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The oil people whom you can have a conflict with, are called Wanderers (not Pilgrims), the people you played in Prologue as. And you can have conflict with them if you don't give them oil.
Honestly, the campaign is just a tutorial to Utopia. That's where you can really enjoy the game.
You have been LEFT out in the Frost.
You scour the frostlands for sweet morsels of content because you crave Frostpunk's cold shell.
Admit it, just admit it, you're hopelessly addicted to making LARGE amounts of people SUFFER in the cold under the guise of trying to help them survive.
You want what the rest of us want,
a massive,
huge,
D
L
C
In the meantime you suckle from the teat of Frostpunk 2, and your hunger is growing like in your first ever city.
No actualy I don't think I'll buy the DLC. I don't even know If i want to play the Utopia mode after this disappointing story.
Then the main factions were apperantly only a small minority of my population.
How could it go on? Nuclear Power is somewhat teased. There is also room for a conflict with the Nomads or even another Citystate. Other than that there is not much more left to come. Just Storms because we either settled the conflict within the city peacefully, by expulsing one faction or by going dictator.
Remember in the first game when the game was over and the storm was coming? That was a ‘now or never, everything must be done to survive’ moment that ended in a satisfying sense of achievement.
In this story, there was this war, and maybe the city could have been destroyed, but it wasn't nearly fierce enough for that.
Well, of course, I was prepared for something big, so the fighting and the shut-down districts were just minor annoyances for me that didn't affect the functioning of the city in any way. So I was able to take my time to see how to get the roosters under control again, but that wasn't particularly difficult either. I just had to change 2 laws, research 1 building and build a total of 6 buildings (3 of the same type for each of the factions) to get them to the negotiating table.
And then I needed 2/3 of the votes for the peace treaty, which was really not a big deal because the factions that are at war are a tiny minority in the city and I almost had enough votes from the other factions. So the war was over for me pretty quickly.
If this war would have broken out with a whiteout on the horizon that may have been something else to pressure the player and been more satisfying to overcome because then the destroyed(or deactivated) productions would have had an actual impact in your preparations for that storm.
If you didnt promote one or both of them properly, then yes. But they are the main thing anyways. Communities are more lenient, they are able to vote against their wishes. Factions can't do that.
I balanced the wishes of the communities and the extremists as good as I could until the game forced me into a decision and even after that, but if you religious fanatics start to bath in oil in the middle of our city or your adaption lunatics run around naked I'm out.🤣
That's sort of the point, really. Factions *are* extremists. They're not typical political parties that are able to compromise and discuss. They're radicals. They believe their way is the only way and will happily stamp out anyone that disagrees.
Whatever your feelings, that is exactly why they are the main guys, otherwise how would you have conflict? Communities don't do war. And war is what chapter 5 is about.
Could have been delivered better, I feel, but it is what it is.
I found the main story to be just a detailed tutorial and overview of the history up to this point. Give Utopia a shot, its not like you can return the game or refund it. Seems to me (and I am not trying to sound like a ♥♥♥♥ here) but since you can't return it, why not at least try to get your worth out of it.