Frostpunk 2

Frostpunk 2

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Lily May always a Bad Ending
This girl no matter what i do for her she is never happy.
In the end she wants to break down the walls I built for the Stallwarts :stallwarts: and Pilgrims :pilgrims: and will hunt for food with her mother like a criminal. The other time gonna be something different and again and again a bad ending.
I remind you that my City does NOT have a problem with food. I have full stories for everyone yet she is going to hunt for food with her mother and she looks like criminal.

Also i notice that the Captain's path is always for her a problem. Why?
What's her problem with Captain and not as Steward? Did i not provide EVERYTHING for the City as Captain or what? Besides a don't have any Radical idea but only a Lunatic Asulum.
I don't know but this doesn't sound fair at all to me.
This girl have serious political problem just with you no matter if your City is fine.


Lily May.
Born 5 May of 1916.
Week 17 Day 7.

Τhe moment I always turn on the eternal Generator again.
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Beiträge 115 von 58
Think of Lily May less of one actual person and more of a representation of all the hundreds of peoples lives youve ruined by ending democracy and electing yourself as captain.
This is no different from Frostpunk 1s New Order and the depressing arc that follows, crazy that you dont seem to get it
Ursprünglich geschrieben von Aturchomicz:
Think of Lily May less of one actual person and more of a representation of all the hundreds of peoples lives youve ruined by ending democracy and electing yourself as captain.
This is no different from Frostpunk 1s New Order and the depressing arc that follows, crazy that you dont seem to get it


Being a Captain and not having a democracy is completely different from your citizens living well and being happy. There is no excuse for Lily May (or if you see it as representation of the entire population) to be unhappy in my City. I ended the Civil War with 0 deaths. I saved everyone. I'm full of food and goods. To talk about the end of democracy like FP1 is oxymoron.
Reconciliation and no deaths in the civil war. That's your good ending.

Ursprünglich geschrieben von New Londoner:
Being a Captain and not having a democracy is completely different from your citizens living well and being happy.
"But at least the trains ran on time"-style stanning for dictators is cringe.
Ursprünglich geschrieben von Magni:
Reconciliation and no deaths in the civil war. That's your good ending.

Ursprünglich geschrieben von New Londoner:
Being a Captain and not having a democracy is completely different from your citizens living well and being happy.
"But at least the trains ran on time"-style stanning for dictators is cringe.


Ohhh is it so?
Ask the European Union about ''democracy'' when their Bureau of Propaganda-Censorship center is bigger than that of Νew London.
Ursprünglich geschrieben von New Londoner:
Being a Captain and not having a democracy is completely different from your citizens living well and being happy. There is no excuse for Lily May (or if you see it as representation of the entire population) to be unhappy in my City. I ended the Civil War with 0 deaths. I saved everyone. I'm full of food and goods. To talk about the end of democracy like FP1 is oxymoron.

Except for the part where you had an entire group of people (Lily May and her mother included) rounded up like animals and shoved into a high-security pen.

It doesn't matter how well off people are if you're treating them that way. A slave owner is still a slave owner no matter how nicely they treat their chattel. And in this case, you're dehumanizing and demonizing a large group of your people, and have convinced the rest of the city that they're too dangerous to be allowed freedom.
Ursprünglich geschrieben von Quill:
Except for the part where you had an entire group of people (Lily May and her mother included) rounded up like animals and shoved into a high-security pen.

It doesn't matter how well off people are if you're treating them that way. A slave owner is still a slave owner no matter how nicely they treat their chattel. And in this case, you're dehumanizing and demonizing a large group of your people, and have convinced the rest of the city that they're too dangerous to be allowed freedom.


You have a point of this. Even that i didn't put them into High-Security district (you have a choice for that). Anyway i think that path is way more complicate of what i was though. However Captain's Path could be a little bit more acceptable as the old Captain was.
Ursprünglich geschrieben von Quill:
Ursprünglich geschrieben von New Londoner:
Being a Captain and not having a democracy is completely different from your citizens living well and being happy. There is no excuse for Lily May (or if you see it as representation of the entire population) to be unhappy in my City. I ended the Civil War with 0 deaths. I saved everyone. I'm full of food and goods. To talk about the end of democracy like FP1 is oxymoron.

Except for the part where you had an entire group of people (Lily May and her mother included) rounded up like animals and shoved into a high-security pen.

It doesn't matter how well off people are if you're treating them that way. A slave owner is still a slave owner no matter how nicely they treat their chattel. And in this case, you're dehumanizing and demonizing a large group of your people, and have convinced the rest of the city that they're too dangerous to be allowed freedom.

does the same apply to banishing them to the colony without the windbreaks, or does the fact you built yhe windbreaks matter
... i still think that place in sent the pilgrims was a safer spot then winterhome, but thats a different discussion


anyway, with the wording you used, i am going to go hide that merit cornerstone, or the adaptation one
Zuletzt bearbeitet von BenTheVaporeon; 16. Feb. um 6:21
Ursprünglich geschrieben von BenTheVaporeon:
does the same apply to banishing them to the colony without the windbreaks, or does the fact you built yhe windbreaks matter
... i still think that place in sent the pilgrims was a safer spot then winterhome, but thats a different discussion


anyway, with the wording you used, i am going to go hide that merit cornerstone, or the adaptation one

I have see ending videos when you banishing them Lily May still ''Dreaming of her mother'' but that somehow is ''good'' ending and i was like ''comon seriously?''

