Composite armour would be disappointing, there is really no need for such piss poor accuracy with it comes to Soviet (and others) ATGM's!
All SACLOS systems would (and should) have a hit rate of 0.8+, even the bad ones like that Dragon! Both simulated and actual combat records state near consistent hit rate of aprox 85% across almost all SACLOS systems.
It gets even more ridiculous when you see systems that use the exact same tracking and guidance system
ie. I-TOW => TOW-2, 9k111 => Konkours, Milan => Milan 2, Falanga-PV => Kokon
Arbitrarily have different accuracy! Because the missile is newer, I guess...
the main advantage of mbt is range over a infantry rocket and the speed of the projectile over missiles
both the map size and the perfect balncing map all that wasted and unintuitive when you see a flamer backpack is at a single second of hunt from a heavy machinegun and the worst of all is anti air missiles
but for sonme reason the artillery not have such perfect balance and respect some realistic scale unscaled for the plot
hat will be the fun if all the anti air missile had their real range as artillery most are 10km to 40km even the manpads are 6km far from a aerial rocket/gun
related saclos if you look on youtube their is a miss on a suicide car FRONTAL RUSH aT 2KM IN A DESERT not really the 80% expected
as all the missile the official data are pure lobby because all made in perfect condition both weather maintenance and crew condition
people in army dont shoot as much as samurai did for raise skills and if you see someone hitting a moving target with rpg its surely not the peacetime military training
what is sure is reliance of canon over accuracy and shoot in the move for the modern systems
During the gulf war, abrams were unable to penetrate each others turrets at point blank.
Where do you have these charts from? Any more of that? I really like to know the math behind some things in this game.
the definition of kinetic include anything non explosive
following their small arm range scale a 105mm apdfs must shoot at 20km