Frostpunk 2

Frostpunk 2

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Geist Jan 14 @ 3:42am
1
I finished the story and I'm a bit disappointed.
So, I have now finished the story mode of the game and I have to say. I was a bit disappointed by the sudden ending.

I built up a strong economy and reserves because I was expecting another big storm, even worse than the first one because they hinted at it, but all I got was the civil war, which wasn't that hard to handle and didn't really need any preparation to solve.
So after bringing peace to the city I thought "ok now lets focus on the big finale" and then I got the message that the game was over and I had survived.
Um... yeah... that was unsatisfying. Why exactly did I have to go to Winterheim, put all my people at risk, and research this big 40 Steam Core Generator tech upgrade that they made sound so important when I didn't even need it?

I had also expected a major conflict with the pilgrims, whose oil well I had taken after all, but they were also satisfied with a full tank.

And the fact that the conflict was mainly between the two extremist parties and that the two main factions were rather a secondary issue was also a bit boring. I would have expected a lot more arguments and especially breakaways, since there are supposedly so many other factions in the game that can be used in sandbox mode. (Haven't tried that yet).

All in all, I have to say that the story campaign did not convince me and left me rather unsatisfied, with quite a few material stores full of unused stuff.
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Showing 1-15 of 32 comments
HardNRG Jan 14 @ 9:12am 
The extremist parties are the "main factions", cause they are actually called "Factions". And the "main factions" were "Communities", so that's why they are secondary. They are lesser.

The oil people whom you can have a conflict with, are called Wanderers (not Pilgrims), the people you played in Prologue as. And you can have conflict with them if you don't give them oil.

Honestly, the campaign is just a tutorial to Utopia. That's where you can really enjoy the game.
The Warden Jan 14 @ 11:04am 
Originally posted by Geist:
So, I have now finished the story mode of the game and I have to say. I was a bit disappointed by the sudden ending.

I built up a strong economy and reserves because I was expecting another big storm, even worse than the first one because they hinted at it, but all I got was the civil war, which wasn't that hard to handle and didn't really need any preparation to solve.
So after bringing peace to the city I thought "ok now lets focus on the big finale" and then I got the message that the game was over and I had survived.
Um... yeah... that was unsatisfying. Why exactly did I have to go to Winterheim, put all my people at risk, and research this big 40 Steam Core Generator tech upgrade that they made sound so important when I didn't even need it?

I had also expected a major conflict with the pilgrims, whose oil well I had taken after all, but they were also satisfied with a full tank.

And the fact that the conflict was mainly between the two extremist parties and that the two main factions were rather a secondary issue was also a bit boring. I would have expected a lot more arguments and especially breakaways, since there are supposedly so many other factions in the game that can be used in sandbox mode. (Haven't tried that yet).

All in all, I have to say that the story campaign did not convince me and left me rather unsatisfied, with quite a few material stores full of unused stuff.


You have been LEFT out in the Frost.
You scour the frostlands for sweet morsels of content because you crave Frostpunk's cold shell.
Admit it, just admit it, you're hopelessly addicted to making LARGE amounts of people SUFFER in the cold under the guise of trying to help them survive.
You want what the rest of us want,
a massive,
huge,
D
L
C
In the meantime you suckle from the teat of Frostpunk 2, and your hunger is growing like in your first ever city.
Geist Jan 14 @ 11:33am 
Originally posted by The Warden:
You want what the rest of us want,
a massive,
huge,
D
L
C


No actualy I don't think I'll buy the DLC. I don't even know If i want to play the Utopia mode after this disappointing story.

Originally posted by HardNRG:
The extremist parties are the "main factions", cause they are actually called "Factions". And the "main factions" were "Communities", so that's why they are secondary. They are lesser.

Then the main factions were apperantly only a small minority of my population.
Pete Jan 14 @ 12:38pm 
I partially understand you. Would also have wanted more challeneges like a conflict with the Nomads. Instead it all went over after the civil war...

How could it go on? Nuclear Power is somewhat teased. There is also room for a conflict with the Nomads or even another Citystate. Other than that there is not much more left to come. Just Storms because we either settled the conflict within the city peacefully, by expulsing one faction or by going dictator.
Lucian Jan 14 @ 1:48pm 
Originally posted by The Warden:
You want what the rest of us want,
a massive,
huge,
D
L
C
Give.Us.Dem.Frostitutes!
Last edited by Lucian; Jan 14 @ 1:48pm
Geist Jan 14 @ 1:50pm 
Don't get me wrong, the civil war was a nice idea and all, but it just didn't feel like the grand finale.
Remember in the first game when the game was over and the storm was coming? That was a ‘now or never, everything must be done to survive’ moment that ended in a satisfying sense of achievement.

