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I feel like core mechanics have been really dumbed down to a simple hex city builder game.
This is not Frostpunk's, 'Starcraft 2 to Starcraft'
But more like, Frostpunk's Command and Conquer Renegade, to Tiberian Sun.
Same universe, quite different gaming experiences.
I'm not sure the comparisons to civilisations are warranted, beyond them both having Hexs, they have almost nothing in common. It's closer to Sim City, except instead of balancing a budget, you're balancing a few separate things. (You don't lose if you go bankrupt, you lose if you get discontented, otherwise it's the same principle.)
What it's lacking is that feeling of surviving against the now. Of constantly balancing on a knife edge.
Also the oil turned out to be seriously underwhelming. Instead of counting coal, you count... Oil.
Otherwise it's exactly the same.
And there's no danger of ever running out, the only difference is narrative and that's minor. It doesn't let you do anything better. People are not actually warmer (You can't tell how warm people are, just if your heat metric is sufficient.) You don't get any better oil technologies, just 'Heat more'.
Exactly, easy solution for all fans
I can see what you're getting at, but I suppose the thing to recognise is that there really wasn't a way to make a Frostpunk 1 styled game, with the scope of Frostpunk 2.
You're no longer a rag-tag city of a few hundred, fleeing the old world and desperately trying to survive the new one; The Great Storm is passed, it's not about surviving anymore, but thriving.
In Frostpunk 1, you never had to think in terms of crime, luxuries, natural population growth, ECT. And it simply wouldn't work to have it that way. (Can you imagine trying to cram 50,000 people into the crater of A New Home?)
It is absolutely a change from the first game, and it took some getting used too. I personally like it a lot. And I would consider myself a Hardcore FP1 fan. (Just shy of 500 hours game time, 100%'d achievements over a year ago, played about 3 days ago regardless).
That, to me, is exactly what Frostpunk 2 *is*. FP1 was never about the mechanics, it was about the story, the choices, the ways in which you can become a monster. Which are absolutely present in FP2. It is absolutely an evolution on the gameplay, as you're now in charge of tens of thousands rather than a few hundred. You're building a *city*, not a shelter for the apocalypse.
This may ruffle a few feathers. But frankly, with all the media; City Unbound, Beta Access videos, discussion threads, ECT. If anyone comes to this game after playing the first one and is somehow surprised by the total change in gameplay, that's on them.
Banished exists.
That's all FP2 had to be.
It deals with thousands of settlers, you place single buildings, and build the city up your own way.
Make the tiles semi circular instead of square or hexagon, keep the theme of building around the heater, and you get to keep that personal zoom in touch.
What about that was so hard?
Oh, minor edit.
But I will point out, many of us didn't like what we saw in the early promo content, at the time we were told "you haven't even played it yet, give it a chance", and now the reaction is "you were warned, you knew what to expect".
Like, which is it, did we know what we were getting when we saw it early, or didn't we?
Either way the criticism remains valid.
The tutorial is not the best and did not explain how to build things and i spent a solid 5-8 mins just figuring out how tf to frost break stuff.
the new building mechanics and system just feels worse.
To be honest i was expecting frost punk 1 but updated hevally and expanded on, not a near completely different game experience.
Props to the devs they still deserve success because i know its mostly just my preference there aught to be a lot that will enjoy the game for me though ill probably stick with #1.
Does the game have RNG this time around or are you on the same static map like the first one?
What made me refund the first Frostpunk at time of release (I got it for free through EGS eventually anyway so I could play it, but I've not been sufficiently convinced but I'm getting head of myself) was that I realized after a few quick losses and restarts that the map never changed. The resources never changed.
I was playing a survival city-builder with no RNG elements. Well... that's not a survival city-builder; that's a puzzle game with a survival city-builder skin. With no random elements forcing the player to actually change their strategy then it just becomes a race--to quote Brian Reynolds, "Optimize the fun out the game."
So to make a long preamble short: Does this game have RNG elements or are you stuck playing the same map with the same elements every time? Because again, that will just make it a puzzle game with one correct-most solution.
Banished but (more) icy wouldn't have worked. It didn't have a political system, nor rallys or riots to contend with. Banished was a game about a city surviving. Rather than dealing with internal struggles.