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max with the automation setting is liveable regardless of anything.
needs to be changed:/
yes, i said the same in my feedback form, you should be able to set the heat levels to all districts from the central city.
so instead of +1/-1 it should be "all to warm" "all to livable" "all to chilly" and so on.
You have to keep and eye out for chains where you have a bunch of livable and you allocate heat to one and get a whole bunch of warm districts for free. All to livable lets the player choose where to allocate the extra heat for a bonus.
If the auto-allocate were more than a liability (it does not do its job well and it prevents you from doing it yourself until you toggle it off), it might be easier, but it's such a pain I just stopped playing after my 2nd colony.
They should probably program the auto-allocate function to find the district with the highest base heat in adjacent districts, set that to warm so it shares heat, and then repeat with the next highest-heat district in the cluster until all districts are at least warm. That would make the auto-allocate upgrade extremely useful for trimming down the late-game slog and worthy of actually spending any time or Heatstamps to research. Otherwise, I'm going to skip it in literally every playthrough from now on.
Plus there's a political aspect to it. That giving more heat to a district to please a faction while others chill out because they didn't offer more. Anything that give the political game play more meat is a good thing.
you are missing something, half a degree does not increase your heat level only full degrees do.
diffrent bonuses do stack, so for instance if you had 1/2 from sheltered, 1/2 from proximity and 1 from heat hub, you'd gain 2 degrees, but any additional heat won't "coun't" until you once again have 1 full degree.
so in your example if you were to add 1/2 a degree from any source, such as extra proximity or a heat hub, you'd go from livable to warm.
that's the new challange when designing a city, you want all your bonuses to add up to round numbers, so there won't be any wasted heat.
so unlike the previous rule of 3, now you have a rule of 4.
ok but my totalt heat in the region stacks up to 2 1/2 and is only livable when i have 2 in another and its warm