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1. You can produce oil out of coal. I guess this makes some sense if you go progress instead of adaption (that seems FAR superior, especially on maps with heat geisiers (how TF do I spell this) in the ground. It seems basically mandatory to me to go for adoption.
2. You can produce materials out of oil? WTF is this? Its almost like producing them out of thin air, all you need is the workforce that is no issue at the part of the game where you research this later. There is plenty of excess oil you can produce and you can make it out of coal.
https://www.bpf.co.uk/plastipedia/how-is-plastic-made.aspx
I know that plastics are made out of oil. I have no clue what your point is supposed to be. I am talking to a video game that supposedly has limited resources and this game has only 3 basically. Fuel, Food, Material. Tools are made from material so they do not count. I am talking form a game design perspective that its stupid, never said "ITS NOT REALISTIC" that I think is a tarded argument for video games anyway, because they never are. Not even Dirt Really 2.0 is realistic even when people claim it is. There is no video game that is realistic.
It probably does not matter at all, because like I said, late game the all the games mechanics become meaningless. But if the game reduces the overall resources you need from 3 to just two, seems to be another unbalanced and stupid game design. If anything you should need to care about MORE things at this stage of the game and not less.
Well for me it was extremely difficult in chapter 4 and 5, so your statement is very subjective. They shouldn't tune the default difficulty to people who are naturally very good at it, and instead have voluntary options to make it harder.
As for being a disappointment, I kind of agree. In my opinion it is more like Civilization now, which I don't like very much. I would have preferred it to remain a city builder. For me it lost the charm of individual buildings and caring about people.
Since it's all about politics and negotiations now, you kind of lose the contact with the actual people, it feels more detached and like an experiment. In Frostpunk 1 I actually cared about my people, and I loved watching them walk through the snow, making a warm workplace for them and so on.
To me Frostpunk 2 kind of lost the aspects that made it something special when compared to other games in the genre.
The way you phrased it made me think that you didn't. Plenty of people thinking that meat comes from shop.
By the time you setup and need to make materials out of oil is usually when you fulfilled your ambitions and decided to continue playing.
Its not subjective, its a fact that this game is much easier that the first game. There were other people that already noticed this b4 me. And if you struggle that hard you should maybe just start from the beginning and use what you learned and see how much easier it is. The chapters tied into each other so if you build good early on and have multiple research labs and research faster and stuff you benefit from all that in the later chapters.
Or you are doing something wrong or not have figured out the game fully yet, because its not that hard, especially if you already finished it on an easier difficulty b4 you try the hardest.
I never said they should tune the default difficulty, no clue what you are on about. I said the game is too easy on hardest. I started on the one below hardest with just weather on "moderate" actually. Then after some time I restarted the game on the one below hardest on all things and it was pretty manageable for me. I had my struggles and my learning curve but after I finished the story on that I jumped into hardest and it was just not challenging enough. It has the ILLUSION of being hard. I had starving people, I had run out of trust. But a scripted event pops up to get you in the good and you just finish that after the storm is over and you are good to go.
I honestly never "felt" like connected to the people not even in FP1. But deaths really meant something to you that is for sure, because there were a huge penalty on you for the rest of the game. FP2 does not have something like this.
But I get it, this seems to be a very common critique people have all over the place. My point is that even if I do not care AT ALL about "feeling close to the people". The game design is just bad, its unfinished, unbalanced, not thought out well. Its lacks any real good exiting innovation. The cornerstone thing is so deeply flawed because it only kicks in when it does not matter anymore.
The voting thing makes it annoying after a while and its basically the same as the first almost. You have a timer and you need to make sure you progress 3 things as soon as possible, votes, research and exploration. There is too much room and too much levers to balance things out to provide a constant and ongoing real challenge that actually PERSISTS into the late game.
And what I forget to mention the first game had a WAY better audio and visual clue when the explorations were finished. In this one I forgot about it many times because something is missing. Same for the council, the fact this the icon fills backwards and then when its ready it just not looks that different its easy to miss. You need to look for people in the icon to see if the council is ready. Its weird and was much clearer in the 1st game. Like blinking or different color or something really obvious that was easy to see.
Downgrade over many places, sadly. But typical modern game, it eats up your hardware so its praised into high heavens.
Well I do not think I sound like a guy who thinks meat comes from the shop.
I just learned something though (Brave search AI):
"Direct Coal Liquefaction (DCL): This process involves heating coal in the absence of oxygen to produce a liquid product, known as coal oil or coal liquefaction oil."
So that part even seems to have some reality to it. not that I really care if this would be complete fiction.
Difficulty is always subjective. And so is most of your second post.
It's very easy to get into a death spiral in chapter 4 and 5, and there are way more mechanics and resources to balance. Frostpunk 1 was much easier for me personally. But again, this is subjective..
To claim difficulty is "always" subjective is the biggest ♥♥♥♥♥♥♥♥ cope I have ever heard. No its NOT! Dark Souls games are considered hard - because they ARE, they FACTUALLY and objectively just ARE. Even though there are a bunch of people who tell you how easy the games are (after they died to a boss 50 times). And yes you can make them easier with all kinds of things like leveling or exploit builds ... still the just ARE hard, universally accepted truth. Just because YOU have issues does not mean this is subjective.
Start fresh from what you learned, the chapters play into each other and if you are better b4 and know what is coming you can prepare and its not that hard unless you are doing something completely wrong and still have not really figured out all the game mechanics correctly. Its not subjective FP1 was harder on hardest. FP2 gives you way many levers to pull out of bad sits and is not as punishing when you make a mistake. In FP1 on hardest you really need to make every move perfectly and can't have ANY mistake.
For someone who's very skilled at timing, reaction speed and spotting tiny hints, Dark Soul like games are easy. There's no objectivity at all about Dark Souls being hard. It was easy to realise that. Why didn't you?
If the same person isn't skilled at large scale strategy and planing ahead of time, then many other games will be way harder. Same goes with deduction or detective games. A game being hard or not can only be subjective, simply because each human being is unique.
But, from a single perspective, aka from a subjective point of view, yeah, some games are harder than others and it is a reality. Still not objective, though, as it can't go beyond the perceptions of a single perspective.