WARNO
What's the point in the MW1?
The MW1 just works like a normal bomber and it's so pathetic, IRL they let you make a Tornado have the firepower of a B-52. Unlike the IDS in Red Dragon it doesn't let you use Sidewinders either, very mediocre and I don't see the point of it.
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BroVVn 2022年3月25日 18時32分 
Have you tried it against infantry? I think you'll be pleasantly surprised...
Big Sister Lover の投稿を引用:
IRL they let you make a Tornado have the firepower of a B-52.
IRL, none of us have the power to make a Tornado do anything. :b

Also, like BroVVn said, the "point" of the Tornado MW1 is to have an anti-infantry cluster-bomber -- the only one in the game, so far.
DasaKamov の投稿を引用:
Big Sister Lover の投稿を引用:
IRL they let you make a Tornado have the firepower of a B-52.
IRL, none of us have the power to make a Tornado do anything. :b

Also, like BroVVn said, the "point" of the Tornado MW1 is to have an anti-infantry cluster-bomber -- the only one in the game, so far.
The whole point of having a cluster bomber in Wargame is to have an anti vehicle bomber, you get conventional bombs if you want to bomb infantry effectively. It's not realistic but I understand why.
Big Sister Lover の投稿を引用:
DasaKamov の投稿を引用:
IRL, none of us have the power to make a Tornado do anything. :b

Also, like BroVVn said, the "point" of the Tornado MW1 is to have an anti-infantry cluster-bomber -- the only one in the game, so far.
The whole point of having a cluster bomber in Wargame is to have an anti vehicle bomber, you get conventional bombs if you want to bomb infantry effectively. It's not realistic but I understand why.
Not all cluster bombs, there are cluster bombs designed for tearing up airfields, and also can kill light/unarmored vehicles and infantry, which this one is for. Normal bombs create large explosions that may or may not hit, but this just blankets a small area, and anything that doesn’t have an armored roof is obliterated.
kamikazi21358 の投稿を引用:
Big Sister Lover の投稿を引用:
The whole point of having a cluster bomber in Wargame is to have an anti vehicle bomber, you get conventional bombs if you want to bomb infantry effectively. It's not realistic but I understand why.
Not all cluster bombs, there are cluster bombs designed for tearing up airfields, and also can kill light/unarmored vehicles and infantry, which this one is for. Normal bombs create large explosions that may or may not hit, but this just blankets a small area, and anything that doesn’t have an armored roof is obliterated.
Yeah you're very knowledgeable but apparently have trouble reading because I pointed out that Cluster Bombers are anti vehicle bombers exclusively in Wargame and it's not realistic.
Big Sister Lover の投稿を引用:
The whole point of having a cluster bomber in Wargame is to have an anti vehicle bomber, you get conventional bombs if you want to bomb infantry effectively
Three Points:

1) This isn't Wargame,

2) Anti-Vehicle cluster bombs are already present in WARNO, and

3) There's no reason Eugen can't add new weaponry (which is a historically accurate payload for the Panavia Tornado) in their new game.
最近の変更はDasaKamovが行いました; 2022年3月25日 23時44分
Zeno (禁止済) 2022年3月26日 1時16分 
Big Sister Lover の投稿を引用:
DasaKamov の投稿を引用:
IRL, none of us have the power to make a Tornado do anything. :b

Also, like BroVVn said, the "point" of the Tornado MW1 is to have an anti-infantry cluster-bomber -- the only one in the game, so far.
The whole point of having a cluster bomber in Wargame is to have an anti vehicle bomber, you get conventional bombs if you want to bomb infantry effectively. It's not realistic but I understand why.

This is not wargame and I thought they would make this game more realistic and fix mistakes they did with wargame... Cluster bombs are used against infantry and lightly armoured vehicles not against MBTs or armored targets. Only some cluster type bombs are designed against vehicles but non against MBTs really.

So why not implementing it as such...
Raven 2022年3月26日 1時38分 
They did it in Wargame Air Land Battle but guess what ?
They got flamed how airplanes are too powerful and how a single plane is deleting an entire column of vehicles and infantry tightly packed together.
Zeno (禁止済) 2022年3月26日 2時08分 
Raven の投稿を引用:
They did it in Wargame Air Land Battle but guess what ?
They got flamed how airplanes are too powerful and how a single plane is deleting an entire column of vehicles and infantry tightly packed together.

I think developers should not listen to every arcade player in the community. People constantly screaming for balance are usually the same people to quit a match as soon as it gets tough and challenging. Their opinion is completely irrelevant.

