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But I like the game, there is no unfixable cons for me
People complaining about performance is probably right. There are so many different specs you can have that its impossible to optimize a game towards all of them. You might have a bottleneck in your system somewhere, who knows.
Just because you dont have problems doesnt mean others dont :D
Just be happy the game runs fine on your system
I mean, currently, I adore the game. It does however run like ♥♥♥♥ on my current PC. As for speed of completion? Honestly it's not far off the mark. I finished my first playthrough in about 6-7ish hours and that was with me taking so long to over-prepare my people actually got annoyed with me for it.
Also, the game sometimes freezes for 10 sec.
So, i definitely have performance issues. On the other hand, iam not even trying to say, i have a new computer, but i usually dont have any issue with other games.
Would not sweat it.
That is the only main issue I'm having. After awhile the audio starts to stutter or get radio static-like.
The story... wow. I loved the story. It was far more detailed than we had in FP, and really gave me a sense of where the city was at.
The struggle, was real, but not in the way that FP was. Materials, I'm just gonna say it are a right PITA. Materials are supposedly needed to do repairs, but if you don't have a full stockpile of them, they demand prefabs for repairs. What? If you are running a deficit with 150k in stockpile, you have to use prefabs to repair as well. This is just a broken mechanic in my book considering the low quantity you get of prefabs from your industrial district and your central district if you have the law enacted. Heat, not really that much of a problem. At the end of my gameplay, I had 140 unhoused, and yeah, sure I had cold going on, but no major deaths. I had a hospital in one of my districts and it tended everyone. So literally, if it was warmer than -60, I didn't care about housing my people. Goods are just another "struggle" bone to induce crime. I ran always in the deficit, and while I never really get it below 30 in deficit, put a couple of watchtowers in, and boom, problem solved for crime.
Moral dilemmas *sigh*. These just didn't exist. That need to try to balance your desire to be a dictator (already short fused by the Council and former Captain), gave you no real moral dilemma. The tutorial... my choices: Let the Elders sacrifice themselves and club baby seal brains. I sacrificed the Elders, saved the seals. But there was truly no "bad" result of that other than a quick pop up from a girl who was going to miss grandma telling her stories of the old days. No twinge of regret on my part. Grandma volunteered, I took her up on it. I had the choice of saving the children in my mine when it set on fire, or sacrifice them to save the coal. I sacrificed them. I get a pop up from one of the brothers telling me he missed his sister, but she would have given her life for the city. Decision rewarded.
The moral dilemmas are part of what define 11Bit as a studio in so many ways. How far are you willing to go to survive? How far will you go to ensure the City doesn't fall? Chapter 5, I finished in less than an hour. How do I know? I ordered lunch when I had to make the decision of banishment, becoming captain or trying to solve the differences. I had victory 5 minutes after my food was delivered, a total of 40 minutes.
The music! I'm listening to it right now as I write it and getting ready to try Utopia play through. I felt it was missing throughout the game. The first Whiteout (ok, ONLY whiteout), I really wanted that feel from New Home where it mingled with the howling wind and you sat tight praying you were gonna make it. I felt the music was just plain missing throughout the game. I heard it during the Civil War, and a few other "dire" times, otherwise it was completely absent.
I am going to do several playthroughs as I saw different paths to do things, which I'm quite looking forward to. And I hope the DLC's we get down the road, address the moral dilemma issue a bit better, as it feels lacking in that area, which I think also makes people feel disconnected from their citizens. Yeah, we're the Steward, but emotionally, I felt zilch for the most part. Especially as I was not even remotely emotionally attached to the laws that were there to select, not even the Rule laws.
Overall, I'd give it a 6/10. It was DEFINiTELY a sequel to the original in all the storyline ways, and I loved that part of it. I loved the little bits of people who gave you information about the laws you had just passed, although I really didn't care which way or another to go. I adored zooming in and seeing the residents working in an area. I LOVED the large map for my scouts. I greatly enjoyed the tie-ins back to FP of the original locations, that was very nicely done. And I will definitely enjoy my time in it as I try different endings, etc.
But those are my overall thoughts after doing my first run on Normal mode (next mode from Citizen).
My experience as well playing on a 4 year old mid-high end desktop. Game never crashed through my campaign but especially as the campaign progressed it got very jittery and stuttered/froze a couple of times. Not unplayable, not catastrophic, but the performance issues are there. It's honestly not that bad though, I'd expect over the course of the next year 11 bit will iron out these hiccups.
Edit: Story is definitely very short though. 5 hours is not far off. I completed in about 7-8 hours a full playthrough (steam time is about 10 but I had it in the background a lot). The campaign is currently quite short, they will probably expand it with DLCs.
Well they do recommend that if you played Frostpunk 1, you should select Officer difficulty or higher, because otherwise you'll find the game to be too easy.