In this story, there was this war, and maybe the city could have been destroyed, but it wasn't nearly fierce enough for that.
Well, of course, I was prepared for something big, so the fighting and the shut-down districts were just minor annoyances for me that didn't affect the functioning of the city in any way. So I was able to take my time to see how to get the roosters under control again, but that wasn't particularly difficult either. I just had to change 2 laws, research 1 building and build a total of 6 buildings (3 of the same type for each of the factions) to get them to the negotiating table.
And then I needed 2/3 of the votes for the peace treaty, which was really not a big deal because the factions that are at war are a tiny minority in the city and I almost had enough votes from the other factions. So the war was over for me pretty quickly.

If this war would have broken out with a whiteout on the horizon that may have been something else to pressure the player and been more satisfying to overcome because then the destroyed(or deactivated) productions would have had an actual impact in your preparations for that storm.
HardNRG Jan 14 @ 6:07pm 
Originally posted by Geist:
Originally posted by The Warden:
You want what the rest of us want,
a massive,
huge,
D
L
C


No actualy I don't think I'll buy the DLC. I don't even know If i want to play the Utopia mode after this disappointing story.

Originally posted by HardNRG:
The extremist parties are the "main factions", cause they are actually called "Factions". And the "main factions" were "Communities", so that's why they are secondary. They are lesser.

Then the main factions were apperantly only a small minority of my population.

If you didnt promote one or both of them properly, then yes. But they are the main thing anyways. Communities are more lenient, they are able to vote against their wishes. Factions can't do that.
Geist Jan 15 @ 12:44am 
If they cant vote against their goals as part of a compromise they are extremists and not fit for democracy.

I balanced the wishes of the communities and the extremists as good as I could until the game forced me into a decision and even after that, but if you religious fanatics start to bath in oil in the middle of our city or your adaption lunatics run around naked I'm out.🤣
Developers don't take campaigns entirely seriously in strategy games anymore. They're intended to serve as an introduction for custom maps. Not that I entirely agree with the approach - you should take your work seriously, even if there's less of it.
Quill Jan 15 @ 6:16am 
Originally posted by Geist:
If they cant vote against their goals as part of a compromise they are extremists and not fit for democracy.

I balanced the wishes of the communities and the extremists as good as I could until the game forced me into a decision and even after that, but if you religious fanatics start to bath in oil in the middle of our city or your adaption lunatics run around naked I'm out.🤣

That's sort of the point, really. Factions *are* extremists. They're not typical political parties that are able to compromise and discuss. They're radicals. They believe their way is the only way and will happily stamp out anyone that disagrees.
HardNRG Jan 16 @ 1:04pm 
Originally posted by Geist:
If they cant vote against their goals as part of a compromise they are extremists and not fit for democracy.

Whatever your feelings, that is exactly why they are the main guys, otherwise how would you have conflict? Communities don't do war. And war is what chapter 5 is about.
Originally posted by Geist:
If they cant vote against their goals as part of a compromise they are extremists and not fit for democracy.
I mean, that's the point, really. It's some manner of commentary on human nature, how our tendency to blindly follow ideology is at odds with democratic principles. Something along those lines.

Could have been delivered better, I feel, but it is what it is.
trapani2 Jan 17 @ 11:57am 
Originally posted by Geist:
Originally posted by The Warden:
You want what the rest of us want,
a massive,
huge,
D
L
C


No actualy I don't think I'll buy the DLC. I don't even know If i want to play the Utopia mode after this disappointing story.

Originally posted by HardNRG:
The extremist parties are the "main factions", cause they are actually called "Factions". And the "main factions" were "Communities", so that's why they are secondary. They are lesser.

Then the main factions were apperantly only a small minority of my population.

I found the main story to be just a detailed tutorial and overview of the history up to this point. Give Utopia a shot, its not like you can return the game or refund it. Seems to me (and I am not trying to sound like a ♥♥♥♥ here) but since you can't return it, why not at least try to get your worth out of it.
illysium Jan 20 @ 3:32pm 
yeah, beat it in like 14 hours not even trying lol
Dealer Jan 21 @ 2:58pm 
Originally posted by Geist:
Don't get me wrong, the civil war was a nice idea and all, but it just didn't feel like the grand finale.
I think the biggest problem in the civil war is that it doesn't feel much different than a bunch of protests emerging across the city. And it doesn't fit well in the endless mode that well either, since you'd have to go out of your way to actually trigger it there. It's probably one of the bigger disappointments tbh.
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