Frostpunk 2

Frostpunk 2

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Boney M Sep 22, 2024 @ 11:32am
"Embrace the Frost" decision and Food
Hello to everyone!

What to hear about the expirience of those players, who chose "Embrace the Frost" in the story mode.

How did you get enough food? I played slowly while I figured out the mechanics of the game. And eventually I've noticed that almost all spots of food (and, in fact, all other resources) are finite there. There is only one colony with infinite food and it produces only 300 food, while I need about 1200. So all others sources of the food expired and my cities started to starve.

Eating corpses looks like a radical idea. I started to play on the second difficulty and this difficulty shouldn't demand such actions.

Is there some solution or I just need to go faster through the missions in the story mode? But in this case gameplay feels weird. People went through many hardships, rebuild civilization and eventually died due to lack of food?
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Showing 1-15 of 38 comments
ESPADA Sep 22, 2024 @ 11:46am 
You need to explore more and get food outside of your area and upgrading food output/law is also useful and do not invite too many people at the start when you don't need to. But on that note, you are in chapter 2 and already wiped out all the food? How?
Last edited by ESPADA; Sep 22, 2024 @ 11:49am
Praetorian Sep 22, 2024 @ 11:48am 
Hi! i played on officer difficulty and currently in chapter 4 so here is what i did,

of course choosing the embrace the frost, makes the stalwarts angry, i did create about a lot of frost teams, i had about 106 of them. i made them search around the area, while also improving the production in new london. i think you just need to explore a bit. it really helps theres quite a lot of spots with more food be sure you have enough steam cores if you create settlements that will supply you food. you just need to do expeditions with your teams i mean a lot.

for my food output my only food settlement was near the whaling station. and then 3 districts of food production in new london, it was mostly enough to last for the whiteout. also spoiler alert

i did send the pilgrims to find food before the whiteout hits and they came back with a ton of food near the end of the storm. although you need to supply them with around 10k food as an investment before the venture out


im curious how many people do you have in new london? remember that the more people there are the more food and materials they take. i had about 26k in new london and then 4K in Dreadnought.
Boney M Sep 22, 2024 @ 11:52am 
Originally posted by ESPADA:
You need to explore more and get food outside of your area and upgrading food output/law is also useful and do not invite too many people at the start when you don't need to.

I have explored the whole map and I found only one infinite source of food (colony) which produces only 300 food. And eventually this source was the only source of food left.
Boney M Sep 22, 2024 @ 11:59am 
Originally posted by Praetorian:
Hi! i played on officer difficulty and currently in chapter 4 so here is what i did,

of course choosing the embrace the frost, makes the stalwarts angry, i did create about a lot of frost teams, i had about 106 of them. i made them search around the area, while also improving the production in new london. i think you just need to explore a bit. it really helps theres quite a lot of spots with more food be sure you have enough steam cores if you create settlements that will supply you food. you just need to do expeditions with your teams i mean a lot.

for my food output my only food settlement was near the whaling station. and then 3 districts of food production in new london, it was mostly enough to last for the whiteout. also spoiler alert

i did send the pilgrims to find food before the whiteout hits and they came back with a ton of food near the end of the storm. although you need to supply them with around 10k food as an investment before the venture out


im curious how many people do you have in new london? remember that the more people there are the more food and materials they take. i had about 26k in new london and then 4K in Dreadnought.


Week 711. New London 51000, Dreadnought 7700, Winterhome 10500
ESPADA Sep 22, 2024 @ 12:01pm 
Guess you got bugged? You didn't encounter any whiteout? Your progress on the story?
Last edited by ESPADA; Sep 22, 2024 @ 12:02pm
Kiilgore Sep 22, 2024 @ 12:02pm 
it feels and looks like the docks are supposed to make it so you get more from your outposts/settlements (since the law that does the same effect has a positive effect on those outposts/settlements) but it just doesn't for me.
Boney M Sep 22, 2024 @ 12:03pm 
Originally posted by ESPADA:
Guess you got bugged? You didn't encounter any whiteout? Your progress on the story?

I am on the Chapter 5
Boney M Sep 22, 2024 @ 12:09pm 
Originally posted by Kiilgore:
it feels and looks like the docks are supposed to make it so you get more from your outposts/settlements (since the law that does the same effect has a positive effect on those outposts/settlements) but it just doesn't for me.

Anyway almost all outposts with food have a finite amount of food.
So my quiestion is about infinite sources of food. As I see, there is almost no infinite sources in this game? There was not such problem in Frostpunk 1
ESPADA Sep 22, 2024 @ 12:11pm 
Originally posted by Boney M:
Originally posted by ESPADA:
Guess you got bugged? You didn't encounter any whiteout? Your progress on the story?

I am on the Chapter 5
I see, I thought are you in Chapter 2 then yes food will be an issue and will be a race against time to complete Chapter 5.
Boney M Sep 22, 2024 @ 12:17pm 
Strange that there is a couple of spots with 100М food inside of New London area (for decision Defeat the Frost), but you won't find such amount of food by exploring the Frostlands (if you select Embrace the Frost).

Looks like an unbalanced gameplay feature
Last edited by Boney M; Sep 22, 2024 @ 12:21pm
Kiilgore Sep 22, 2024 @ 12:21pm 
Originally posted by Boney M:
Originally posted by Kiilgore:
it feels and looks like the docks are supposed to make it so you get more from your outposts/settlements (since the law that does the same effect has a positive effect on those outposts/settlements) but it just doesn't for me.

