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Sadly that I need to rush. I mean, how will these people live after I finish the game then? :D
And, as I see, the whale colony is the only outpost which produces the food that I can turn into a settlement. So eventually at the deep late you will have only this 300 infinite food production. And likely you will need much more
Meanwhile I found 3 outposts with iron. And I don't need so much of iron. While all food sources have run out, I still have about 6M of iron in those outposts.
Looks like something unbalanced
So confusing.
If I go for another playthrough I'll certainly be taking fight the frost decision because embrace the frost was, in the long run, disappointing.
the general consensus is that colonies>>>>>>deep drills. it's not even close. you may eventually starve to death if you have too many people and take too long to beat the story, but you'll starve to death faster if you go the progress path. that said... 700 weeks is a long time. all of my campaign runs ended in the mid-500s, and I wasn't speedrunning (in fact, in my captain run, I was purposefully stalling because I was hoping to get automated workforce to make the plunger achievement possible without killing anyone - turns out you don't get that tech with evolvers/faithkeepers. oops!). the amount of food on the map is more than enough to finish the story. in my captain run (which was down the adaptation path), I still had most of the food outposts up, and I hardly even touched any of the food in new london.
Yeah I didn't have any food issues either and I was still learning the game during campaign mode. I did also go embrace the frost, went Adaptation, and had the Evolvers (which I think makes ANY mode EZ mode once you start pushing their "Perma boost to production efficiency citywide" button every several weeks). Found the whale colony pretty late but with three cities making me food and several
smaller food spots I had Frost teams harvesting at until they ran dry it was pretty much a non issue.
I think the fact that they were VERY slow on the uptake and branching out may have used enough of a catastrophic amount of food that they can't recover unless they do something drastic but....I don't know.
You seem to have had a very similar experience as I did and we were smooth sailing 🤷♂️
So I guess my food situation - that's on me for not playing the game the correct way or as the developers intended.
I wouldn't go so far as to say all THAT.
Like that you played wrong or incorrectly.
I think there's a learning curve, and you learned one of the lessons from it.
There are variables, but also things you might need to do if you continue to struggle with food.
Rip some cores out of some of the automa you find so that you can at least build one deep vein drill after researching it in the research tree progress side under the resources tab. This will let you put a drill into the food spot with an infinite sign and have almost endless food that will..at the very least..last you for the whole campaign.
Sign laws into effect after researching and discovering them that help your food requirements or control your population growth so you have less people to feed.
Expand out to sites that have food you cant hunt in the Frostlands and make sure they are activated and actively providing food.
At the whale colony, make sure you take the time to build it up into a site that provides limitless food. Then upgrade it AGAIN so that it provides the highest amount of food. This will require even more cores. Always take those from automatons you discover. Your work force can always grow infinitely. Your cores cannot.
There's another site that gives you the option to harvest them immediately.... or let them repopulate so that you can come back later for ANOTHER permanent source of food.
And if you can stabilize your food? Remove the drill from the food area and throw it somewhere else. Or build more but that might lean you more towards embracing progress over adaptation.
These are just a few things you can do but other variables happen. You'll get there! Adapt a little, learn a little, but playing tall and slow is absolutely viable....just keep everyone fed while you do so.
Any longer and you'll have to resort to extreme terms such as producing food from corpses to survive.
Thank you for all your advice :) I finished my story and one utopia builder run (I found utopia easier) and I think I'll have another story playthrough. This time with all experience I got - how to build efficiently, what research and laws to prioritize and with knowledge where things are on the frostland. I think I'll do better this time.
That's what was bugging me the whole time, especially near the end - not having factions rioting and killing people is great but what they are going to do after peace is achieved? There's still no more food in the area around New London. Most people will starve to death. When I'm thinking about it outside of gameplay reasons it doesn't make sense to me story wise, whether it was intended or not. Frostpunk 1 left me with hope that after all hardships the city will survive and thrive. Frostpunk 2 leaves me with: "Unless they can eat coal and drink oil the city will fall"
Panaceum factories create food, and food inspectorates decrease hunger, so when you are out of food, people require less of it and also they can conjure up food out of nothing, in exchange for some injuries.