Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Some will say they are ok, l2p, buy aa...but they play vs easy ai or they like to abuse themselves.
On the other hand, in the mid game helos are not that powerful anymore, afetr you have established some aa, but in the beggining they are too powerful. It's the main reason i've stopped playing, cba dealing with helo rushes every game.
I hope Eugen does something about them, otherwise it's a DoA game for me atleast.
They are also a pain to play, they wobble so much, take a long time to stop, it's just not fun.
So comrades whiners, take a piece of paper and write it down.
1. What you need to do at the beginning of the game (not yet fixed) We bring the camera closer to the enemy spawn and listen to whether there is a sound of helicopters and in what direction it is moving.
2. On average, on all maps, a helicopter flies to the battlefield for 1 minute, so you always have a chance to buy a plane from 195 to 260 points, depending on the income of the game.
3. In advance, come up with a countermeasure when drawing up a division and take into account its strengths and weaknesses.
Example:
8th infantry. Alphajet. 85 points of pure happiness against helicopters. Due to the low speed, he saws the helicopter with a 90% chance.
5 tank. 4 pieces f104 for 115 points.
2 panzergrenadiers - Harier 115 points 3 pcs.
For American divisions, the chapral is the top. 3000m airspace control. (we roll 2 pcs)
4. Mathematics.
1. If 10 helicopters flew at you. This means that the player has no units on all flanks. We act simply. disperse units, place commanders, advance in all directions, set up ambushes. 2. on average, red helicopters have less than blue ones. So he will no longer be able to support the infantry. So we advance with reconnaissance and cover with tanks. Airplanes? All divisions do not have as many anti-tank aircraft as tanks. Even if you lost a tank but shot down a plane, it means that soon you can expect that no one else will fly from the air.
P.S. This is just a part. No need to panic if you suffer losses. Just add up in your mind how many points you have lost and how many you have destroyed the enemy. Nerves of steel and a cold miscalculation of the opponent's strategy can turn the tide of the game in 10 minutes, the main thing is do not forget to put commanders)