WARNO
nonameiset Sep 20, 2022 @ 7:21pm
War of Attrition
You call it destruction mode. I call it I don't want the game to end when I'm launching my counter offensive mode.
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Showing 1-15 of 15 comments
Vovin (Banned) Sep 20, 2022 @ 10:59pm 
I know what you mean. I just had one of the best WARNO experiences, which is a 10v10 that lasts an hour with hard combat reminiscent of the later levels of World In Conflict; unfortunately these games do not happen often.
FREEZED Sep 21, 2022 @ 5:21am 
there is reason why game ends fast and it is because people try to mass troops for their counter attack never attacking because game ends.

you should attack all the time, not just at the end.
DanTheMan Sep 21, 2022 @ 8:42am 
Originally posted by Dexahecimal:
You call it destruction mode. I call it I don't want the game to end when I'm launching my counter offensive mode.

All that needs to be done is to increase victory points.
Always asked them to introduce a "continue button" when the match ends abruptly.
Cryptic Sep 22, 2022 @ 7:36pm 
Originally posted by Friendo:
Originally posted by FREEZED:
there is reason why game ends fast and it is because people try to mass troops for their counter attack never attacking because game ends.

you should attack all the time, not just at the end.
This is easily the biggest mistake players routinely make. You should be constantly trying to degrade the position of your opponent by all means. Simply calling in reinforcements and massing them does almost nothing to further this.
idk who told you that but that's plain wrong. real life or in game. i would recommend taking a look further into it...

you do not move forward if you know you cannot hold what you are trying to take and will possibly be overwhelmed. that is a risk without reward. you build up a bit, then move forward.

sending guys like cannon fodder amounts to a lot of bodies on your side and a lot of happy hostiles.

probing attacks are fine, but unless you can really back it up, useless.
Last edited by Cryptic; Sep 22, 2022 @ 7:37pm
Cryptic Sep 22, 2022 @ 7:44pm 
Originally posted by Friendo:
Originally posted by Corrosion:
idk who told you that but that's plain wrong. real life or in game. i would recommend taking a look further into it...

you do not move forward if you know you cannot hold what you are trying to take and will possibly be overwhelmed. that is a risk without reward. you build up a bit, then move forward.

sending guys like cannon fodder amounts to a lot of bodies on your side and a lot of happy hostiles.

probing attacks are fine, but unless you can really back it up, useless.
I didn't say move forward I said degrade your opponent's position, finish school they will teach you how to read.
well i'll be!

no need for the passive aggression. i wasn't being rude to you in the slightest. i simply said look further into it. apparently my bachelor's degree failed me. i'll never understand the hostility of the eugen game(s) community
Last edited by Cryptic; Sep 22, 2022 @ 7:50pm
Cryptic Sep 22, 2022 @ 7:50pm 
Originally posted by Friendo:
Originally posted by Corrosion:
well i'll be!

no need for the passive aggression. i wasn't being rude to you in the slightest. i simply said look further into it. apparently my bachelor's degree failed me.
The only time you leave the enemy alone during a meeting engagement is when they are making a massive mistake. Otherwise you should be actively enticing those mistakes by applying direct and indirect fire support.
On this we agree. That is 100% accurate. I was simply adding to what you originally said (I misunderstood what you meant originally - ♥♥♥♥ me for misunderstanding, lol) to not move forward unless you are confident in your capability to hold what you take since spreading your forces will only result in a weaker hold of what you currently have.
Last edited by Cryptic; Sep 22, 2022 @ 7:50pm
FREEZED Sep 22, 2022 @ 7:52pm 
Originally posted by Corrosion:
Originally posted by Friendo:
I didn't say move forward I said degrade your opponent's position, finish school they will teach you how to read.
well i'll be!

no need for the passive aggression. i wasn't being rude to you in the slightest. i simply said look further into it. apparently my bachelor's degree failed me. i'll never understand the hostility of the eugen game(s) community

also, it's a bit weird how you almost immediately replied... subbed to the discussion or just here to argue?
thing is players want to play this game like Ukraine, when fight start they start to beg all kind of support and start training troops to counter attack after several months.

There is this time sensitive objectives which needs to be taken and hold to prevent enemy to disable your support from west as it seems that you lost already if you do not hold enough ground.
Cryptic Sep 22, 2022 @ 7:53pm 
One thing is off putting though: if you cannot effectively weaken the enemy constantly, having a tactical fall back and rally isn't bad. It's for one thing: realistic, two: helps you reorganize, and three: minimizes your own risk. If you're constantly attacking the enemy with weak or ineffective fire, your enemy can counter that easily and answer it with artillery or air strikes of their own. so yes, try, but if you're unable to do so (minimal losses on your side), tactical withdrawal.
Last edited by Cryptic; Sep 22, 2022 @ 7:58pm
Cryptic Sep 22, 2022 @ 7:54pm 
Originally posted by FREEZED:
Originally posted by Corrosion:
well i'll be!

no need for the passive aggression. i wasn't being rude to you in the slightest. i simply said look further into it. apparently my bachelor's degree failed me. i'll never understand the hostility of the eugen game(s) community

also, it's a bit weird how you almost immediately replied... subbed to the discussion or just here to argue?
thing is players want to play this game like Ukraine, when fight start they start to beg all kind of support and start training troops to counter attack after several months.

