Frostpunk 2

Frostpunk 2

View Stats:
Kurosu Sep 18, 2024 @ 3:24pm
Never enough shelter?
I am still in chapter 1 but I am absolutely confused.
No mattter how many house districts I make , it always says -13 or - 15.
I just finished ANOTHER one , the house icon became gold with +5 for 2 seconds and poof its gone again.

Is this a bug or am I missing something here
< >
Showing 1-14 of 14 comments
Oldkye Sep 18, 2024 @ 3:25pm 
Is it population growth?

Have you been sending the children into the mines to build character?
Kurosu Sep 18, 2024 @ 3:37pm 
Originally posted by Oldkye:
Is it population growth?

Have you been sending the children into the mines to build character?

Population growth says to be steadily increasing

Population is slightly above 12k , housing says : 165 demand, 150 fullfilled, 15 unfulfiled

To be more precice, 50 from central district and 100 from housing.
ForrestFox Sep 18, 2024 @ 3:40pm 
Maybe there is a tech that can make houses hold more people. Surely at the cost of some disadvantage of course, but could be worth taking a peek in the research tree.
Im rather new to the game so wouldnt know exactly myself.
envLight Sep 18, 2024 @ 3:58pm 
Originally posted by Kurosu:
I am still in chapter 1 but I am absolutely confused.
No mattter how many house districts I make , it always says -13 or - 15.
I just finished ANOTHER one , the house icon became gold with +5 for 2 seconds and poof its gone again.

Is this a bug or am I missing something here

Check house loadouts, they can be filled with workers as work places, if theres not enough people to maintain them, they will not add housing.
HardNRG Sep 18, 2024 @ 4:10pm 
Originally posted by NoOne:
Originally posted by Kurosu:
I am still in chapter 1 but I am absolutely confused.
No mattter how many house districts I make , it always says -13 or - 15.
I just finished ANOTHER one , the house icon became gold with +5 for 2 seconds and poof its gone again.

Is this a bug or am I missing something here

Check house loadouts, they can be filled with workers as work places, if theres not enough people to maintain them, they will not add housing.

I was thinking maybe this is his issue too, but normally the game wont let you build new housing districts if you don't have available workforce to maintain them either.
Sonny B Sep 18, 2024 @ 4:43pm 
Frostpunk 2 is deeper. Look into district expansion, research , laws etc.
John Cuphead Sep 18, 2024 @ 4:52pm 
Originally posted by Kurosu:
I am still in chapter 1 but I am absolutely confused.
No mattter how many house districts I make , it always says -13 or - 15.
I just finished ANOTHER one , the house icon became gold with +5 for 2 seconds and poof its gone again.

Is this a bug or am I missing something here

There's 101 ways to decrease shelter shortage. Pass laws, do new research, build new districts, expand existing districts, build workers homes in the industrial zones, send them off to the colonies, make migration illegal and build a big border wall, make birth control mandatory, ...

Like bro...
dekeche Sep 18, 2024 @ 9:50pm 
Originally posted by Mr Skibidi (no friends):
Originally posted by Kurosu:
I am still in chapter 1 but I am absolutely confused.
No mattter how many house districts I make , it always says -13 or - 15.
I just finished ANOTHER one , the house icon became gold with +5 for 2 seconds and poof its gone again.

Is this a bug or am I missing something here

There's 101 ways to decrease shelter shortage. Pass laws, do new research, build new districts, expand existing districts, build workers homes in the industrial zones, send them off to the colonies, make migration illegal and build a big border wall, make birth control mandatory, ...

Like bro...

And? What specific ways are those? You start with 8k population (4.8k workforce) and 500 heatstamps. To fulfill your initial 75 deficite, you need to build 3 housing districts and expand two of them three times. Between taking heatstamps from your communities, and spending them on all the industrial/food/extraction/logistics districts you must build, the research you have to undertake, the mandatory additional buildings, and frostbreaking, you have barley enough to get all that done between your heatstamp income, and your available workforce. And you're still going to be running a deficit on goods and food until you complete the necessary techs for those as well. You just don't have enough wiggle room to build everything because shelter is extremely expensive to build.
HardNRG Sep 18, 2024 @ 9:58pm 
Originally posted by dekeche:
Originally posted by Mr Skibidi (no friends):

There's 101 ways to decrease shelter shortage. Pass laws, do new research, build new districts, expand existing districts, build workers homes in the industrial zones, send them off to the colonies, make migration illegal and build a big border wall, make birth control mandatory, ...

