V Rising

V Rising

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Spellindger Dec 7, 2024 @ 10:50pm
The brutal difficulty is not balanced(In coop) ?
We are a party of three people trying to complete the game. And we are already fighting Dracula (so far without much success). But throughout all the battles, I noticed that it was much easier for me to fight bosses alone than in 3rd. Sammons are the most unbalanced in boss battles. If the boss kills you with 3 strikes, then the summons with 4. Were the fights balanced for only one person and a crowd of five, for example? Any mechanisms for working in a cooperative, that I do not know about (one can shield another, which resurrects a third)? Have you played the game on this difficulty with a party of three people?
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Showing 1-8 of 8 comments
Alchosin Dec 7, 2024 @ 11:13pm 
Most bosses gets upscaled when you do them coop, for Drac it's even worse because he has coop-only extra moves (summoning wolves & vampiric curses).

My advice is: if you plan on fighting Drac coop, it's much easier if someone 1-v-1 the first (or even second) phase first. Have the others wait on the balcony and jump down during phase change.

Fighting him all-in from the start is possible, but dealing with both wolf & curses usually require some really tight teamwork (which isn't easy for most groups)
( ͡° o ͡°) Dec 8, 2024 @ 12:28am 
Try finishing the drac on your own first maybe, so you get all the mechanics right. It is not a boss raid - it is just a skill oriented fight with a pinch of ♥♥♥♥♥♥♥♥. It is suppose to be difficult, and if you cruised the game in 3 ppl you don't know much about difficulity on brutal.
P. Dec 8, 2024 @ 1:41am 
Originally posted by Spellindger:
But throughout all the battles, I noticed that it was much easier for me to fight bosses alone than in 3rd.
Doesn't your team use AoE skills to handle the adds?
Also, have you soloed Adam, Solarus or Voltatia? Those bosses can delete your health in 2-3 seconds, no corner healing, no buddy to revive you, no time to breathe. Those bosses demand perfection from solo players. I only beat Adam on brutal when I did a no hit fight.
Yumeko Dec 8, 2024 @ 4:08am 
problem with brutal and doing bosses as a team is the boss attacks too easily making you go into grey bars.

Easiest method by far is one guy on boss, if he gets low then you hotswap with team waiting nearby.
Noop Dec 8, 2024 @ 8:58am 
I think coop is much much easier by nature cuz you dont always have aggro and thus can fully DPS which totally works the same in this game as in any other game.
Even if a boss gets double HP doing it with 2 people will be MUCH MUCH faster than doing it solo.
LazyJoeBeard Dec 8, 2024 @ 10:23am 
Drac in co-op has extra mechanics, I think of it this way for 2 people, if both of you are good at the game, not meh or ok but good then it will be easier but if one of you is good and the other is lacking or both are just not good then it will be much harder then solo.
Last edited by LazyJoeBeard; Dec 8, 2024 @ 10:23am
Quineloe Dec 8, 2024 @ 11:10am 
Originally posted by Yumeko:
problem with brutal and doing bosses as a team is the boss attacks too easily making you go into grey bars.

Easiest method by far is one guy on boss, if he gets low then you hotswap with team waiting nearby.
so coop is basically WWF? My next character will then be Hulk Hogan
Spellindger Dec 9, 2024 @ 1:01am 
The advice from Alchosin seems to really work. Progress has been made in the boss fight (even if not to victory yet). But we want to win together. And not everyone follows the WWF principle (although the idea is funny and even likely to work). And the problem of co-op in the fight against bosses is not so much in their hp, damage, as it is in the sammons. One of the fights, for example, where the boss called for archers. 2 archers were called up for 1 character in the co-op. And when there is a boss and 6 archers on the battlefield, even if they shoot chaotically, it becomes very problematic to evade. The same goes for the boss who summoned the skeletons, and indeed anyone with sammons. The one who said about AOE correctly noted, it's just that the problem is that the battlefield becomes covered with unpredictable attacks.Example: the wolves locked one person in the arena from the top left, another person is fighting the boss from the bottom right at this moment, and the third one, due to circumstances, was in the middle. And if the boss throws saws at this moment, the one on the boss will just step away from the boss, in the middle he will not beat the wolves, but just concentrate on dodging, but the man on the wolves may well get saws in the face, because he did not see them corny. And this attack wasn't aimed at him that way, just random, hard-to-predict damage.
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Date Posted: Dec 7, 2024 @ 10:50pm
Posts: 8