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of course choosing the embrace the frost, makes the stalwarts angry, i did create about a lot of frost teams, i had about 106 of them. i made them search around the area, while also improving the production in new london. i think you just need to explore a bit. it really helps theres quite a lot of spots with more food be sure you have enough steam cores if you create settlements that will supply you food. you just need to do expeditions with your teams i mean a lot.
for my food output my only food settlement was near the whaling station. and then 3 districts of food production in new london, it was mostly enough to last for the whiteout. also spoiler alert
i did send the pilgrims to find food before the whiteout hits and they came back with a ton of food near the end of the storm. although you need to supply them with around 10k food as an investment before the venture out
im curious how many people do you have in new london? remember that the more people there are the more food and materials they take. i had about 26k in new london and then 4K in Dreadnought.
I have explored the whole map and I found only one infinite source of food (colony) which produces only 300 food. And eventually this source was the only source of food left.
Week 711. New London 51000, Dreadnought 7700, Winterhome 10500
I am on the Chapter 5
Anyway almost all outposts with food have a finite amount of food.
So my quiestion is about infinite sources of food. As I see, there is almost no infinite sources in this game? There was not such problem in Frostpunk 1
Looks like an unbalanced gameplay feature
the whale drill food colony is as far as I can tell, the functionally infinite food resource.
but getting more food per 'delivery' doesn't work because the docks don't work for the outpost efficiency.
But I agree finite deep mining drill deposits is a quite bothersome "feature".
Frankly, an easy way for devs to solve the problem of population would be to use settlements as sinks which can logarithmically develop as you increase big quantitites of population there (and you'd need to send material and such there, too, but not very finite steam cores). This way, increasing population because you deal really well with problems would finally feel like a small advantage rather than a very big problem. I'm really surprised I found no law preventing birth altogether but way too many laws encouraging it. That said, I haven't yet explored all available extreme measures.
With delivery everything was fine.
The main problem is that the food on the outposts has run out
And whale colony produces only 300 of food, while I need about 1200
Yes. For the long runs it is crucial to control the birthrate, as I see, because in fact I needn't so many people and workforce.
But anyway if you can get 200M of food with "Defeat the Frost" decision, you should be able to find such amount of food also in the Frostland while playing with another decision
then delivery is not fine.
my whaletown has a food delivery of 375.
300 base.
75 from 'extraction stronghold' law.
so things that increase outpost efficiency increase the amount of materials you get from colonies/ settlements.
the docks you build in logistics district say that they increase output from colonies.
this means they are supposed to increase from settlements/colonies.
but they don't.