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You can play on private open server but rather run really fast head first into a wall its better fun. Or you can spend one day reading the "rules" of the server, and then run into a wall.
I gave up on pvp in most games years ago, its just unpleasant, especially now where everyone is sweating harder than ever.
Just wanna add i was alive when internet became a thing, so i would know. It has never been great. Coop on the other hand, never a problem(well mostly, some are elitist and yell at others)
So is finding a few community driven servers that excel at trying to make a 'structured' pvp environment that somewhat limits noob/new player harrasment.
But as always, learn on a PvE server before learning on a PvP server if its truly a bother.
But now these open world games don't have these safe areas, and I understand that this is a problem for new players and creates a “wild” nature to the game. However, they already create the time you are not going to get killed, 30min or 1 hour, any experienced player already did some upgrades and good farming in one hour, at least metal weapons you should get already. In addition, create a base, that chest who only you can open it, put the rarest things you get. The techs to make new things you already got and no one can stole them from you, the resources, you can farm again. PvP is a question of hurting your ego getting killed.
That's my point. The PvP are made from who are already expierenced in the game. I played and I didn't liked it. Even if I was that expierent, I rather play with someone or squad than solo. V Rising is one of the most toxic games in this aspects I ever played and try some PVE servers to get the felling of the game, PVP is a feature, an addition to the game.
Literally go play solo, get bored of the game, then go find some excitement in PvP. If you want to experience a "cozy" playthrough, which I find boring as hell personally, just play solo or with a friend or on a PvE server.
Then everyone proclaims "this is just how PvP is," as if there aren't a million ways to put effort into a PvP game and improve it. I've seen so many good ideas get wasted in these games that never live up to their PvP potential. I've yet to see a dev put effort into PvP in one of these games. It's either Rust, or it's compromised PvP gameplay to cater to the "cozy" PvE gamers that just want to build, beat bosses, and beat the game; which again, I find boring as hell. I imagine I'll watch Once Human and Dune: awakening do the same thing: ruin PvP with horrible compromises for a "wider" audience, which just waters down PvP to a point of unfun ness that makes me go back to my match-based games.
I am curious to see how PvP will be in 1.0 with the changes though. Depends on how much effort they actually put into some of the systems that promote world exploration and competition. Roaming around a world looking for PvP instead of just finding it while doing objectives gets just as boring to me as PvE games. There's just too much time roaming around looking PvP rather than having a purpose or an objective you're trying to achieve, to give PvP purpose. No purpose means I'd rather be playing a ranked match-based game where at least I can try to grind some rank as a purpose.
Several actual answers to this instead of the sewer spewing "muh ad hominem" or "muh go play singel playur" trash above.
1. The game has no endgame. This makes for a lot of bored high-level players going into newbie zones to stomp because there's nothing better to do.
2. Several end-game recipes require newbie resources. Copper in particular is repeatedly needed later on which yet again causes high-level players to go into lower level zones.
3. The game isn't skill-based due to the massive stat difference on gear and has no systems in place to discourage newbie stomping, so it happens rampantly and the developers decided to reward people for doing it. They pretty much even killed your ability to run away with the introduction of tamed horses too.
I mean... We got arena toughened pvp players killing the average player 30-40 levels above em in 1v1 full hp. There is a massive skill gap between good and bad players in this game, which is why we got such a passionate arena community.
Even if you got quite higher stats it doesn't matter if you don't understand how to deal damage against a better player that kan keep denying it while dishing back damage.
Either way, these games do need a progression to make grinding for gear feel rewarding, but there does have to be a little PvP normalization. I think the best method for this is to have a scaling stat normalization. When you go into a lower level zone it will scale higher tier closer to lower tier in PvP, not PvE, while it is closer to no normalizing gear as you get into higher end zones.
Like I said, there are a bunch of systems and ways to improve PvP. It's just devs usually don't put enough effort into it because of all the convoluted feedback, or just bad feedback, by people that die once and then write a paper to the devs regurgitating all the reasons why PvP is bad when they barely even play PvP enough to know how to fix it. They just spew out some made up scenario they heard about from another game, or over exaggerate their one death, as if it happens like that all the time, when in reality there are definite ways to fix problems, which I could write a paper on myself.
Imagine if games were better. People that don't even game would start gaming. As is, there are tons of people that don't every play games because of how basic and boring they are. I guess the economic motivation to break into a new market of people isn't there, or the tech isn't there. Sometimes I wish I got into game development, but I've already invested too much time going down another path that takes all my time.