Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden
This is no different from Frostpunk 1s New Order and the depressing arc that follows, crazy that you dont seem to get it
Being a Captain and not having a democracy is completely different from your citizens living well and being happy. There is no excuse for Lily May (or if you see it as representation of the entire population) to be unhappy in my City. I ended the Civil War with 0 deaths. I saved everyone. I'm full of food and goods. To talk about the end of democracy like FP1 is oxymoron.
"But at least the trains ran on time"-style stanning for dictators is cringe.
Ohhh is it so?
Ask the European Union about ''democracy'' when their Bureau of Propaganda-Censorship center is bigger than that of Νew London.
Except for the part where you had an entire group of people (Lily May and her mother included) rounded up like animals and shoved into a high-security pen.
It doesn't matter how well off people are if you're treating them that way. A slave owner is still a slave owner no matter how nicely they treat their chattel. And in this case, you're dehumanizing and demonizing a large group of your people, and have convinced the rest of the city that they're too dangerous to be allowed freedom.
You have a point of this. Even that i didn't put them into High-Security district (you have a choice for that). Anyway i think that path is way more complicate of what i was though. However Captain's Path could be a little bit more acceptable as the old Captain was.
does the same apply to banishing them to the colony without the windbreaks, or does the fact you built yhe windbreaks matter
... i still think that place in sent the pilgrims was a safer spot then winterhome, but thats a different discussion
anyway, with the wording you used, i am going to go hide that merit cornerstone, or the adaptation one
I have see ending videos when you banishing them Lily May still ''Dreaming of her mother'' but that somehow is ''good'' ending and i was like ''comon seriously?''
And Actually adaption+Merit working together very good.
https://steamcommunity.com/sharedfiles/filedetails/?id=3360313879
the others I know of are the reason's food building, and how the algorithm can slow population growth, and maybe the food hording building, I haven't tried it, even if I like how the equality cornerstone makes the city look like frostpunk 1 houses again
but my point about the merit cornerstone was that it pretty much is direct slavery, minus the buying and selling part i think
``````````````````````````````````
as a side note, i think you get her postive ending if you have the peace ending, which i got for my first story completion(i save often and go back to learn things, rather then let it fully fail), and it may or may not of been a case of me not quite getting how to get a cornerstone
This visual upgrate i noticed also. Is more like ''We gonna give to Working Class a house for everyone'' And there are like that just like in Eastern Europe but in 1916+. Gonna look the same for everyone. The visual upgrade of Merit is much more cool for me. They have even Casinos.
sense this became a side note about visuals, my main favorite part is fhe walls of adaptation, as it seems to be a nice addition, especially as you expand in a colony
It *is* acceptable; to everyone except the extremists you locked away. Which is the group Lily May belongs too.
Again, people don't really care how nice you are to them, if you rob them of their freedom and belongings (A reminder that each person was only allowed a single, small box worth of personal possessions). The worst the old Captain had to worry about was the Londoner's and Outpost 11. Neither of which were quite as extreme as the factions, simply because they didn't exist.
The ones that get locked up in districts are the ones that reject your Captaincy and refuse to abandon their beliefs. To them, you are a ruthless dictator that's coup'd the city, robbed the voice of the people (the council), and arrested anyone that dissents(them).
Excuse me but wasn't that what the Stallwarts
"The Captain was One and only One and since he died we don't accept a New Captain".
Ok fine. I suppose their Democratic way automatically cancels also their purpose of what they had. Ιt's so contradictory.
Well, let's consider a scenario where you've got Stalwarts and Pilgrims. You support the Pilgrims and eventually declare yourself Captain, and decide to lock only the Stalwarts away;
To the Stalwarts who supported the old Captain, they get to watch as you, the Steward, constantly show support for a group of nutjobs that will doom the future of humanity. They get the endure constant rejections from you, as their ideas are tossed away for things they would consider insane. And then, when they've finally had enough, watch as the entire city agrees to hand over every inch of freedom and power to you, and collectively turn against them, throwing them behind the walls of a district like caged animals.
Whereas, on the opposite side, where you support the stalwarts and lock away the pilgrims;
The stalwarts get to enjoy constant support from the you, the Steward, they see you as being the man on the right path, and will happily support your ascent to power since you both are so closely aligned. They will see you as clamping down on dangerous dissent, and disregarding lunacy.
As for what the Faithkeeps and Stalwarts agreed too. It seems heavily implied that things in the city went no further than the very earliest of the purpose laws. (We have to research prisons and guard towers. For example. And there seems to be no mention of steam boiling executions).
When you as the Captain first arrived in Frostpunk, you weren't a dictator that stole power from the people. Instead, you were the leader of an expedition. And the people who later became faithkeepers/stalwarts looked to you for guidance. In the case of Frostpunk 2, the Faithkeepers and Stalwarts would have spend a long period of time enjoying the freedoms the city provided through 'democracy' before you potentially rip it away by becoming the Captain.
In other words, they accept the new status quo of democracy, but if they believe you support them wholeheartedly, will happily reinstate you as the Captain to support their aims.