Frostpunk 2

Frostpunk 2

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sulcata Oct 7, 2024 @ 10:08am
Heat Distribution Map?
Hello! In the original game, Frostpunk, there was a way to see the temperatures of each district pretty quickly and easily with a heatmap overlay. Is there something like that in Frostpunk 2? I can't seem to find anything, and my citizens keep freezing!
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When you're pressing alt to get, you can see a panel listing all the overlays and numbers they're associated with. Heat overlay is 4. If pressing numbers doesn't work, it probably means it's a keybinding issue. It happens with some keyboard layouts.
HeathenSW Oct 7, 2024 @ 10:34am 
The only thing that's close to this is heat overlay here - press button "4" on your keyboard and every district will have an indication of how much they consume. I find that graphically FP1 did it more pretty, but eh.
Also, if your citizens have a need not met among the 5 at the top, keep your mouse over it to see what contributes to the increase in this need.

For cold, it generally is either (it can be more than one of these): too many homeless people (build housing districts or some big houses), the generator is off (turn it on), you don't have enough fuel to meet the demand.

As for the heat and fuel, you can similarly keep your mouse over each of them to see what contributes to them. Heat demand is mostly due to the central district, any other district you build and any building with heat requirement. Be careful, as any heat requirement is multiplied depending on current temperature (if it's -20°C, a 20 heat requirement stays at 20, but if it's -110°C, it turns into a 110 heat requirement).
Maj. Crimes Oct 7, 2024 @ 12:21pm 
Its simply not necessary. All you need is enough housing and fuel for the generator. A defecit of either will result in people freezing. If you have both, your people will comfortably sit through even the harshest whiteout.
Last edited by Maj. Crimes; Oct 7, 2024 @ 12:22pm
Dealer Oct 7, 2024 @ 1:02pm 
The heat in this game is distributed evenly across the entire city. If your deficit of heat or housing causes the cold to rise above the first stage (i don't remember the name) your people will periodically freeze.
Gamefever Oct 7, 2024 @ 3:00pm 
Heating is easy to manage.

You get a bonus on a district if it has three of it's tiles touching another district.

So what I often see others do is make these spegetti noodle patterns but that is actually really bad and more challenging than needs be.

Draw your housing districts as straight lines is best and it will make sense soon.
Now imagine 5 straight lines 6 hexes long.
The middle line with no district on it at all just empty hexes. Those empty hexes can be filled with Hubs such as a heating hub which trades materials to provide heat in this case to 4 housing districts.
Now in default configuration my example each of the 4 housing districts gets only one adjacent bonus for heat off of one other housing district But we could get two adjencie bonuses if we build them so that rather than all 4 housing districts being side by side there was two districts of our 4 strecthing 3 tiles out making it a bit staggered.

So I intend on building 8 fully upgraded housing districts in such that each district is 12 hexes long and each gets about 2 adjacent heat bonuses and I think it's pretty possible to get these 8 districts to just about go all the way around our central district.
If not 8 housing districts well it may take 12 districts to fully encircle New London.

Imagine 2 paired districts running all the way around New London with an empty ring between those pairs. That empty ring will fit my Heating Hubs, Cab service hubs, medical hubs, and whatever other hub I might need.

40 heat from adjacent to two districts and 40 heat from heating hub means I spend a lot less fuel to keep 30x12 warm an toasty.
Also that is 24 building expansion slots, so New London needs like 12 patrol towers, other 12 building slots can be whatever.

Extraction, Scouting, and Industrial can all be done the same way make 2 pairs running 6 an later 9 hexes long and you put a long 9 hex long empty set of tiles between them for Hubs.
Where?
Well over at the scouting exits of your map.
Though it might be best to make your 1st industrial district immediately next to an extraction district even if at some point that early extraction is going to run out of resources.

Anyway if you are worried about heat and depending fuel that method above is the min max method.
You can have each district connect to at the very least 4 adjacency bonuses + a heat hub.
It's entirely possible to never needing much if any fuel :). In fact I believe the max is 8 for housing and 6 for all other adjancency bonus and that's enough to negate even the worst Utopia whiteout without Heaters

Not going to look particularly pretty though :).
bookle Oct 8, 2024 @ 2:09am 
Heat in this game is different. Fuel is basically heat. A district will use more fuel for more heat, so just stockpile as much fuel to solve this issue. Or you could use a heating hub. The way I see it (and I simplify it), a heating hub use materials for heat instead.
In frostpunk 2 the system of heat is simplified to either you have enough or not, which is based on whether you have enough fuel for your generator or not (actual income or from reserve).
sulcata Oct 8, 2024 @ 12:33pm 
Thanks everyone!
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Date Posted: Oct 7, 2024 @ 10:08am
Posts: 10