WARNO
majgentob May 11, 2022 @ 6:00am
3
2
Highly Recommend Derick's Realism Mod - Slower speed = Greater Immersion and Better Tactics
Given the higher lethality and accuracy of modern weapons, it seems unlikely that highly trained solders with expensive equipment are going to go flinging themselves at race-car speeds into enemy fields of fire. This mod not only makes the game more realistic, it also makes it a funner, more coherent experience.
Last edited by majgentob; May 11, 2022 @ 6:12am
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Showing 1-15 of 30 comments
将軍 May 11, 2022 @ 7:42am 
4
Agree...
But it should not be given by a user mod... should be implemented by Eugene.
Why do we need user mods to get a more realistic game? I think the origin game must be as realistic as possible. And user mods should give fantasy modifications/options.

Honestly with the current scaling of the maps the speed is realistic.

Guys, maybe you already recognized, that there are football fields at some maps. The football fields have a lenght of 400m :steamhappy: ... in real it must be about 100m.

So it is a scaling ratio of about 1 to 4

In the game trucks got a street speed of about 100 km/h. If you check how long it takes for a truck, at a straight street, to drive 1 km, then you see it is about 10s... in real it must be about 36s.

So again a scaling ratio of about 1 to 4.

Anyway i think it must be adapted to a 1 to 1 ratio. The game would be more slow and feels more realistic.


Football field of 400m length :steamhappy::steamhappy::steamhappy::steamthumbsdown:

But maybe in France they have bigger football fields than the rest of the world... so maybe Eugene doesn't know it :steammocking:
Last edited by 将軍; May 11, 2022 @ 7:45am
Aegmar May 11, 2022 @ 8:02am 
One thing to make the game (even) more realistic would be by adding some more randomness in regard to reaction times:

So when you order a plane it may show up after 5 seconds like now but it may also take 20 seconds. Same for Unit orders, simulating the time it takes to implement new orders is one thing that would add more chaos and realism to the game.

So, when you give a Unit a chained series of order with holding shift they will do it without any delays, but when you give them a new order a random cooldown of 5-15 seconds or so has to tick down before the unit has fully received and understood its new orders and executes them.

Maybe the larger the group you give orders to the longer the range for the random orders cooldown.
EugenGaming May 11, 2022 @ 8:22am 
One word describes reality.... Boring. (and that sums up why we game).
Last edited by EugenGaming; May 11, 2022 @ 3:54pm
Misha May 11, 2022 @ 8:29am 
Originally posted by Aegmar:
One thing to make the game (even) more realistic would be by adding some more randomness in regard to reaction times:

So when you order a plane it may show up after 5 seconds like now but it may also take 20 seconds. Same for Unit orders, simulating the time it takes to implement new orders is one thing that would add more chaos and realism to the game.

So, when you give a Unit a chained series of order with holding shift they will do it without any delays, but when you give them a new order a random cooldown of 5-15 seconds or so has to tick down before the unit has fully received and understood its new orders and executes them.

Maybe the larger the group you give orders to the longer the range for the random orders cooldown.

That would make game flustrating imo, as you would have to pray to RNG god to be on your side all the time.
Last edited by Misha; May 11, 2022 @ 8:34am
busboy999 May 11, 2022 @ 9:11am 
Originally posted by schmidni2002:
Agree...
But it should not be given by a user mod... should be implemented by Eugene.
Why do we need user mods to get a more realistic game? I think the origin game must be as realistic as possible. And user mods should give fantasy modifications/options.

Honestly with the current scaling of the maps the speed is realistic.

Guys, maybe you already recognized, that there are football fields at some maps. The football fields have a lenght of 400m :steamhappy: ... in real it must be about 100m.

So it is a scaling ratio of about 1 to 4

In the game trucks got a street speed of about 100 km/h. If you check how long it takes for a truck, at a straight street, to drive 1 km, then you see it is about 10s... in real it must be about 36s.

So again a scaling ratio of about 1 to 4.

Anyway i think it must be adapted to a 1 to 1 ratio. The game would be more slow and feels more realistic.


Football field of 400m length :steamhappy::steamhappy::steamhappy::steamthumbsdown:

But maybe in France they have bigger football fields than the rest of the world... so maybe Eugene doesn't know it :steammocking:

The game has two distance standards. One is the real ground distance expressed in terms of map size, scale, and unit speed. The other is weapon ranges, expressed via the LOS tool range scale (hence why the soccer fields look like they're 400m, small churches look like they are cathedrals, etc).

