V Rising

V Rising

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Healing
So first thing I see about the game, everything in the game, just sinks your health like crazy fast... but you take healing potions and you heal like... 2 hit points... crazy unbalanced. healing potions need buffed big time, they are practically useless.
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Karax a écrit :
I think the LMB during feeding animation should give you a % of HP back, that would certainly make the game better, and feel more like an actual vampire.

Agreed. It certainly doesnt feel like you are playing a vampire, I struggle even comparing him to Edward Cullen. xD



Viggo a écrit :
pstuder12321 a écrit :

Didn't read just reported, I already know your still just trolling, seriously leave the forums.



TerraSleet a écrit :
They're fine. The max hp mechanic is there to prevent PvP fights from dragging on for ages because when anyone gets low they can't just HP pot to full in 10 seconds. If it was balanced your way, PVP would just be a battle of how many potions can one side bring to a fight. As for PVE... git gud.

Theres an easy solution to that, just put a cooldown on them. Or limit how many you can carry at once. Not just in a stack but in an inventory. Carry limit might be harder to program for them as they have no mechanic set for carry limits, but a cooldown literally fixes all problems with it. there is no difference between people hiding for a second and using blood mend. I have yet to lose a pvp fight abusing bloodmend. and you shouldnt balance the game off pvp, you should balance pvp off the game. :)
get good*

Also his points pretty valid though. The game tries to be a soulslike game, and is failing miserably. instead you just have unbalanced mobs placed poorly (such as levels 40-60's in level 10-20 zones.) and core mechanics that lack any fundamentals of a soulslike game.
You can be toxic and tell people to "get good" but simple fact is thats an argument for the bad trying to act elitest. I don't know a single actually good player, whose going to say "get good" and I play with a lot of top teir players. So keep that in mind. ;) kinda just makes you look bad.
That aside, if the game stays this way, its not going to last long. Vampire lore was thrown out the window. which will make all your Gothic player base quit, though if they change the sun damage to making you sparkle the Twilight Fans might stick around (though even edward cullen could take a hit.) As for the fanbase that came over from Valheim, the building mechanics are fairly basic, while nice, they'll all go back to Valheim, specially as this game is Valheim, but much worst.
When figuring out what should and shouldnt be in a game, you need to think of who your player base is. Right now its Valheim players, Gothic fans, and a few strays. This game is doomed unless it fixes its problems. :)
Sharindel a écrit :
This game want to be a souls-like game but fails in every core mechanic of soulslike.

1. No real dodging, to evade more than once in 8 seconds.
2. No real blocking, a 2 second window what joke.
3. No parry options.
4. No healing potions that are worth to name it healing potion.
5. No real buff potions.. only some like 4s you will have more attackpower.

But healing, yes thats a big problem... one of the core values of a vampire is his immunity to normal weapons and superb regeneration abilites. What you have in this game... a blood healing that is so underpowered that its effectiver to use the one green healing aoe and wait. Because you don't want to spend blood to refill it with a bad buff. Because you find good bloodvalues like a needle in a haystack

This game is battlerite and has nothing to do with soul-like
pstuder12321 a écrit :
Vexov a écrit :
Healing potions should increase regeneration, maybe with a strong boost at the start. Also, limited carry amount.

I have not played the game yet, but are potions ever OP in so many games. Instead of playing better the gamers will just use x1000000000 potions to carry them. Like, Skyrim with carrying tons of cheese (or potions).

No this game feels like its trying to be darksoul-esk with your hitpoints and heal potions do nothing to heal you xD literally I have an easier time surviving in darksouls and Nioh. and if you think those games are easy to survive or just have op potions then your nuts.

You struggling with a game while being someone who played Dark Souls and any Soulslike does not objectively mean the game's difficulty is unbalanced, because that game is, more likely than not, objectively not Dark Souls - it means you're not good at the game yet. Just learn, my man - I had the same thought starting out until I just stopped making so many mistakes fighting bosses, all you have to do is jog around and dodge attacks
Dernière modification de Sigvuld; 23 mai 2022 à 7h37
Sharindel a écrit :
This game want to be a souls-like game but fails in every core mechanic of soulslike.

1. No real dodging, to evade more than once in 8 seconds.
2. No real blocking, a 2 second window what joke.
3. No parry options.
4. No healing potions that are worth to name it healing potion.
5. No real buff potions.. only some like 4s you will have more attackpower.

