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Personally I have not played it enough yet to know if i end up giving it a 7,8 or 9 for the current state of the game, since i dont have access to my good PC on the weekend - it could fall on any of those numbers depending on how satisfying i find the later stages of the campaign and the options in the sandbox mode.
But independent of current state i am pretty sure that it is a great basis for more and interesting stuff going forward, especially given the modding content and 11bit history of making great expansions for their games.
But you clearly feel less invested by the lack of reward per implication.
I mean, when you created an automaton on FP1, it's was a HUGE day knowing that it will protect your citizen and lower your coal consumption.
Now ppl and automaton are the same, you can't fine-tune everything like before.
The game feel a lot like "brute forcing" the gameplay, need food ? district. Need home ? district. Need anything ? District.
You don't even appreciate the animation anymore, game had potential, much more than what it is rn but he, it's fine.
Why is it good then ? Because you have the luxury to get into moral dilemna which was not the case in FP1. Because you have the CHOICE on how to approach a situation (expand, reinforce or flee)
FP2 is a strange game where the dev put effort on having a morale on citizen you don't even know.
This game ain't 100% about strategy, it's more about ambiance and dilemna, this is why the review are so mixed, don't buy this game expecting the same experience you had with FP1, this is not the New London you left, and you ain't a captain anymore.
it's a complex point of view that I find
before you were the captain, you decided everything and even if something went wrong, it was fixed, but only you were responsible for your development and in a certain sense you lived it through technologies such as automatons, efficiency, helping the well-being of people and so on and almost drew a feeling of satisfaction from your actions
now instead I feel like a citizen who does not recognize himself in any faction and barely recognizes himself, everything seems "on the same level", is a new technology being developed? Who cares? people will continue to fight, hate each other and so on, I no longer have a people who acclaim or glorify me because I do something positive and that maybe helps them, now they come on stage only to complain about things and get angry.
on the other hand, as you say, you have the luxury of being able to decide how to deal with it, a possibility that Frostpunk 1 didn't allow
I feel like I'm living it more but at the same time in a detached way, which is paradoxical
and I think that on this topic, 11 Bit Studios has seen far
Basically, "I agree with this review therefore it is measured". It's interesting how people disguise bias as a call for "more measured takes". I personally disagree with a lot of these "measured takes". The game is grander in scope. Of course each and every single citizen is less important. There are simply more of them. That's the painful reality of larger societies. Individual citizens start to matter less when viewed from a higher vantage point.
My main gripes with this game is the sheer lack of replayability. The map is always the same with the same settlements, the same missions, the same interactions, the same points of interest etc. I played through the endless mode a few times and starts to feel a lot less "endless" when the map has very clear defined borders that you cannot cross.
This was something the first game did well. The game felt "endless" because it was simply your city in the middle of a vast and unknown world that you could not explore as much. There was a limit to what you could do, but the limit made sense. Sometimes less can indeed be more.
In Frostpunk 2 we should realistically be able to create icebreaker ships to explore beyond the sea and perhaps even cross an ocean. But the map simply ends where the seas and oceans begin. This limit feels artificial and forced. There should also be other well developed settlements out there with their own populations and ways of life that we could engage with in diplomacy, trade and perhaps even war.
That is my point of view on this game. Now I'm not saying your point of view is not valid, because it is valid. We simply disagree on certain things and that is fine. I sure hope that my view on things is not "unmeasured" simply because it does not align with yours. Alignment with personal perspectives and bias is not inherently "measured". That's just confirmation bias.
Buuuuut... I don't think the timing for this game is right. Face it, we have enough political ♥♥♥♥♥♥♥♥ on our hands right now, I really don't think more politics, more ideologies and more gulag is what the majority of people want to enjoy themselves after a hard day.
I personally, if given the chance, would have exiled both the pilgrims and the wardens on the account of them being more concerned about enforcing their agendas instead of doing what need to be done to make the majority thrive...
There's not much replayability. Once you finished on one side, you can do the other or try to navigate in between until you have to make a dreadful choice. That's the main concern about this game : its longevity. 3-4 days tops to explore different paths, then up the shelf it goes.