Frostpunk 2

Frostpunk 2

View Stats:
Utopia Mode Unplayable: Colony and Outpost Paths/Skyways Bugged.
In Utopia mode my colonies don't have anchor pins when I tell it to connect a Path or Skyway. I have verified I have the cores, prefabs, heatstamps and scouts needed for these connections multiple times. My outposts have a 50/50 chance of not activating when connecting Paths or Skyways even if they offer an anchor pin to connect to. I've attempted restarting my gameplay, reloading my saves, shutting Frostpunk2 down and starting up again, restarting my computer. I'm so very, very frustrated as this prevents me from playing the game.
< >
Showing 1-4 of 4 comments
Darbogale Sep 21, 2024 @ 12:10am 
When you clic on a pin, you can see a range apprearing.
It is a grid of black dots around ur cursor.
It is the range of the next pin you can place before connecting to another pin.
The range is bigger on Skyways,
And the range is also follwing height from the map and unlocked area if not scouted yet.
Each click you make while on path making, cost 50 heatstamps and ressources.
(at least on captain difficulty)
And to be able to go throught height differences (mountain on most cases)
You have to consume more Heatstamps,
Since you have to press almost on the near your own position.

Is that the issue ?
muffinmouse88 Sep 21, 2024 @ 1:12am 
Unfortunately not. The issue is that the pin is missing from the colony itself. When I click Connect Path from the prompt window the pin that shows is outside the colony, and the colony itself turns into a faint black X on the map and is immediately fenced off off with a band of red X's surrounding it, making it impossible to connect any skyway or path to the colony. Essentially, the colony pin is missing and the game only allows me to create pins around, not on.
Darbogale Sep 21, 2024 @ 7:48am 
Aaah I see, what type of outpost are you talking about ?
Are you talking about settlement which can collect food with 10 scout teams and can be depleted ?
Those node does indeed not have pin to connect with pathways.
Certain other depletable settlement can become a permanent outpost but are required a path to extract from from their discovery
muffinmouse88 Sep 21, 2024 @ 11:51am 
Correct. Resource nodes don't have pins. I am specifically talking about both settlements and the path'able resource nodes.
Settlements: Example - Dreadnought. This is an outpost that can become a secondary city. I cannot create a path to location in the Horizon Utopia Builder scenario. I have this issue with ALL settlements on the map no matter how many times I restart the scenario from main menu (not load).
I did not have an issue creating a path to Winterhome in main scenario, however. That worked.
Additionally, many of my resource outposts that require paths will not activate and provide resources when a path is created, be it track or skyway. It seems to be completely random as to whether I can get it to work.
Last edited by muffinmouse88; Sep 21, 2024 @ 11:51am
< >
Showing 1-4 of 4 comments
Per page: 1530 50