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You can technically unlock an additional two slots via "Bloodcraft - Leveling & expertise mod" that is with the caveat of playing "unarmed" & raising your skill with just your claws.
Others here spoke of balancing, well if you want an additional two spells slots fighting with no equipped weapons seems like a fair compromise.
A vampire mage build/class? Then perhaps it would be far nicer if they introduced a magic staff/wand/rod weapon. Anyone can drop them a message on discord about more spell slots?
Until we get official developer tools with an ability for adding & replacing actual unity assets what you propose doesn't seem to be a reality, at the moment all modifications are combinations of scripting and re-purposing of existing game assets or unused assets.
With the current build of Bloodcraft you have spell-casting which scales with expertise & blood/weapon type mastery along with applicable stats you can choose to make either fighting with claws more viable or just make you a better mage-caster since there are classes you can pick from as well in my case "DeathMage" which also now includes on hit spell VFX to weapons & character depending upon your chosen class.
Along with this is a prestige spell slot which is triggered from a hidden UI slot by pressing the shift key so technically it is +3 additional spells along with the 2 unlocked by unarmed expertise. Oh and there are Familiars as well but that is tangential to the OP so I will refrain.
I feel you, kind of like "look but don't touch" whilst in a candy-store considering Vampire canon with the black arts - necromancy & sanguimancy etc.
Same thing with weapons really. You can simultaneously carry about 7 or more weapon types. You can switch between them quickly, but they have shared cooldowns...
So what's the point in having a crossbow and a longbow? Honestly they seem pretty equivalent except the crossbow's Q ability sucks.
"PvE people realizing this is also a PvP game"