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Rapportera problem med översättningen
Here's the thing.
The first game?
I'd love to play a sequel to that game.
This second game?
I don't want to see its sequel, I don't even want to play this one, why would I want to play what comes after it?
To add insult to injury, this one is going to have mod support, but it's just going to result in more hex tile rubbish.
I am too, but my opinion is completly different from you. FP1 was amazing and FP2 is again amazing. Why should a game have another name, when it's not a clone with updates like Civilization is or many other games.
I really like the challenges in FP*. FP2, in his easiest level needs to thinks a little for next steps. Unfortunately, it becomes less challenging after the first half, but there are higher levels of difficulty.
When millons of people played starcraft what they expected from starcraft 2?
District builder?
No people got improved StarCraft formula in second game and all were happy.
Different name would indicate different mechanics and approach to the world.
So what Frostpunk 3 should be? First Person Shooter in Frostpunk world? Like animals hunter simulator? Or coal mine operator?
I the end they achived it, frostpunk 2 become Accountant simulator
Not every sequel must be the same game but slightly different. It's not a bad thing for it to completely change.
As mentioned many times over the many different discussions. The scale of FP2 is not compatible with the mechanics of FP1. We could not manage a city of tens of thousands in a believable way with the style of building in FP1.
Assuming there even *is* a Frostpunk 3, and it continues to follow the trend of scaling up, then I wager it would be more like a nation builder. Spanning regions instead of a city and its colonies.
Your Starcraft 2 analogy is poor. Starcraft is an RTS first, with a story as a secondary.
Frostpunk has always been Story first, gameplay second. In that vein, FP2 is a good sequel. And I personally got exactly what I was expecting; More story in the Frostlands.
Then the obvious answer is they should have scaled it down.
In FP 1, it's possible to sustain 700 to 1,000 citizens.
Not practical, but possible.
Generally that is in Endless Mode of some description, as story missions seldom play that long or that nicely.
By that point, it's safe to say most research is done, everything is mechanised.
Were such things as mods available in 1, one of many things I would have enjoyed is stackable vertical housing, alongside more city decorations but that's neither here nor there.
Suffice it to say, a map like Winter Home could likely hold several thousand people just in the "crater" alone.
Frostpunk 2 doesn't allow us to build much of anything in the singular, but I'm pleased to see even 11 Bit figured it'd look a bit like Kowloon, with folk living on top of each other.
I think a "1.5" actually could have achieved this scale, I really do.
FP 2 in a lot of ways only looks bigger, a couple of zeros added at the end of figures, while the landscape is "bigger", it's also just about the same land size to work with.
And normally, I would agree, change is not a bad thing, but the caveat is changing things too much too soon alienates people, much of the visual familiarity is gone with the UI, unnecessarily, a bunch of little tweaks are adding to the shock.
What are You talking about?
Sta Craft was always about survival war, it was never rts first!
With that logic city skyline II should be a nation builder also.... I'm also baffled by that claim that somehow FP1 was story first....
"I agree with your thoughts. I thought this game was too different from Frostpunk1, it wasn't what I wanted, and there's no reason to play this game over Civilisation."
Thank You brother!
How dare You Frostpunk was never crafting game or card game, true Frostpunk will be 5th game in franchise as mining worker simulator: only tears, coal and blood, everyday!
Well, no. Because we're talking about Frostpunk, not Cities Skylines. 11Bit stated very early on that they were going to massively increase the scale and scope from FP1. So it's not some "grand logic" to be applied to all games of the genre.
As for how it's a story first game. Think about when it first released. There was no endless mode. Only scenarios. Most of which were short, but story driven. With lots of different endings and failstates depending on how you played and what you did. Frostpunk revolves around the story of New London.
Then it wouldn't have been as impactful. Managing a few thousand is quite different to bearing the weight and ambitions of tens of thousands. [/quote]
Technically speaking in Endless Mode, so long as settlements are on, you can have infinite population. But that's not really practical.
It would have been amazing to have mods in FP1, yeah. A pity we did not.
I do agree by and large with the sentiment that FP2 lost a lot of the same charm as FP1 through scaling up. But I really don't think the same sort of story could have been achieved with out it.
If people don't like the change, that's fine. FP1 is still there to play. And depending on the scope and ability of mods and modders, you might even get the things you want in FP2.