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It'd be really hard to make this map have procedural generation.
The best you'd get would be chunks of blocky zones smashed together so rather than having a handcrafted highly detailed and thought out world/layout, you'd have some highly detailed handcrafted parts of the world haphazardly stitched together in nonsensical locations.
It could be more fun, sure, but it would also not make sense and progression would be all kinds of messed up based on your location on the map.
Maybe, but that also shows that people are still interested in playing the game. There's some kind of challenge there that they're trying to accomplish, for clout, for fun, or both. If they were truly bored, they'd just move on and go play something else, like Rust, or Valheim, or any other of these games.
I play the game for pvp. So for me, Id keep it as is. Its also not a simple game map design to procedural generate, as there are many specific poi where its placing is part of how the game plays.
For a pvp player the replayability is provided by other players. As far as Im concerned, I want to go through the game as quickly as humanly possible to get to the end game pvp, and in that case, playing the same map with the same locations every time makes it quicker, easier and more predictable.
Like I said, its not the map or the pve that provided it, its other players and pvp.
It may be so for you and that´s fine. But your way isn´t the only way it is played or even should be played. ;-)
I did specify that yes. But thats pretty much how 99% of pvpers play it. And what do you know about how the game SHOULD be played? I didnt say anything like that, and neither should you.
you are wrong about how difficulty it would be.
its just a matter of breaking whats here up into their region chunks. that are placed on a randomized much larger chunk or random generated landscape in different places per seed.
Even that would be enough. Theyre already pretty much square shaped chunks on the map already all cut out anyhow. This alone would create thousands of different possible scenarios to unfold but still retain the overarching storyline.
This would also make it easier for them to add content in. Just toss new chunks into the rng mix as they go along. instead of being tethered to one static forever playthru style.