And Actually adaption+Merit working together very good.
Ursprünglich geschrieben von New Londoner:
Ursprünglich geschrieben von BenTheVaporeon:
does the same apply to banishing them to the colony without the windbreaks, or does the fact you built yhe windbreaks matter
... i still think that place in sent the pilgrims was a safer spot then winterhome, but thats a different discussion


anyway, with the wording you used, i am going to go hide that merit cornerstone, or the adaptation one



And Actually adaption+Merit working together very good.
didn't doubt that, as adaption gets rid of most fuel needs, and merit offers another possible path to sustain a massive population by giving them stimulants that may or may not be meth, as those things stack many times over, to the point one deep melting food district becomes enough
the others I know of are the reason's food building, and how the algorithm can slow population growth, and maybe the food hording building, I haven't tried it, even if I like how the equality cornerstone makes the city look like frostpunk 1 houses again

but my point about the merit cornerstone was that it pretty much is direct slavery, minus the buying and selling part i think
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as a side note, i think you get her postive ending if you have the peace ending, which i got for my first story completion(i save often and go back to learn things, rather then let it fully fail), and it may or may not of been a case of me not quite getting how to get a cornerstone
Zuletzt bearbeitet von BenTheVaporeon; 16. Feb. um 10:22
Ursprünglich geschrieben von BenTheVaporeon:
I like how the equality cornerstone makes the city look like frostpunk 1 houses again

This visual upgrate i noticed also. Is more like ''We gonna give to Working Class a house for everyone'' And there are like that just like in Eastern Europe but in 1916+. Gonna look the same for everyone. The visual upgrade of Merit is much more cool for me. They have even Casinos.
maybe, but for me, at least in my one save, it seemed to aline them all with the generator, and gave that circular coordinate feel the first game had

sense this became a side note about visuals, my main favorite part is fhe walls of adaptation, as it seems to be a nice addition, especially as you expand in a colony
Zuletzt bearbeitet von BenTheVaporeon; 16. Feb. um 10:46
Ursprünglich geschrieben von New Londoner:
You have a point of this. Even that i didn't put them into High-Security district (you have a choice for that). Anyway i think that path is way more complicate of what i was though. However Captain's Path could be a little bit more acceptable as the old Captain was.

It *is* acceptable; to everyone except the extremists you locked away. Which is the group Lily May belongs too.

Again, people don't really care how nice you are to them, if you rob them of their freedom and belongings (A reminder that each person was only allowed a single, small box worth of personal possessions). The worst the old Captain had to worry about was the Londoner's and Outpost 11. Neither of which were quite as extreme as the factions, simply because they didn't exist.

The ones that get locked up in districts are the ones that reject your Captaincy and refuse to abandon their beliefs. To them, you are a ruthless dictator that's coup'd the city, robbed the voice of the people (the council), and arrested anyone that dissents(them).
Ursprünglich geschrieben von Quill:
To them, you are a ruthless dictator that's coup'd the city, robbed the voice of the people (the council), and arrested anyone that dissents(them).


Excuse me but wasn't that what the Stallwarts :stallwarts: and FaithKeepers :faithkeepers: supported all these years while the Captain was alive? Stallwarts were Captain's dogs and Faith Keepers at the end started to worship him as ''New Faith'' It's like they say:
"The Captain was One and only One and since he died we don't accept a New Captain".
Ok fine. I suppose their Democratic way automatically cancels also their purpose of what they had. Ιt's so contradictory.
Zuletzt bearbeitet von New Londoner; 16. Feb. um 10:57
Ursprünglich geschrieben von New Londoner:
Excuse me but wasn't that what the Stallwarts :stallwarts: and FaithKeepers :faithkeepers: supported all these years while the Captain was alive? Stallwarts were Captain's dogs and Faith Keepers at the end started to worship him as ''New Faith'' It's like they say:
"The Captain was One and only One and since he died we don't accept a New Captain".
Ok fine. I suppose their Democratic way automatically cancels also their purpose of what they had. Ιt's so contradictory.

Well, let's consider a scenario where you've got Stalwarts and Pilgrims. You support the Pilgrims and eventually declare yourself Captain, and decide to lock only the Stalwarts away;

To the Stalwarts who supported the old Captain, they get to watch as you, the Steward, constantly show support for a group of nutjobs that will doom the future of humanity. They get the endure constant rejections from you, as their ideas are tossed away for things they would consider insane. And then, when they've finally had enough, watch as the entire city agrees to hand over every inch of freedom and power to you, and collectively turn against them, throwing them behind the walls of a district like caged animals.

Whereas, on the opposite side, where you support the stalwarts and lock away the pilgrims;

The stalwarts get to enjoy constant support from the you, the Steward, they see you as being the man on the right path, and will happily support your ascent to power since you both are so closely aligned. They will see you as clamping down on dangerous dissent, and disregarding lunacy.

As for what the Faithkeeps and Stalwarts agreed too. It seems heavily implied that things in the city went no further than the very earliest of the purpose laws. (We have to research prisons and guard towers. For example. And there seems to be no mention of steam boiling executions).

When you as the Captain first arrived in Frostpunk, you weren't a dictator that stole power from the people. Instead, you were the leader of an expedition. And the people who later became faithkeepers/stalwarts looked to you for guidance. In the case of Frostpunk 2, the Faithkeepers and Stalwarts would have spend a long period of time enjoying the freedoms the city provided through 'democracy' before you potentially rip it away by becoming the Captain.

In other words, they accept the new status quo of democracy, but if they believe you support them wholeheartedly, will happily reinstate you as the Captain to support their aims.
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