V Rising

V Rising

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BalkanBiker Dec 23, 2023 @ 8:59am
Fun game, unfortunately not with random world generation
I probably sound like a broken record, but this is basically isometric Rust, which is a game that has been out for a long time and pretty popular.
But Rust has randomly generated maps. V Rising doesn't.

I'm at 67 item level and not that far from seeing pretty much every boss the game has to offer and explored most of the map.
I don't see myself replaying the game.
The beauty of random maps is that you can never know what's around the corner. Here you pretty much know exactly what's where. If I replay the game, the novelty of not knowing what I'm going to run into will be completely gone.

I have seen a lot of people attempting to kill bosses with Frail blood as well as lower item power, which to me shows that people are being bored from doing the normal things.
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Showing 1-9 of 9 comments
upuaut Dec 25, 2023 @ 3:51am 
+1
Garble Dec 25, 2023 @ 9:48am 
Eh, I'm not really bothered by it.

It'd be really hard to make this map have procedural generation.
The best you'd get would be chunks of blocky zones smashed together so rather than having a handcrafted highly detailed and thought out world/layout, you'd have some highly detailed handcrafted parts of the world haphazardly stitched together in nonsensical locations.
It could be more fun, sure, but it would also not make sense and progression would be all kinds of messed up based on your location on the map.

Originally posted by BalkanBiker:
I have seen a lot of people attempting to kill bosses with Frail blood as well as lower item power, which to me shows that people are being bored from doing the normal things.
Maybe, but that also shows that people are still interested in playing the game. There's some kind of challenge there that they're trying to accomplish, for clout, for fun, or both. If they were truly bored, they'd just move on and go play something else, like Rust, or Valheim, or any other of these games.
Last edited by Garble; Dec 25, 2023 @ 9:51am
narokusama Dec 25, 2023 @ 10:26am 
Originally posted by upuaut:
+1
can't argue the reasoning
Dribs Dec 26, 2023 @ 3:37am 
-1

I play the game for pvp. So for me, Id keep it as is. Its also not a simple game map design to procedural generate, as there are many specific poi where its placing is part of how the game plays.

For a pvp player the replayability is provided by other players. As far as Im concerned, I want to go through the game as quickly as humanly possible to get to the end game pvp, and in that case, playing the same map with the same locations every time makes it quicker, easier and more predictable.

Like I said, its not the map or the pve that provided it, its other players and pvp.
upuaut Dec 26, 2023 @ 6:03am 
Originally posted by narokusama:
Originally posted by upuaut:
+1
can't argue the reasoning
You don´t need to argue. That´s the beauty of my comment. ;-)
upuaut Dec 26, 2023 @ 6:05am 
Originally posted by Dribs:
-1

I play the game for pvp. So for me, Id keep it as is. Its also not a simple game map design to procedural generate, as there are many specific poi where its placing is part of how the game plays.
For a pvp player the replayability is provided by other players. As far as Im concerned, I want to go through the game as quickly as humanly possible to get to the end game pvp, and in that case, playing the same map with the same locations every time makes it quicker, easier and more predictable.
Like I said, its not the map or the pve that provided it, its other players and pvp.

It may be so for you and that´s fine. But your way isn´t the only way it is played or even should be played. ;-)
Dribs Dec 26, 2023 @ 10:48am 
Originally posted by upuaut:

It may be so for you and that´s fine. But your way isn´t the only way it is played or even should be played. ;-)

I did specify that yes. But thats pretty much how 99% of pvpers play it. And what do you know about how the game SHOULD be played? I didnt say anything like that, and neither should you.
Voodoocola Dec 27, 2023 @ 5:50am 
@Dribs: Probably its mostly pvpers who are still playing, I guess thats the main reason why this game is only pending between 3000 to 4000 players ? Look Ark, huge pve community, more than 30k active players since years, watch 7days to die, also huge pve community and also multiple times the playercount of this game. Same for Project Zomboid, looks worse than this one but also has 30 k average players. All of them are Survival Games even when the playstyle is very different in every example. Sooo I personally would think of that the majority of players focus way more for pve than for pvp. You said: "Like I said, its not the map or the pve that provided it, its other players and pvp." and this may fit for you,, but its simply not true that like everyone wants to play pvp. I personally play full focus pvp Games like Valorant or Apex f.e., in a survival Game I dont like pvp given the fact that pvp in survival Games is just toxic noob bashing followed by offlineraiding ... I play games to have fun and dont want to sit on a server like in a war to watch out for possible offlineraiders. And tbh I dont think Iam alone with this. The best would be to give pvp players their stuff they want and also the pve players which in the long run are the way more consistent playerbase, because pvpers always hunt the next pvp game (ofc with some exceptions but you know what I mean), pve players usually dont.
Last edited by Voodoocola; Dec 27, 2023 @ 5:54am
The Time Traveler Dec 27, 2023 @ 10:51pm 
Originally posted by Garble:
Eh, I'm not really bothered by it.

It'd be really hard to make this map have procedural generation.
The best you'd get would be chunks of blocky zones smashed together so rather than having a handcrafted highly detailed and thought out world/layout, you'd have some highly detailed handcrafted parts of the world haphazardly stitched together in nonsensical locations.
It could be more fun, sure, but it would also not make sense and progression would be all kinds of messed up based on your location on the map.

Originally posted by BalkanBiker:
I have seen a lot of people attempting to kill bosses with Frail blood as well as lower item power, which to me shows that people are being bored from doing the normal things.
Maybe, but that also shows that people are still interested in playing the game. There's some kind of challenge there that they're trying to accomplish, for clout, for fun, or both. If they were truly bored, they'd just move on and go play something else, like Rust, or Valheim, or any other of these games.

you are wrong about how difficulty it would be.
its just a matter of breaking whats here up into their region chunks. that are placed on a randomized much larger chunk or random generated landscape in different places per seed.

Even that would be enough. Theyre already pretty much square shaped chunks on the map already all cut out anyhow. This alone would create thousands of different possible scenarios to unfold but still retain the overarching storyline.

This would also make it easier for them to add content in. Just toss new chunks into the rng mix as they go along. instead of being tethered to one static forever playthru style.
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Date Posted: Dec 23, 2023 @ 8:59am
Posts: 9