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Thats maybe realistic, but then it should reflect in unit pricing a bit more...
Also most WP Tanks should not have barrel launched ATGM's, since those where quite rare so not every tank could be equipped with them.
Maybe only for the Command Tanks...
Btw. is there a special value for armor resisiting HEAT rounds like from ATGM's ?
I know the Leopard 2 uses spaced armor and the turret was designed to be especially resistant against ATGM's, while being less resistent to kinetic penetrators because they assumed they would shoot down most enemy tanks before they get close enough to have a hight probability to hit with their main guns.
There is nothing realistic about this.The 9M117 Bastion is a Russian laser beam-riding anti-tank missile, these are usually as accurate as the one aiming and firing the missile with only minor deficiencies.
The way it is in-game is indeed completely off.
I have no idea about the barrel launched ATGMs and how often these were used.
I am sure there is a value. But come on, if I hit that thing 4 times with this ATGM then it should pop and not stand there killing all my 12 BMP3 vehicles firing for like 1 minutes, over and over again.
(pen value - armor value) + 1
So if you shoot a 18 pen atgm at 19 armor you wouldn't do much to it. I think it does 1 dmg as minimum and some stress. Not 100% sure about the end result because accurate info in this game is like catching a unicorn.
Following the dmg formula it should do 0 dmg, but i think it does 1.
If you want to fight a leo 2 with BMP's just disable their atgms and let them fire their main gun.
Pls correct me if im wrong.
Also Pact is underperforming for 8 months and still no fix, but instead we get a ready button that is mostly a suggestion and an auto group feature turned on by default just so that new players can quit the game even faster.
Also 2...The penetration tooltip is still wrong, when you hover over it says that the displayed pen is at close range value while in game its actually the max range value, which increases with lower distance.
Come on Eugen, its just a text, at least update that.
e.g. infantry, as they dont die instantly,
and then yoou have time enough the gest the tank PANICKED first, if nothing better use helicopter unguided rockets. and THEN you are well... with your bmp3
they are cheaper than that tank so tells that you need some gimick + them
I attacked from various sides, not just frontally.
This also does not explain all the misses.
ATGM needs a buff.
the accuracy is not fixed or related to move or stealth but related to the cost of the ennemy
and yes no missile cvan penetrate the front armor of a abrams ah and only the most expensive caN defeat the front of leopard2
i experimented in my first game the situation where i buyed the most cheap unit in mass and i spawmed all my resource on AA against a single helico and none of the 30missile hitted despit stationary and well knowng the trick the ennemy not feared
thus with a hit ratio of 30%i got in fact a 99% miss
Learn to read. I never said to use bmp's against leo 2, but if you have no other option, and you have 12 bmps vs 1 leo 2, its better to use its main gun.
You can pen any armor with any gun if you close the distance enough. There is no unpenetrable armor afaik.
Maybe you should l2p then say that pact is balanced. Clown.
a T-80 can have 60 something percent accuracy and miss 4 shots in a row
A BMP3 would probably never kill a leopard 2 unless with a side or back hit, but the massive amount of missiles fired and most of them missing, regardless of efficient damage done, is an issue that should be corrected
Pact ATMG are just snowballs or soap-bubles.