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If you are not paying attention to them, keep them in cover and in the second line (500-1000m behind your front line). Otherwise, somebody will move an ATGM team or chopper closer to kill them while you are not watching.
Always have AA and infantry with your tank so that your enemy can't engage it without being punished.
Avoid going into forests or cities with them. While they can take 2-3 hits to the front, they loose their advantage over cheaper tanks at close ranges (kinetic weapons get stronger the closer they are). Also, some hidden enemy units might pop up at your uncovered sides and kill you with a single shot. If you want to go there, send the cheap tanks and infantry, not your heavy armor.
POP SMOKE - If you see an incoming high AP ATGM or an AT plane going for your tank, immediately hit the smoke key. This will trash the missile and force planes to abort its attack run. Then retreat to the next cover. If it is too far away, use mortars to create a bigger smoke screen. Make sure to reload the smoke launchers at a nearby supply truck before you get back to the fight.
Your big tanks are the kings of the open field. This is where they work best. There they can take advantage of their long range and high base damage. Even though powerful ATGMs often have a longer range, most of them need 3-4 hits to the front to kill a tank (TOWs can 2-shot Armor 17). However, they need to keep LOS during missile flight and the missiles are pretty slow compared to a main gun round. Many ATGM carriers also need to remain stationary during missile flight and they miss quite frequently. This gives you enough time to close the distance and one shot the launch platform. But as said before, keep some Infantry and AA buddies around.
It is also beneficial to know what you are dealing with. So make good use of you recon units to find and identify the enemy units. With a 17 front armor you might be willing to eat a 19AP dragon missile and keep pushing. However, if that flying missile turns out to be a 25AP TOW-2, it will hurt a lot and you might want to pop smoke and run.
Last but not least: Always repair them to full health if you can. Never send a damaged tank into the fight if you can avoid it.
atgms too strong
1+1=2
have a good day sir
Use expensive tanks only if you have enough resources and front is stable and you have it all secured.
And the most important thing DONT KEEP THEM CLOSE TO EACH OTHER - there are players that make tanks rush through the road, and one well placed cluster airplane kills 800+ point worth of tanks.
It depends how many MGs the light tanks have. Like T55-A for example are great for fire support but don't do anything aginst tanks. I use them in forrests with btrs to kill cqc infantry. Like you never need to lose units to flame and engineer units when you have tank support
then how many of each do you buy?