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There's also plenty of workers to be found at the vineyards outside the city.
I have an idea but apparently the game has some ideas of its own.
Why are you trying to get this specific combination of traits? What's the importance?
Silverlight humble servants are needed for fishing, grapes, and one of the gold things? Humble servants are low supply high demand servants in general.
Trying to find the correct trait to reduce difficulty by 100 is a huge waste of your time. Difficulty is a non-issue at endgame, and even in early and mid game that time would be better spent by simply upgrading your servant's gear than trying to source a Humble servant.
The only time you should ever really even think about what kind of servant you have is if you're doing PVP and plan on using them to defend your castle. If you're just looking to send them on missions to collect materials, all that matters is where you're farming and if they have the same region bonus. And even then, the +25% bonus is pretty unimportant.
Now, max roll 100% will give you 3.7 GS over the worst 1% roll. Correct trait gives 10 GS.
Yeah, trait gives ~10 GS, but it doesn't matter at all except for about 20 minutes between tiers.
But everyone has their own goals. What's a waste of time from an optimal play strat is not a waste of time for everyone. If you want to invest the time in recapturing all your servants every time you reach a new tier to minmax an advantage that will only mean anything for a tiny slice of your play time, that's a thing for you to decide.
Servants need the hunting bonus from good blood. You don't need anything crazy, but 40-60% bloods have respectable hunting boosts that keep them on par with their own zones. The junk bloods will lag just a bit behind and not be good for pushing ahead in their hunts.
It's still better to fill your coffins than to spend too much time hunting down good servants. But it's worth replacing them (beware, termination deletes their inventory!) when better options show up.