Anyway almost all outposts with food have a finite amount of food.
So my quiestion is about infinite sources of food. As I see, there is almost no infinite sources in this game? There was not such problem in Frostpunk 1

the whale drill food colony is as far as I can tell, the functionally infinite food resource.

but getting more food per 'delivery' doesn't work because the docks don't work for the outpost efficiency.
adrien_perleflamme Sep 22, 2024 @ 12:23pm 
Have a reasonable amount of squalor and deficit in material. It reduces population growth. Fine tune material deficit with some maintenance hubs you deactivate whenever you don't need them. Counter its consequences with fight hubs and hospitals and such to reduce tension and disease. Otherwise, you easily end up with 50k people. Also, close borders as soon as possible. Some other laws also reduce population growth (communal parenthood, mostly). And some law events increase food production (obviously "Food additives", even more so if coupled with biowaste hothouse technology, but also Mandatory school with the right event choices). Increased productivity is also nice to extract as much as possible. Make sure to have lots of food stockpile hubs as any production beyond max stockpile is lost rather than kept in the ground (which is frankly stupid in such circumstances). And get to the infinite food supply as soon as possible. Keep your population with a tiny amount of hunger (it helps the most in the long run) by transferring some of the food to the Dreadnought colony (which is another infinite food supply, albeit very small, if you don't put too many people there).

But I agree finite deep mining drill deposits is a quite bothersome "feature".

Frankly, an easy way for devs to solve the problem of population would be to use settlements as sinks which can logarithmically develop as you increase big quantitites of population there (and you'd need to send material and such there, too, but not very finite steam cores). This way, increasing population because you deal really well with problems would finally feel like a small advantage rather than a very big problem. I'm really surprised I found no law preventing birth altogether but way too many laws encouraging it. That said, I haven't yet explored all available extreme measures.
Boney M Sep 22, 2024 @ 12:25pm 
Originally posted by Kiilgore:
Originally posted by Boney M:

Anyway almost all outposts with food have a finite amount of food.
So my quiestion is about infinite sources of food. As I see, there is almost no infinite sources in this game? There was not such problem in Frostpunk 1

the whale drill food colony is as far as I can tell, the functionally infinite food resource.

but getting more food per 'delivery' doesn't work because the docks don't work for the outpost efficiency.

With delivery everything was fine.
The main problem is that the food on the outposts has run out
And whale colony produces only 300 of food, while I need about 1200
Last edited by Boney M; Sep 22, 2024 @ 12:26pm
Boney M Sep 22, 2024 @ 12:33pm 
Originally posted by adrien_perleflamme:
Have a reasonable amount of squalor and deficit in material. It reduces population growth. Fine tune material deficit with some maintenance hubs you deactivate whenever you don't need them. Counter its consequences with fight hubs and hospitals and such to reduce tension and disease. Otherwise, you easily end up with 50k people. Also, close borders as soon as possible. Some other laws also reduce population growth (communal parenthood, mostly). And some law events increase food production (obviously "Food additives", even more so if coupled with biowaste hothouse technology, but also Mandatory school with the right event choices). Increased productivity is also nice to extract as much as possible. Make sure to have lots of food stockpile hubs as any production beyond max stockpile is lost rather than kept in the ground (which is frankly stupid in such circumstances). And get to the infinite food supply as soon as possible. Keep your population with a tiny amount of hunger (it helps the most in the long run) by transferring some of the food to the Dreadnought colony (which is another infinite food supply, albeit very small, if you don't put too many people there).

But I agree finite deep mining drill deposits is a quite bothersome "feature".

Frankly, an easy way for devs to solve the problem of population would be to use settlements as sinks which can logarithmically develop as you increase big quantitites of population there (and you'd need to send material and such there, too, but not very finite steam cores). This way, increasing population because you deal really well with problems would finally feel like a small advantage rather than a very big problem. I'm really surprised I found no law preventing birth altogether but way too many laws encouraging it. That said, I haven't yet explored all available extreme measures.

Yes. For the long runs it is crucial to control the birthrate, as I see, because in fact I needn't so many people and workforce.
But anyway if you can get 200M of food with "Defeat the Frost" decision, you should be able to find such amount of food also in the Frostland while playing with another decision
Last edited by Boney M; Sep 22, 2024 @ 12:36pm
Kiilgore Sep 22, 2024 @ 12:33pm 
Originally posted by Boney M:
Originally posted by Kiilgore:

the whale drill food colony is as far as I can tell, the functionally infinite food resource.

but getting more food per 'delivery' doesn't work because the docks don't work for the outpost efficiency.

With delivery everything was fine.
The main problem is that the food on the outposts has run out
And whale colony produces only 300 of food, while I need about 1200


then delivery is not fine.

my whaletown has a food delivery of 375.
300 base.
75 from 'extraction stronghold' law.

so things that increase outpost efficiency increase the amount of materials you get from colonies/ settlements.
the docks you build in logistics district say that they increase output from colonies.

this means they are supposed to increase from settlements/colonies.

but they don't.
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Date Posted: Sep 22, 2024 @ 11:32am
Posts: 38