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Imagine gameplay like Frostpunk 1 but with fractions You could focus on and they would give You special tech tree options, exclusive to them, buildings or industry or mines etc, it could give so much replayability. Now You run city from 100 to 1000 people, automated everything with automatons. At this point game could expand more to macro like building other cities, connecting them with railways or even finding other cities in frostland, or even going to war with them over resources or artifacts. That game I would like to play.
Frostpunk 2 feels like game make by people that have not played first game a t all who just got like 5 sentence description what game was about. It really feels like game was outsourced to people that didn't play frostpunk. With all respoect to devs, I know this was not their intention but it feels like it.
I was initially disappointed by Frostpunk 2. The original was such a great game and one I sunk a lot of time into—and Frostpunk 2 is, as OP and others have noted, very different. Its much more of a management game than a city builder, and that initially struck me as an awful shame because first, I love city builders and, second, the original Frostpunk was such an innovative and fun city builder. But once I put all of that aside and treated Frostpunk 2 as its own game, judging it on its own merits and not by my preconceived notions of what a Frostpunk game should be like, I had a lot of fun. There are a few things that I don't like as much--including people being reduced to a number instead of a living breathing person whom you would grow attached to, but none of them are dealbreakers for me.
Frostpunk 2 is a great game set in the Frostpunk universe, and while it is a literal narrative sequel to the original Frostpunk, it is not a sequel in the gameplay sense. The closest comparison I can make is the original Star Wars (aka A New Hope) and Rogue One. Rogue One is a literal narrative prequel to A New Hope, but they are vastly different films made in different eras and with different technologies. I enjoyed both films a lot, but trying to compare them from a filmmaking perspective would be hopeless, and pointless, and trying to judge Rogue One through my nostalgia for A New Hope is equally pointless. They're both great films ... full stop. Frostpunk and Frostpunk 2 are both great games, full stop. And as long as I put my nostalgia for Frostpunk aside and just enjoyed Frostpunk 2, I had a good time playing it.
My only material reservation is replayability as there appear to be less opportunities for replayability in Frostpunk 2 than in the original Frostpunk due to the move from city builder to city manager. But I don't have enough time in the game to make that judgement one way or another, so I'll put a pin in that issue and come back to it once I've played more hours.
In conclusion, if you liked the original Frostpunk beyond it just scratching your city builder itch, then I think you will like Frostpunk 2. If you're looking for a gameplay and mechanics sequel, then you may be disappointed. And you may be disappointed initially anyway—as I was—but if you give it a chance I think Frostpunk 2 will quickly grow on you. But if it doesn't, I think that's perfectly fair—its a very different game—and I too hope that the next one returns to the city builder roots. That said, I hope you do enjoy it :-) And as OP said, I wish the best to 11bit and the wider Frostpunk community.
Endless mode claims to have RNG in terms of resources. Story I would imagine is fixed
They didn't destroy the game like Gearbox recently did to Homeworld 3 (same but worse in every possible way).
11bit just pulled the camera and turned it into country management instead of city management.
yup. Game is not so much a city builder as a political sim. Most of the people whining are mad about this change (even though the devs very clearly communicated it) - personally as a political sim fan I think this is exciting and eagerly await how they expand the mechanics with DLCs
However, I'm a little bit baffled at the hex mechanic, I think it isn't well explained (and there are things that after some hours I still don't understand how they work).
I agree the tutorial should teach you more about this things, and not about the really basics that aren't even close to what the real game feels like. Many people will be detracted from the game because the tuto doesn't even show the politic management which is the core of the game.