But healing, yes thats a big problem... one of the core values of a vampire is his immunity to normal weapons and superb regeneration abilites. What you have in this game... a blood healing that is so underpowered that its effectiver to use the one green healing aoe and wait. Because you don't want to spend blood to refill it with a bad buff. Because you find good bloodvalues like a needle in a haystack

I mean yeah, V Rising IS a terrible soulslike because it's not even trying to BE one

A game being even remotely difficult does not make it a Dark Souls rip-off, jesus christ Dark Souls did not invent dodging and healing potions

Don't struggle with a game and then go "UGH THIS IS JUST TRYING TO BE DARK SOULS", it's okay to not be great at a game without it being the game everybody thinks invented difficulty
Dernière modification de Sigvuld; 23 mai 2022 à 7h40
healing potions gives you regen, regen is severly cut in combat while taking dmg removes the effect. so just dont use them in combat. there are plenty of abilities that heal you in this game once you have unlocked them
pstuder12321 a écrit :
wut up a écrit :
estus flasks and chugging was the noobest in dark souls. OP ur a nooblod sorry to tell u

you just used nooblod.....sorry but I somehow find myself very disinterested from the opinion of a 12 year old.



Viggo a écrit :
Do you ever take a break from complaining?

Read above. thats what forums are for. specially for early access games, its called feedback, you want a difference in the game, you state it, dont like it, get off the forums.



Hefutoxin a écrit :

The combat has a ton of action. The health potions have long start animations and heal slowly over time. They are obviously meant to top you off between battles, but by golly, that doesn't stop people from trying it in combat. Over. And over.

Yeah but its just that, theres a ton of action, and so many situations where you are taking damage and you cant do anything to really stop it. aside from cheese the game out. People are talking about being a noob, but I bet they just max out their gear wait till night, hide during the day, and fight only when they know they'll win lol. Outside of that, theres very little counter play, very little mechanics, and its easy to get sandwhiched inbetween where you have to take hits. specially when the game is spawn heavy like in Dawnbreak. Ever tried fighting in that town during the day? you'll very quickly see every flaw with the combat system. Honestly yeah, healing is one of the most minor versions of the game, but when you have blood mend, having healing potions to heal inbetween fights is an oximoron. They need to either, have healing, or not. where the healing potions stand in the game right now, is totally pointless and they might as well not exist. Its easier to blood mend and chomp a lil guy.

Tbf there is 100% a difference between whining about a game outplaying you repeatedly and giving actually useful feedback beyond "why can't this be more like dark souls"
Hefutoxin a écrit :
Vexov a écrit :
Healing potions should increase regeneration, maybe with a strong boost at the start. Also, limited carry amount.

I have not played the game yet, but are potions ever OP in so many games. Instead of playing better the gamers will just use x1000000000 potions to carry them. Like, Skyrim with carrying tons of cheese (or potions).

The combat has a ton of action. The health potions have long start animations and heal slowly over time. They are obviously meant to top you off between battles, but by golly, that doesn't stop people from trying it in combat. Over. And over.

THANK YOU. I think people have just been mass-convinced that Dark Souls invented both losing in video games and also healing potions as a concept
Sigvuld a écrit :
pstuder12321 a écrit :

So I feel you 100% missed my point. The bosses, are the easiest part of this game, it also isnt hard to me. Doesnt change the fact that I think there are massive Balance vacuums and issues within it. Cause their are. That was the point of this thread and my other. Though this thread was made real early into release. Where I hadnt a chance to look at the other issues hence the line, "So first thing I see about the game" Which I still stand buy. you are right there are plenty of healing powers later in the game. which only furthers my point. Salves are useless, there is zero point in them being in the game with how they stand now.

That aside my other main point is, the zones and mob level difficulty is jacked. (other forum.)




Sigvuld a écrit :
pstuder12321 a écrit :


Tbf there is 100% a difference between whining about a game outplaying you repeatedly and giving actually useful feedback beyond "why can't this be more like dark souls"

TBF the average american who has no reason to care about the feedback is going to consider any negative feedback as "Whining" and you are assuming the game is outplaying me. I got sad news for you. Its not. This game has cheese mechanics right from the start its called shadow bolt and running in a circle. :) Later they even give you a crossbow! :D as for this game being soulslike, I see the attempts. They are most certainly there. maybe not trying to be soulslike, but certainly trying to achieve that difficulty. Though tbf to you, I dont think the devs know what this game is. I have seen it accurately compared with so many genres. Best I can describe is a mutt baby between diablo and Valheim trying to achieve darksouls difficulty. The reason people (myself included) are comparing it to soulslike games, is how easy it is to die for literally no reason. I dont really honestly think they are trying to be soulslike but its an easy comparison. I think they just failed miserably at the word called balance. Which in both of my threads is the number one thing I've said. Hence why you consider my feedback "whining" but if you get over your pride and ego, and actually read into what im saying, you'll realize theres a ton of feedback. Its okay if you dont though cause at the end of the day *The feedback isnt for YOU.*
Karax a écrit :
I think the LMB during feeding animation should give you a % of HP back, that would certainly make the game better, and feel more like an actual vampire.

