Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This is easily the best division in the game for urban combat, and with liberal use of Milan 2 weapon systems you can still beat an armored push. The helos r really just for support or to get some rapid at support but the inf carries this division. The paratroopers themselves are very good and with the veterncy they start with they can easily outmatch pact infantry most of the time. Sappuers with flamers are also exceptionally good of clearing enemy infantry. The mistral is also a good enough counter to air and helos, and the fighters of this division (one goes ~1500 kilometres an hour) are also incredible.
I do think the ERC-90 is way overpriced. the advantage in speed means little since the French tanks don't have stabilizers and they die in one hit even to t-55s. Id say either up their armor so they can at least take a hit from a bmp or dramtically reduce their price.
also what do you mean the Legionaries have poor training? they are max vet.
Well the unit quality is litteraly "poor" for legionnaries.
Mistrals are good, but not enough for a good air defense, and those units are very Log intensive, which lacks here.
And if we're talking about urban combat, lets compare the 11th and the Motostrelski div: not only the moto div has very capable IFV's and plenty of inf, it also has strong tanks, insane arty (pretty useful to support an urban assault) and still good planes for CAS with the SU25s and 24s.
Now for the 11e para CAS is insanely good, but once again if I see an enemy with the 11th para I'll just buy a lot of AA and negate my enemie's only advantage as he cannot use alternative means of assault such as arty+motorized inf etc...
And for urban assault support, the 105mm arty is just not powerful enough when you compare it to what almost every other div has, it's easily the worst arty in the game.
The 11e Para just lacks in too many departments while not shining enough in the inf department to be even a little competitive at the moment.
However if the 11th was to receive extra Arty units coming from the Germans and a bit more Log, it could become playable.
I agree with arty being garbage but french mortars are pretty decent for fire support for ur infantry and laying smoke screens and ideally in a team game someone will have brought a divison capable of counter battery.
I agree that if you're playing with teammates providing tanks and arty you can play with this deck, but that's a lot of ifs.
Also mortars overall have been nerfed by a lot, so even if french mortars are good, it's still a bit useless.
And yes, 11th inf will be better than the moto units, but I'd take medium range inf with good arty support over great inf with poor arty all day long.