Engagement ranges are 1:4. Distance and unit speeds are about 1:1, acknowledging that units with the cohesion bonus get a 10% boost in speed causing them to move a few kph faster than their armory values.
lairstefane May 11, 2022 @ 11:50am 
where can i find that MOD ?, is there a link i can click on ???
EugenGaming May 11, 2022 @ 3:58pm 
Originally posted by lairstefane:
where can i find that MOD ?, is there a link i can click on ???

I'm new to Steam and just figured it out. Turns out you have to subscribe to a discussion for the mod to magically appear in the game in the Steam client.
Last edited by EugenGaming; May 11, 2022 @ 3:59pm
aseinsha May 11, 2022 @ 4:42pm 
I loved the Wargame series, I have over 300 hours in Red Dragon alone and +50 in the other two but I just stopped playing this because of it being fast paced and not having FOBs, I really hope this is addressed.
naizarak May 11, 2022 @ 7:00pm 
Originally posted by majgentob:
Given the higher lethality and accuracy of modern weapons, it seems unlikely that highly trained solders with expensive equipment are going to go flinging themselves at race-car speeds into enemy fields of fire.

the ukraine war would indicate otherwise
Cryptic May 11, 2022 @ 7:08pm 
me and derick have been making mods and communicating our findings together

https://steamcommunity.com/sharedfiles/filedetails/?id=2806967194

this is my latest just for a simple straightforward counter to the spamfest gameplay

try .5x income and 500 starting points. really fun tactical gameplay
Last edited by Cryptic; May 11, 2022 @ 7:08pm
DarrickS May 12, 2022 @ 1:17am 
Plz can you remove the ability we got to fly in the sky like a diving god and send orders by telepathy as its highly irrealistic ?
Aegmar May 12, 2022 @ 2:37am 
Originally posted by Misha:
Originally posted by Aegmar:
One thing to make the game (even) more realistic would be by adding some more randomness in regard to reaction times:

So when you order a plane it may show up after 5 seconds like now but it may also take 20 seconds. Same for Unit orders, simulating the time it takes to implement new orders is one thing that would add more chaos and realism to the game.

So, when you give a Unit a chained series of order with holding shift they will do it without any delays, but when you give them a new order a random cooldown of 5-15 seconds or so has to tick down before the unit has fully received and understood its new orders and executes them.

Maybe the larger the group you give orders to the longer the range for the random orders cooldown.

That would make game flustrating imo, as you would have to pray to RNG god to be on your side all the time.

Not sure..., for one it would be the same for all players and for every time your unit gets destroyed because it needed 2 seconds longer to act on the new order there would be an occasion the same happens in your favor i guess. How many orders you give to units in a normal round ? hundreds for sure.

It would slow down the game a fair bit i suppose, but it would be more realstic since units wouldn't act like robot drones executing orders with no delay every time. Might even make the game more tacitcal and players would shift to order units in larger pre planned chained orders.

Not exactly promoting this, just saying this way the game would be more realistic.
CEO-10K May 12, 2022 @ 7:59am 
Corrosion, you may want to look into addressing the fuel if you reduce unit speed. You can see that the fuel utilization is time-based (xxxx L of fuel per second when moving), so poor range vehicles like the M1A1 will run out of fuel without even reaching the 2/3 marker in large maps. Basically, the M1A1 ends up with about 20 km of range.
kali.mist May 12, 2022 @ 10:19am 
Originally posted by CEO-10K:
Corrosion, you may want to look into addressing the fuel if you reduce unit speed. You can see that the fuel utilization is time-based (xxxx L of fuel per second when moving), so poor range vehicles like the M1A1 will run out of fuel without even reaching the 2/3 marker in large maps. Basically, the M1A1 ends up with about 20 km of range.
would love to see this included in the mod
soldier6661111 May 12, 2022 @ 10:30am 
Originally posted by Aegmar:
One thing to make the game (even) more realistic would be by adding some more randomness in regard to reaction times:

So when you order a plane it may show up after 5 seconds like now but it may also take 20 seconds. Same for Unit orders, simulating the time it takes to implement new orders is one thing that would add more chaos and realism to the game.

So, when you give a Unit a chained series of order with holding shift they will do it without any delays, but when you give them a new order a random cooldown of 5-15 seconds or so has to tick down before the unit has fully received and understood its new orders and executes them.

Maybe the larger the group you give orders to the longer the range for the random orders cooldown.
The graphic style might not be to your taste but you might be interested in Armored Brigade. It has a delay in orders given. It isn't random, but based on the faction you're playing as. No MP. Though they are working on a second one.
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Date Posted: May 11, 2022 @ 6:00am
Posts: 30