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Merit unlocks indentured workers
Logic unlocks a skill that lets you select between reducing hunger/disease or increasing/reducing pop growth
Adaptation is absolutely bonkers btw
Progress - Automation Primacy: Squalor Reduction: Unlocks the 'Release the Swarm' City Abiltity, which allows automatons to take over the City, increasing Efficiency (50%) and greatly reducing squalor, ay the risk of harming people
Adaptation - Only the Strong Prevail: Disease and heat demend reduction: Unlocks the 'Exile the Weak' City Ability, which orders weak citizens to leave the City, extremely decreasing Disease - Heat Demand in Districts and Buildings is greatly decreased (180)
Merit - Servitude: Spawns the 'Servants' Community, which has minimal needs, 100% Active Workforce and can be used to increase Efficiency. Unlocks the Enforce Servitude' City Ability, which increase the number of servants.
Reason - The Algorithm: Research Speed, Population Growth, Disease, Hunger: Unlocks 'The Algorithm' City Ability, which can optimise Research Speed or Population Growth, or regulate Disease or Hunger.
Tradition - The Great Chain: Tension Reduction: Unlocks the 'Relink the Chain' City Ability, a parade of atonement in the streets which greatly decreases tension at a small efficiency expense
Progress: Railroads (the same as for railway hubs) from your central city to every industrial and extraction district.
Adaption: A ring of wind shields around the city
Are there some other visual effects (for the other capstones), which I did not notice?
with Air Trasportation you can see several airships around the city,
Equality Embrace leaves most buildings as identical apartment blocks.
Merit embrace makes shiny and golden buildings.