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you should attack all the time, not just at the end.
All that needs to be done is to increase victory points.
you do not move forward if you know you cannot hold what you are trying to take and will possibly be overwhelmed. that is a risk without reward. you build up a bit, then move forward.
sending guys like cannon fodder amounts to a lot of bodies on your side and a lot of happy hostiles.
probing attacks are fine, but unless you can really back it up, useless.
no need for the passive aggression. i wasn't being rude to you in the slightest. i simply said look further into it. apparently my bachelor's degree failed me. i'll never understand the hostility of the eugen game(s) community
There is this time sensitive objectives which needs to be taken and hold to prevent enemy to disable your support from west as it seems that you lost already if you do not hold enough ground.
I know they want the game to be competitive but it's a bit too rushed.
at least modding allows everyone to enjoy it how they see fit. when they add destruction, my mod will have a lot higher scores before calling it quits. making it more like the title of your post.
I'm a programmer for a living. They make it auto round so you don't have ugly stuff like that. Think outside the box. When you zoom in and see a tank flying down the road like a bat out of hell, it looks really ugly to a lot of us. Tanks do not move as fast as space ships so it looks odd even if the ranges are toned down.
It's fine if they wanted to tone down the actual scale of things, but in that case they should have done it with everything then but it would look really weird. So, a lot of people want the vehicle to slow down and have been repeatedly asking for it. Thank God mods can do that
Also, the numbers displayed to players ARE rounded....... -_- readable enough for you?