Frostpunk 2

Frostpunk 2

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No mods?
Not trying to bash any modders, God knows they're doing all they can, for free, might I add, but why does this game have so few mods? What factors would lead to this? One would think having an official workshop would reinvigorate the mod community efforts, but alas, the workshop's been stuck with four mods for a good few months. Why is that so?
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Showing 1-15 of 19 comments
Chimpson Dec 23, 2024 @ 10:15am 
Also wondering about this.
Seen several people claiming that it is very easy to mod this game aswell.
ZoNeSRuS Dec 23, 2024 @ 1:41pm 
The game caused quite a contradictory reaction from the community, disappointing many (not all). As a result, she was unable to cling to the community. And if there is no community, there are no mods.
Chimpson Dec 23, 2024 @ 3:10pm 
Originally posted by ZoNeSRuS:
The game caused quite a contradictory reaction from the community, disappointing many (not all). As a result, she was unable to cling to the community. And if there is no community, there are no mods.

You think the mostly positive reviews are fake?

If not there should be plenty of people that been playing the game and atleast some of the should be interesting in modding. right?
Harris Dec 23, 2024 @ 3:35pm 
Originally posted by unpaid writer:
What factors would lead to this?

1. I checked out the editor and it looks like something only a professional game developer would be able to use. And let's face it, most of us aren't ones.

2. The only real mods this game needs right now are bug fixes and balance patches - there is no point to doing this however, as your work would inevitably clash with and made redundant by that of the 11bit.

3. Any serious mods that add new mechanics, districts, buildings, laws, factions or events would require new assets which would also need to conform to those of 11bit - in essense you'd either need a team or be skilled at multiple areas of gamedev at once.

4. As said above, modding scene requires a community, because modders would like to be appreciated (and ideally paid) for the time they spent. Let's be real - one or two guys loudly shouting how the game is a success and citing some bogus company report as proof is not a community.
ZoNeSRuS Dec 23, 2024 @ 3:40pm 
Originally posted by Chimpson:
Originally posted by ZoNeSRuS:
The game caused quite a contradictory reaction from the community, disappointing many (not all). As a result, she was unable to cling to the community. And if there is no community, there are no mods.

You think the mostly positive reviews are fake?

If not there should be plenty of people that been playing the game and atleast some of the should be interesting in modding. right?

I don't think that multiple reviews are fake. Although I think that the game is moving only because of the legacy of the first part. But think about it yourself. And what to fashion?

Let's renounce my personal "opinion". But the game has really flat gameplay and no mechanics that could really be expanded with mods.

I think mods may appear after several major upgrades that would deepen the city's management system. (Although a mod for endless food deposits could bring me back into the game)

Anyway, read this forum, the community is split. There are disputes under each thread where gameplay is discussed.
Danke Dec 23, 2024 @ 5:02pm 
I think it's mostly that the modkit seems really complex, games with tons of mods like Skyrim/Fallout or Kenshi are fairly simple to mod (the former are mostly spreadsheets).

That, and the modkit can only be downloaded from the Epic Games launcher, so people might not even bother to post mods here, and just go straight to Nexus.
birchrus01 Dec 27, 2024 @ 12:03pm 
At the moment, damn near none of the mods even work. Seriously, prove me wrong. What mods from where??

Everything on Nexus and their in game menu causes the game to promptly crash. The only mods i found that might work are one of the re-balancing mods, and the frostbreaker mod.
Azazel Dec 27, 2024 @ 7:37pm 
It's pretty hard to mod. Not to mention the game is still pretty early and is receiving updates and DLCs thus breaking them. That's a ton of work. Why not wait a while first?
Unreal engine games are rather difficult to really go nuts on with mods unfortunately. I'm sure things will speed up once people get situated.
they failed the game itself.. and also the modkit? hmmm i guess fp2 is still died..
this game is officially the disgrace of 11bit history
Originally posted by Chimpson:
Originally posted by ZoNeSRuS:
The game caused quite a contradictory reaction from the community, disappointing many (not all). As a result, she was unable to cling to the community. And if there is no community, there are no mods.

You think the mostly positive reviews are fake?

If not there should be plenty of people that been playing the game and atleast some of the should be interesting in modding. right?

It's not the average rating that's the issue, it's the general lack of interest.

Frostpunk has roughly six times as many reviews as Frostpunk 2. Game doesn't feel like a sequel to Frostpunk, it feels like a slightly less interesting Anno. The narrative is weak and the atmosphere was mostly lost on the shift to a higher scale.

I think the Xbox Game Pass app was actually on to something for once: Frostpunk 1 has the "simulation" tag, while 2 does not.
HardNRG Jan 7 @ 6:20am 
Originally posted by Black Hammer:

Frostpunk has roughly six times as many reviews as Frostpunk 2.

Comparing a game thats been out 7 years soon to a game thats been out 3 months. Yea, there's more reviews.
Dealer Jan 9 @ 5:29am 
According to my skim information, modding unreal engine games is much steeper learning curve than something in unity, so this may be one of the reasons that mods are slow to appear. Still there are some people cooking up stuff, although we're likely going to have to wait to get more stuff
Modding is kind of dead for this game
Spulls Feb 9 @ 12:03am 
City development effort is kind of fun, though kind of not for the faint of heart. guy claims captian difficulty is to easy for him, so the mod is balanced, even at lower difficulties to be brutally punishing. I spent all day before I made it past the second whiteout alive.
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