Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I've seen this posted but doesn't gearscore directly change attack and spell power and damage taken?
naked plus neck is higher than just naked
Maybe not gearscore itself, but what about the stats on a weapon/armor? I'd like to think that matters.
The Blood Key would give you slightly higher spell power, but you would lose the other effects that the previous amulets gave you.
you can see instantly that an 81 hits a 70 with the same ability for harder. PVP doesn't scale.
And you avoided my original question, there are no tooltips for atk/spell damage, the numbers changed based on your item level.
If this was true then the dropped weapons are the best for pvp because they have huge stats on them despite being lower level
So then the best weapons for pvp are the dropped items from the undead, since they have huge stats on them despite being many levels lower. When I tested it, I hit with it on a player much weaker than with sanguine reaper
Maybe "enemy" and "enemy vampire" is not properly designated yet due to it being early access. at least that's the only explanation.
From my understand on how gear score works, it doesn't increase any of your stats. But rather reduces a hidden damage reduction multiplier against monsters.