Frostpunk 2

Frostpunk 2

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Amagand Dec 13, 2024 @ 12:24pm
Allow us to eradicate a faction
For the love of god - we can use sterilisation, trample thousands of people with work automatons, establish new born incubation, forced breeding partner rotation, drug abuse, gulags, exiling, executions, and even employ hitman style murder squads, but we aren't allowed to just wipe out a faction? And I am not talking about that near end game story trigger, when we build a new settlement/encampment/mass prisons for the offenders, I am talking about a simple wipe-out using political functions as condemn, demand heat-stamps and assign secret police to slander and murder them, while simultaneously boosting other, friendlier factions.

It's ridiculous when I get them to ~5% of total population, but somehow they have enough fighters to start a civil war. Obviously my rage induced guards and stewards militia go trough them, while friendly factions cheer with glee, but with such low numbers it shouldn't happen in the first place.

Heck, you could even add an another sub plot, how after eradication few hidden survivors attempt to sabotage the city or even kill the steward/captain.
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Showing 1-3 of 3 comments
IrtheWalrus Dec 13, 2024 @ 1:29pm 
You never go full fash. Noob mistake. Ask Germany.
Harris Dec 13, 2024 @ 1:30pm 
What I see here lately is players describing the same issue with different words.

The issue being - civil war. Civil war mechanics work well for a curated experience that is the story, however it is simply too rigid for a sandbox environment that is Utopia Mode.

Utopia Mode needs to give the player more agency and only ever have protests or civil war when it makes sense realistically. Heck, we need more tools in general. Why can't I have schools indoctrinate children into my favorite faction?

As a player, it feels incredibly frustrating to never be able to reduce a faction below 100 members, even though I understand why you can't do it from a purely game design perspective. What feels even more frustrating however, is that 100-members faction is still able to protest and the like. And that Martial Law is a joke and does nothing to prevent that.

11bit has started to shift focus from hotfixes to balance, events and overall Utopia experience, which gives me hope for the future. Hopefully they'll get to rewrite this one as well.
Last edited by Harris; Dec 13, 2024 @ 1:32pm
Blanchimont Dec 15, 2024 @ 11:32pm 
In utopia mode, you can fully eliminate a radical faction, research execution in society, purposely increase that factions fervour while decrease their trust to lowest to trigger the civil war, make sure you have at least a few prisons.

When war occurred, choose suppress the rioters, then later choose outdoor prison (or something like that, don't remember the exact description), once they are all rounded up, execute them and they will be permanent eliminated.

Can't do anything for the other normal factions.
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Showing 1-3 of 3 comments
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Date Posted: Dec 13, 2024 @ 12:24pm
Posts: 3