Like bro...

And? What specific ways are those? You start with 8k population (4.8k workforce) and 500 heatstamps. To fulfill your initial 75 deficite, you need to build 3 housing districts and expand two of them three times. Between taking heatstamps from your communities, and spending them on all the industrial/food/extraction/logistics districts you must build, the research you have to undertake, the mandatory additional buildings, and frostbreaking, you have barley enough to get all that done between your heatstamp income, and your available workforce. And you're still going to be running a deficit on goods and food until you complete the necessary techs for those as well. You just don't have enough wiggle room to build everything because shelter is extremely expensive to build.

Then don't build shelter. Isn't that what people did in FP1 too?
Shiny cursed Potato Sep 18, 2024 @ 10:05pm 
Originally posted by dekeche:
Originally posted by Mr Skibidi (no friends):

There's 101 ways to decrease shelter shortage. Pass laws, do new research, build new districts, expand existing districts, build workers homes in the industrial zones, send them off to the colonies, make migration illegal and build a big border wall, make birth control mandatory, ...

Like bro...

And? What specific ways are those? You start with 8k population (4.8k workforce) and 500 heatstamps. To fulfill your initial 75 deficite, you need to build 3 housing districts and expand two of them three times. Between taking heatstamps from your communities, and spending them on all the industrial/food/extraction/logistics districts you must build, the research you have to undertake, the mandatory additional buildings, and frostbreaking, you have barley enough to get all that done between your heatstamp income, and your available workforce. And you're still going to be running a deficit on goods and food until you complete the necessary techs for those as well. You just don't have enough wiggle room to build everything because shelter is extremely expensive to build.


Frostpunk 2 is on a much bigger scale. Death of a few hundred people doesnt really matter, there is no need to instantly get everything into the positive numbers.

You also have some stuff in the storage as a buffer. early on you can easily ignore the demand for goods, the squalor increase isnt that huge and high squalor itself isnt a major issue unless you ignore it for 2 hours.
Larkis Sep 18, 2024 @ 10:26pm 
Stop migrations, build a border and make mexico pay for it... oh sorry wrong universe. XD
dekeche Sep 19, 2024 @ 8:54am 
Originally posted by HardNRG:
Originally posted by dekeche:

And? What specific ways are those? You start with 8k population (4.8k workforce) and 500 heatstamps. To fulfill your initial 75 deficite, you need to build 3 housing districts and expand two of them three times. Between taking heatstamps from your communities, and spending them on all the industrial/food/extraction/logistics districts you must build, the research you have to undertake, the mandatory additional buildings, and frostbreaking, you have barley enough to get all that done between your heatstamp income, and your available workforce. And you're still going to be running a deficit on goods and food until you complete the necessary techs for those as well. You just don't have enough wiggle room to build everything because shelter is extremely expensive to build.

Then don't build shelter. Isn't that what people did in FP1 too?

The specific issue is that there's not as much ramp between "some people got sick" and "some people died" as in frostpunk 1. It honestly feels like a check every so many in game weeks. "it's week 50; do you have enough shelter? no? F*ck you!" Doesn't matter if you've consistently been sitting at +2 for weeks, but you've just gotten in a wave of refugee's that's changed that to -30 a few weeks ago. In frostpunk 1 you'd start with people getting sick, then getting really sick, then getting frostbite, then dying. You'd be able to notice the issue well before people died. But in Frostpunk 2 - death seems to be arbitrarily triggered, rather than connected to an escalating situation. And fixing it is... well... very expensive. To the point where it feels like you need to play perfectly to do so.
just.dont.do.it Sep 19, 2024 @ 9:04am 
Originally posted by dekeche:
In frostpunk 1 you'd start with people getting sick, then getting really sick, then getting frostbite, then dying. You'd be able to notice the issue well before people died. But in Frostpunk 2 - death seems to be arbitrarily triggered
But it's not. Large problems = dead people. Small problems = no dead people. It's that simple.
If you have a huge cold/famine/disease/squalor defict (or a small one but long-running so it got itself stacked quite deep) then people will be getting sick or dying. The more the deficit, the larger the numbers.
sirBlue Sep 22, 2024 @ 2:21am 
Originally posted by ForrestFox:
Maybe there is a tech that can make houses hold more people. Surely at the cost of some disadvantage of course, but could be worth taking a peek in the research tree.
Im rather new to the game so wouldnt know exactly myself.
Not a tech but there is a law you can enact later on in the game.
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Sep 18, 2024 @ 3:24pm
Posts: 14