Frostpunk 2

Frostpunk 2

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HMFOG Apr 15, 2024 @ 5:36pm
How to REPEAL a passed law?
Promise to Machinists: Repeal Weather-Adjusted shift.

Where do you Repeal a passed law? Trying to get behind this Second but it feels like a First. The thrill of having to decide Spacing, Pathing, Placement, Allocation and Coverage is gone. The politics are interesting, but its just not what I expected. I expected Frostpunk 1 with more build options, expansion, new research tree showing evolution, nor de-evolution with an expanding population. It is interesting and as its own game I think it has merits in the Frostpunk world, and I know the dev team put alot into it. Just surprised I guess. I like the game, don't get me wrong, nut wanted 2.0, not FP-B 1.0.
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HMFOG Apr 15, 2024 @ 7:17pm 
Figured it out. Have to pass the alternative of the already passed law. Not very intuitive but not hard to figure out. I found Oil and completed the first round. Will give it a another try but again, not a city builder, which is what I expected. I know a lots gone into this and like what it is but not exactly what I was expecting nor what many wanted or expected from FP2. I'm hopeful the full release proves better. After its finished please build a 1.2 enhanced release of FP1 with what people wanted.
feksa.feksa Sep 30, 2024 @ 9:10am 
You can also to to re-pass the law and make sure you fail.
adrien_perleflamme Sep 30, 2024 @ 10:12am 
There is a slider for allocation, in each district.

Hubs have coverage mechanisms.

Placement is there with adjacency synergies (you can even get synergies for only one of two neighbouring districts if you need so, with some specific placements) and special locations (wind protection and such) as well as resource nodes themselves.

Pathing was more visual than anything and is now automated.

I'm failing to see what you consider to be spacing in FP1. If you're talking about how you can change the space occupied by a building by using specific road placement tricks (to fit more houses in the first circles around the generator, for instance), I'm very pleased it's gone, personally: it was cumbersome and time consuming.

The thrill may be gone for you, due to your subjective tastes, but it's not gone for everyone either.

Personally, I consider laws and research to be way better in FP2. In FP1, the craziest you had didn't change much. At most, you had duelling laws, some increased research speed and such. Not very fancy. Now, you have really crazy, game-changing mechanisms. They are radical, though, and require to be repelled in story mode if you want to seek any kind of reconciliation, but reconciliation isn't the only available option either.
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Date Posted: Apr 15, 2024 @ 5:36pm
Posts: 3