Frostpunk 2

Frostpunk 2

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Hombre Oct 4, 2024 @ 12:14am
Chapter 5 - Overall trust problem
Hey guys, i need a little help here. When I start in chapter 5 I choose to banish the faithkeepers, what seems to be the easiest task. The problem is I start with very bad trust and i don't manage to regain it just in time. Any advice? Thanks a lot! :steamhappy:
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Showing 1-4 of 4 comments
Fighting hubs could solve your problem, maybe?
i just barely beat the campaign and also had a lot of trust issues. i just barely made it(but i guess thats the design philosophy). some things i did (reloading couple times): take money from the faction that really hated me (in my cas the pilgrims). used that to finance relations with the two main factions so i get like 50% support at least.
went through all laws and looked for ones that heightened trust value (doing negoations to pass those) and then used my funds to fulfill my promises in order to pass those.
used special abilities in district and generator to lower crime etc. etc.
made sure all needs are fulfilled.
like i said i got kicked out as leader couple times and reloaded to previous save like 10 min before and did some playing around and made a new save when i survived a bit longer :D
Last edited by Grandmaster of Pwn; Oct 4, 2024 @ 1:05am
Hombre Oct 4, 2024 @ 1:21am 
Thanks a lot. I totally ignored the hubs. Fighting and social hubs did the trick.
DaisyCut Oct 4, 2024 @ 1:27am 
give them program, don't care about the issue of vote, find thermoticket with other factions, give them, repeat process
but I don't remember you need to have good relation for that, you need to have garde, prison, put them in jail outside and when it's all done banish them in a new town,.
If you banish them only, all factions will have a very low appreciation and things will be hard.
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Date Posted: Oct 4, 2024 @ 12:14am
Posts: 4