Either you focus on realism and accept a certain imbalance or you focus on fairness and balance and end up with an arcade game for the masses. If you only care about money, then you to latter, if you want to be proud of your work, you do the first.
Big Sister Lover の投稿を引用:
T they let you make a Tornado have the firepower of a B-52.
No, totally do not.

AIM-9s should be removed from Tornados or from any strike plane because with 4HE 2x of them is pointless and just makes more expensive the plane while they do not have any killing power.
Big Sister Lover の投稿を引用:
kamikazi21358 の投稿を引用:
Not all cluster bombs, there are cluster bombs designed for tearing up airfields, and also can kill light/unarmored vehicles and infantry, which this one is for. Normal bombs create large explosions that may or may not hit, but this just blankets a small area, and anything that doesn’t have an armored roof is obliterated.
Yeah you're very knowledgeable but apparently have trouble reading because I pointed out that Cluster Bombers are anti vehicle bombers exclusively in Wargame and it's not realistic.
I’m sorry, I didn’t understand. Not all cluster bombers are going to be exclusively anti-vehicle it seems in WARNO, I like that WARNO is going a more realistic route than Wargame, with like this, more accurate squad sizes for vehicles, stats making more sense in general and all.
Rodi 2022年3月26日 4時01分 
Toujours_supérieur の投稿を引用:
Raven の投稿を引用:
They did it in Wargame Air Land Battle but guess what ?
They got flamed how airplanes are too powerful and how a single plane is deleting an entire column of vehicles and infantry tightly packed together.

I think developers should not listen to every arcade player in the community. People constantly screaming for balance are usually the same people to quit a match as soon as it gets tough and challenging. Their opinion is completely irrelevant.

Either you focus on realism and accept a certain imbalance or you focus on fairness and balance and end up with an arcade game for the masses. If you only care about money, then you to latter, if you want to be proud of your work, you do the first.
I think developers should not listen to you, as your take is dogpoo
molnibalage の投稿を引用:
Big Sister Lover の投稿を引用:
T they let you make a Tornado have the firepower of a B-52.
No, totally do not.

AIM-9s should be removed from Tornados or from any strike plane because with 4HE 2x of them is pointless and just makes more expensive the plane while they do not have any killing power.
Agreed and it’s also infuriating when they don’t winchester evac because they still have missiles.
BroVVn の投稿を引用:
molnibalage の投稿を引用:
No, totally do not.

AIM-9s should be removed from Tornados or from any strike plane because with 4HE 2x of them is pointless and just makes more expensive the plane while they do not have any killing power.
Agreed and it’s also infuriating when they don’t winchester evac because they still have missiles.
Since ages I asked in WG but they never gave up many silly settings of the air tab.
They are still present in WARNO... :(
Big Sister Lover の投稿を引用:
The MW1 just works like a normal bomber and it's so pathetic, IRL they let you make a Tornado have the firepower of a B-52. Unlike the IDS in Red Dragon it doesn't let you use Sidewinders either, very mediocre and I don't see the point of it.

I really don't see the point of this discussion. The Tornado with MW 1 under the fuselage is a beast when it comes to destroy larger columns or blobs of enemy units, killing all lighter vehicles and infantry in the blast zone and at least stunning most tanks.

The only downside is, that the plane has to fly directly in a straight line over the enemy units which inevitably leads to anti-aircraft fire, but that's something you just have to evaluate in your decission of using it.

And to make something very clear.
This plane was not even CLOSE of having the firepower of a B-52.

molnibalage の投稿を引用:
AIM-9s should be removed from Tornados or from any strike plane because with 4HE 2x of them is pointless and just makes more expensive the plane while they do not have any killing power.

Two AIM-9s were the standard loadout for any mission that plane would have flown, duo to the possibility of defending itself from enemy interceptors. Sure, doesn't bring much to the table but the points per round in Warno are (currently) not so low like in Red Dragon, so a few points more or less wouldn't make that much of an impact.

Raven の投稿を引用:
They did it in Wargame Air Land Battle but guess what ?
They got flamed how airplanes are too powerful and how a single plane is deleting an entire column of vehicles and infantry tightly packed together.

Aas far as I remeber that decission was made duo to a bug that created extreme overpowered cluster-amunation when infantry was hit and said bug was basically not in another way fixable duo to a hardcoded issue back in the day.
最近の変更はLeutnantKが行いました; 2022年3月26日 6時43分
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投稿日: 2022年3月25日 15時09分
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