Now there's an idea worth spreading. I like using this just to get a quick kill in the heat of battle. Would be nice if it gave me a small amount of blood or hp or anything other than a single quick kill. However, as with the potions, it works fine the way it is.
Sigvuld a écrit :
Hefutoxin a écrit :

The combat has a ton of action. The health potions have long start animations and heal slowly over time. They are obviously meant to top you off between battles, but by golly, that doesn't stop people from trying it in combat. Over. And over.

THANK YOU. I think people have just been mass-convinced that Dark Souls invented both losing in video games and also healing potions as a concept

Read my last post... has nothing to do with healing potions and losing. you cant even lose this game..... xD
It has everything to do with the counter play nonexistence and the punishing rate. What made darksouls darksouls? Have you asked yourself that question? Im gathering not. People compare this game to dark souls by the fact that you can walk down a level 12 zone and fight a level 10 mob, and hidden within that level ten mobs, disguised as a level 10 mob, is a level 80 brute. That is a darksouls move. Again has nothing to do with dying, cause you dont have to die to that mob. It still makes the game bad lol. and its still an attempt to be like darksouls difficulty.
pstuder12321 a écrit :
Honestly yeah, healing is one of the most minor versions of the game, but when you have blood mend, having healing potions to heal inbetween fights is an oximoron.

... and there's your problem. Blood quality is a game changer, yet you are treating your blood as simply another method for healing.
tankerer a écrit :
Karax a écrit :
I think the LMB during feeding animation should give you a % of HP back, that would certainly make the game better, and feel more like an actual vampire.

Now there's an idea worth spreading. I like using this just to get a quick kill in the heat of battle. Would be nice if it gave me a small amount of blood or hp or anything other than a single quick kill. However, as with the potions, it works fine the way it is.

I agree with the first part, but in what way do useless potions work fine? I literally stopped using the potions after my first 3 hours into the game because they were just that. useless. In combat, they are useless. outside of combat bloodmend is faster and more effective. What use is the healing salve? Not usefull in combat, better off using your abilities to heal. Outside of combat they are slow and its faster to blood mend and eat a nun.
Hefutoxin a écrit :
pstuder12321 a écrit :
Honestly yeah, healing is one of the most minor versions of the game, but when you have blood mend, having healing potions to heal inbetween fights is an oximoron.

... and there's your problem. Blood quality is a game changer, yet you are treating your blood as simply another method for healing.

Why wouldnt I? Long as theres other blood sources nearby all you gotta do is use your brain for who you feed on first. You say its a problem. I say its a cheat lol. chomp the level 15 nun, blood mend chomp the level 98 brute. done.
pstuder12321 a écrit :
tankerer a écrit :

Now there's an idea worth spreading. I like using this just to get a quick kill in the heat of battle. Would be nice if it gave me a small amount of blood or hp or anything other than a single quick kill. However, as with the potions, it works fine the way it is.

I agree with the first part, but in what way do useless potions work fine? I literally stopped using the potions after my first 3 hours into the game because they were just that. useless. In combat, they are useless. outside of combat bloodmend is faster and more effective. What use is the healing salve? Not usefull in combat, better off using your abilities to heal. Outside of combat they are slow and its faster to blood mend and eat a nun.

-You auto heal the black health you have lost,
-You only take unhealable damage when the black health is at max, meaning if you can keep life stealing you can keep healing it.
-you can heal on demand with blood mend, which uses your blood pool and quicker makes you loose buffs, literally a heal on demand.
-your beginner parry aoe heals you
-your beginner dodge heals you after you dodge.

If salve could just max heal for 1 rat then that would circumvent the entire blood percentage system, and actually being better at the game. it seems like people just want to complain about being bad.
pstuder12321 a écrit :
Hefutoxin a écrit :

... and there's your problem. Blood quality is a game changer, yet you are treating your blood as simply another method for healing.

Why wouldnt I? Long as theres other blood sources nearby all you gotta do is use your brain for who you feed on first. You say its a problem. I say its a cheat lol. chomp the level 15 nun, blood mend chomp the level 98 brute. done.

Uh, yeah, sure. Do you normally equip swords and heavy armor on your spell casters too?
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Posté le 19 mai 2022 à 19h43
Messages : 42