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To make it very simple:
- The number in the circle shows how many round tiles should be around the tile
- The number in the square shouws hom many square tiles should be around the tile
- Also count the two fixed ones as squares
It is correct then.
Some of these puzzles just don't make sense even if you know all about Roman Numerals etc. Some of them defy logic......But I guess the game is designed to make us think.
The screenshot misses the last step, you need to shift the upper right tile one panel to the left and it will be done.
This puzzle (as well as the whole chapter) was no pleasure. I hope the game gets better but I have a bad feeling...
Thanks to your description I eventually understood the idea behind it. I would not have found that logic in a million years. They pushed it too far this time.
It was even hard to go by the assist they provided. No fun at all.
Btw the fixed ones are not both squares, they count as what they are.
Thanks for the explanation people!