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Also it would probably take half a year of no other updates whatsoever to completely retool the engine for this.
Except many other survival games manage this just fine. Ever play 7 Days to Die? They now have their RNG map generator to a point where every new map feels hand-created. And 7Days maps are much much bigger than this map and often have dozens of complete CITIES on them in which you can explore every single building, including skyscrapers. It is absolutely amazing.
And also...what detail are you actually talking about? This hand-drawn map is very very repetitive. in fact it is so bland it actually FEELS like a randomly generated map to me. :(
I think if this game is to have a long shelf life, a random map will become absolutely necessary.
You can get pretty close though with modular generation though, where it mostly just generates premade locations rather than full generation, but even then you will encounter the occasional oddity and weirdness.
I think it could be done, but prodedural map generation takes a lot of work, fillled with a lot of stress to sort out all the bugs and problems that it can present.
If they could get it to work correctly, it could add a bit to the game I think, but maybe not much. Whether it's worth the time and work is a question.
Yes, the amount of times i've faceplanted a vehicle while driving down a road then suddenly, 80 degree downhill spike.
The generation is done well in 7days to die, but it still has it's problems, and the only real reason it works as well as it does, is because in that game it's just rolling hills and open towns with random (premade) structures. You don't have fine tuned winding paths, or enclosed encampments, or mountain or valley passes with trails and narrow passageways.
As @Malphas said "The ship has already sailed", or as I will put it "Press Space To Wake Up"
and, personally, I think it would be a very positive thing to increase replayability. The map becomes terribly repetitive after several hours of play