There is this time sensitive objectives which needs to be taken and hold to prevent enemy to disable your support from west as it seems that you lost already if you do not hold enough ground.
Yeah, i modded the game myself to extend the timers for the game a bit and also make the vehicles more realistic in terms of speed. seeing a tank going at the speed of a drag race car is ridiculous and immersion breaking. the only thing about this game i dont like is how much of a clickfest it is in vanilla.

I know they want the game to be competitive but it's a bit too rushed.

at least modding allows everyone to enjoy it how they see fit. when they add destruction, my mod will have a lot higher scores before calling it quits. making it more like the title of your post.
Last edited by Cryptic; Sep 22, 2022 @ 7:58pm
FREEZED Sep 22, 2022 @ 8:13pm 
Originally posted by Corrosion:
Originally posted by FREEZED:
thing is players want to play this game like Ukraine, when fight start they start to beg all kind of support and start training troops to counter attack after several months.

There is this time sensitive objectives which needs to be taken and hold to prevent enemy to disable your support from west as it seems that you lost already if you do not hold enough ground.
Yeah, i modded the game myself to extend the timers for the game a bit and also make the vehicles more realistic in terms of speed. seeing a tank going at the speed of a drag race car is ridiculous and immersion breaking. the only thing about this game i dont like is how much of a clickfest it is in vanilla.

I know they want the game to be competitive but it's a bit too rushed.

at least modding allows everyone to enjoy it how they see fit. when they add destruction, my mod will have a lot higher scores before calling it quits. making it more like the title of your post.
when you attack you want to be fast so enemy has not time to react. so taking away the speed is not right thing.
Cryptic Sep 22, 2022 @ 9:03pm 
Originally posted by FREEZED:
Originally posted by Corrosion:
Yeah, i modded the game myself to extend the timers for the game a bit and also make the vehicles more realistic in terms of speed. seeing a tank going at the speed of a drag race car is ridiculous and immersion breaking. the only thing about this game i dont like is how much of a clickfest it is in vanilla.

I know they want the game to be competitive but it's a bit too rushed.

at least modding allows everyone to enjoy it how they see fit. when they add destruction, my mod will have a lot higher scores before calling it quits. making it more like the title of your post.
when you attack you want to be fast so enemy has not time to react. so taking away the speed is not right thing.
Yeah on thiss I disagree. The vehicles at least need to be believably paced so when they don't come down the road like a Lamborghini... it looks ridiculous. A lot of other people agree That doesn't mean my tactics aren't quick, but vehicles moving 2 to 3 times what they normally should be in real life is just absurd. But you do you man
Last edited by Cryptic; Sep 22, 2022 @ 9:22pm
IvanChe Sep 23, 2022 @ 9:00am 
You are playing it wrong
Cryptic Sep 23, 2022 @ 9:13am 
Originally posted by Friendo:
Originally posted by Corrosion:
Yeah on thiss I disagree. The vehicles at least need to be believably paced so when they don't come down the road like a Lamborghini... it looks ridiculous. A lot of other people agree That doesn't mean my tactics aren't quick, but vehicles moving 2 to 3 times what they normally should be in real life is just absurd. But you do you man
The speeds are actually about right when you account for the fact that ingame meters are much shorter than real meters. I thought about why they did this and it is probably just for ease of readability and allows finer adjustments.

If the meters were real meters they would have to introduce decimal values in certain cases which would be ugly and less readable. Example:
825m vs 82.5m
That's why we have programming to round numbers automatically like the engine already allows and how I make the mod.

I'm a programmer for a living. They make it auto round so you don't have ugly stuff like that. Think outside the box. When you zoom in and see a tank flying down the road like a bat out of hell, it looks really ugly to a lot of us. Tanks do not move as fast as space ships so it looks odd even if the ranges are toned down.
Last edited by Cryptic; Sep 23, 2022 @ 9:15am
Cryptic Sep 24, 2022 @ 10:06am 
Originally posted by Friendo:
Originally posted by Corrosion:
That's why we have programming to round numbers automatically like the engine already allows and how I make the mod.

I'm a programmer for a living. They make it auto round so you don't have ugly stuff like that. Think outside the box. When you zoom in and see a tank flying down the road like a bat out of hell, it looks really ugly to a lot of us. Tanks do not move as fast as space ships so it looks odd even if the ranges are toned down.
I'm talking about readability for people not the computer. Vehicles don't seem overly fast if you are playing on Geisa.
Zoom in. Especially when they are going past buildings and Street signs.

It's fine if they wanted to tone down the actual scale of things, but in that case they should have done it with everything then but it would look really weird. So, a lot of people want the vehicle to slow down and have been repeatedly asking for it. Thank God mods can do that

Also, the numbers displayed to players ARE rounded....... -_- readable enough for you?
Last edited by Cryptic; Sep 24, 2022 @ 3:23pm
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Date Posted: Sep 20, 2022 @ 7:21pm
Posts: 15