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报告翻译问题
Oh right, that is strange, maybe it's made on first launch of the game? try creating a file called options.ini in your D4X folder, opening it and then pasting everything below the dotted line into it and saving. Obviously do this at your own risk. Also you might want to change Resolution to your specific resolution. I can't really help beyond this but I hope it fixes it for you.
---------------------------------------------
# Edit at your own risk! You can delete this file to revert to default settings.
# General
Language = en
ServerRegion = Europe
ShowTutorials = false
LoadingTips = true
IntroVideo = false
AutoSave = 2
AutoSavesAmount = 1
ProfanityFilter = true
DefaultHideLobbyCode = false
# Graphics
Driver = DirectX
DisplayMode = Borderless
Monitor = 0
Resolution = 1600x900
Framerate = 60
VSync = true
UiScale = 2
AntiAliasing = true
Bloom = true
TerrainQuality = 2
ShadowsQuality = 2
FogQuality = 2
VfxQuality = 2
Wind = true
Brightness = 5
Contrast = 5
# Audio
AudioEnable = true
AudioMaster = 0
AudioEnvironment = 9
AudioMusic = 10
AudioUI = 9
AudioVoice = 3
# Gameplay
AlertAutoPause = false
PauseGameInMenus = false
PauseEffect = true
CommunicationRequests = false
DisplayDecimals = false
FocusVillageConstruct = false
DisplayControlGroups = true
DisplayZoneInfo = true
DisplayAirfieldRanges = true
DisplayMissileBatteryRanges = true
DisplayResupplyRanges = true
AutoBackForSupply = true
AfkSupplyThreshold = 0.4
AfkTimeThreshold = 20
# Controls
CameraSpeed = 5
BorderScroll = true
ZoomSensitivity = 5
ZoomSwitchMode = true
ZoomSwitchThreshold = 3
PadDeadzone = 0.3
PadDeadzoneMenu = 0.6
# Accessibility
ColorBlindMode = 0
ColorBlindAmount = 10
Magnifier = false
MagnifierZoomAmount = 3
Photosensitive = false
AlignmentFilter = false
AlignmentFilterAmount = 7
ChatOpacity = 0
ChatSize = 0
DirectionalAlerts = true
MinFontSize = 0
It worked. I still have the error message but the game launch and I can play.
Sorry to hear that Corben :-( Hopefully Shiro will sort it out soon as it's stopped working on my Steam Deck in openGL mode (which gave much better battery life) so I had to do the above fix to get it running in DirectX instead.