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An Unreal process has crashed: UE-Frostpunk2
Something went wrong and the program crashed, please describe in as much detail as possible what you were doing when the crash happened
Please provide detailed information about what you were doing when the crash occurred.
Crash reports comprise diagnostics files (click here to view directory) and the following summary information:
Loginid:b21385a9e74ae00f9ec3068ac8d66452
EpicAccountld:
Caught signal
Unknown Address = 0x18246a13c (filename not found) [in libsystem_pthread.dylib]
CAkSrcLpHpFilter:ExecuteSrcLpHpFilters(unsigned int, CAkSrcLpHpFilter**, AkAudioBuffer**, AkAudioBuffer**) Address = 0x1002ed07c (filename not four
CAkLEngine::PostRunVplsO Address = 0x1002d9c80 (filename not found) [in Frostpunk2]
AK::JobMgr.:Internal:JobBody<CAkLEngine::ProcessVoicesAsync(bool):$_4, void>:Execute0 Address = 0x1002dac58 (filename not found) [in Frostpunk:
AK::JobMgr.:Internal:JobManager_internalWorkerFunction(AK::JobMgr.:Internal:WorkerState&, unsigned int) Address = 0x10026ef50 (filename not found)
AK::JobMgr:WorkUntilDone(AK::JobMgr:Job&&) Address = 0x10027084c (filename not found) [in Frostpunk2]
CAkAudioMgr:Perform(bool) Address = 0x100232e80 (filename not found) [in Frostpunk2]
CAkAudio Thread::EventMgrThreadFunc(void*) Address = 0x1002d4fbc (filename not found) [in Frostpunk2]
Unknown Address = 0x18246f24 (filename not found) [in libsystem_pthread.dylib]
UnknownO Address = 0x18246a0fc (filename not found) [in libsystem_pthread.dylib]
Application Support/11bitstudios/Frostpunk2/MacSteam/Saved/
Please, also send your Mac specifications
-------------------------------------
Translated Report (Full Report Below)
-------------------------------------
Process: Frostpunk2 [21635]
Path: /Users/USER/Library/Application Support/Steam/*/Frostpunk2.app/Contents/MacOS/Frostpunk2
Identifier: com.11bitstudios.frostpunk2
Version: 0.5.188 (0.5.188)
Code Type: ARM-64 (Native)
Parent Process: launchd [1]
User ID: 501
Date/Time: 2024-09-21 00:58:50.8261 -0700
OS Version: macOS 14.6.1 (23G93)
Report Version: 12
Anonymous UUID: BF7AB7AE-739B-874B-BFDE-A3F5D67E1E8B
Sleep/Wake UUID: 5A417EDD-F3ED-4A60-A2F8-DB6A68B38745
Time Awake Since Boot: 110000 seconds
Time Since Wake: 919 seconds
System Integrity Protection: enabled
Crashed Thread: 0 MainThrd Dispatch queue: com.apple.main-thread
Exception Type: EXC_CRASH (SIGILL)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Termination Reason: Namespace SIGNAL, Code 4 Illegal instruction: 4
Terminating Process: Frostpunk2 [21635]
Mac M1 Pro, 32GB
LoginId:c165dc0a324f40e5f69d7dbee0eb1aad
EpicAccountId:
Caught signal
Unknown() Address = 0x198768d74 (filename not found) [in libsystem_pthread.dylib]
CAkSrcLpHpFilter::ExecuteSrcLpHpFilters(unsigned int, CAkSrcLpHpFilter**, AkAudioBuffer**, AkAudioBuffer**) Address = 0x10057907c (filename not found) [in Frostpunk2]
CAkLEngine::PostRunVpls() Address = 0x100565c80 (filename not found) [in Frostpunk2]
AK::JobMgr::Internal::JobBody<CAkLEngine::ProcessVoicesAsync(bool)::$_4, void>::Execute() Address = 0x100566c58 (filename not found) [in Frostpunk2]
AK::JobMgr::Internal::JobManager_internalWorkerFunction(AK::JobMgr::Internal::WorkerState&, unsigned int) Address = 0x1004faf50 (filename not found) [in Frostpunk2]
AK::JobMgr::WorkUntilDone(AK::JobMgr::Job&&) Address = 0x1004fc84c (filename not found) [in Frostpunk2]
CAkAudioMgr::Perform(bool) Address = 0x1004bee80 (filename not found) [in Frostpunk2]
CAkAudioThread::EventMgrThreadFunc(void*) Address = 0x100560fbc (filename not found) [in Frostpunk2]
Unknown() Address = 0x19876df94 (filename not found) [in libsystem_pthread.dylib]
Unknown() Address = 0x198768d34 (filename not found) [in libsystem_pthread.dylib]
Considering this I've actually re-funded Frostpunk 2, as I feel uncertain about how they will continue supporting the game later on.
im using macbook air M2, 16gb, macOS 15.0