Frostpunk 2

Frostpunk 2

View Stats:
Kaistern Oct 3, 2024 @ 1:05pm
Fuel priority mod?
Anyone know of a Mod that changes fuel priority? Would love to use steam first not last lol
Originally posted by Tandrael:
I created a mod addressing the Adaptation Generator using oil before steam. If this is bugging you as much as it is me, this mod fixes this particular issue with some caveats. You can find it here:
https://www.nexusmods.com/frostpunk2/mods/20
However, I would very much appreciate a mod or update containing a priorization of fuel sources or atleast a patch with better handling of the fuel use.
< >
Showing 1-15 of 17 comments
Amoi Oct 3, 2024 @ 1:16pm 
Isn't that just the second upgrade of generator? Of adaptation way
Airatome Oct 3, 2024 @ 1:43pm 
Originally posted by Amoi:
Isn't that just the second upgrade of generator? Of adaptation way

After EXTENSIVE testing I can say with full certainty that this upgrade ONLY works if you have no oil or coal in your city.

I am currently running an exclusively steam powered city in utopia mode after 800+ weeks with no problems. Tier 3 adaptation Generator. No issues.

But the moment I send the slightest bit of oil into that city? It seems to forget that my tier 2 upgrade wants steam. The Game is saying no thanks....and defaulting to the priority of efficiency:
Oil>Coal>Steam
Period.

The only way for me to get back to steam is to send or use up all the oil I have so that it reverts back.

No idea what's causing this but in my tests I was easily able to recreate both conditions, at will, with 100% accuracy
Forblaze Oct 3, 2024 @ 1:52pm 
Yeah, it's super obnoxious how the game will prioritize oil over steam. It makes it really difficult to stockpile fuel for whiteouts.
Airatome Oct 3, 2024 @ 2:04pm 
Originally posted by Forblaze:
Yeah, it's super obnoxious how the game will prioritize oil over steam. It makes it really difficult to stockpile fuel for whiteouts.

Why do you still NEED fuel if you're using the widely sufficient steam? I have more steam than I know what to do with currently and whiteouts barely change that....taking me to having only triple the steam required.... I am on a map that has 3 steam vents though, each with two upgraded geothermal extractors on them. You might have used a different map?

Steam is generally a non issue. Which is why I dont NEED to stockpile oil or coal..... I wonder where your city balance differs from mine.

Either way....it IS still a problem that should be fixed. If you WANT to strictly use steam and stockpile other sources of fuel for whatever reason....you should be able to. Right now it's an impossibility.
Forblaze Oct 3, 2024 @ 3:34pm 
my heat demand in a city of 71k is 6640 at -90. I'm producing 1242 steam with 4 deep plants, which doesn't come close to covering that.
Dragonmaster Oct 3, 2024 @ 4:19pm 
Honestly it would be fine if steam was prioritized over oil and coal regardless since you cannot store any of it. Assuming adapted gen and not the oil gen which only takes oil.
Forblaze Oct 3, 2024 @ 4:54pm 
Originally posted by Dragonmaster:
Honestly it would be fine if steam was prioritized over oil and coal regardless since you cannot store any of it. Assuming adapted gen and not the oil gen which only takes oil.

It should still prioritize fuel that's near the stockpile cap so that you're able to fully utilize coal.
Dragonmaster Oct 3, 2024 @ 5:15pm 
If your near the cap you can always turn down/off or convert it or send it to a different colony instantly
Forblaze Oct 3, 2024 @ 5:39pm 
Originally posted by Dragonmaster:
If your near the cap you can always turn down/off or convert it or send it to a different colony instantly

You should just be able to burn the fuel you want to burn instead of trying to work around the game's poor decision making.
shinkim4077 Oct 3, 2024 @ 5:52pm 
Originally posted by Dragonmaster:
Honestly it would be fine if steam was prioritized over oil and coal regardless since you cannot store any of it. Assuming adapted gen and not the oil gen which only takes oil.

Or that STEAM just counts directly as heat rather than a resource. Because prioritizing STEAM as a resource implies it is a resource that can be stored. It can't be stored so just use it all.
Originally posted by shinkim4077:
Originally posted by Dragonmaster:
Honestly it would be fine if steam was prioritized over oil and coal regardless since you cannot store any of it. Assuming adapted gen and not the oil gen which only takes oil.

Or that STEAM just counts directly as heat rather than a resource. Because prioritizing STEAM as a resource implies it is a resource that can be stored. It can't be stored so just use it all.

This. And make it infinite, too. Just balance extracted heat accordingly so that it's not overpowered.
Boomerix Oct 4, 2024 @ 2:44am 
Yeah Steam needs a rework.
When you have a colony it doesn't matter what path you chose for your main generator,
the colony generator will always be adaptive without any upgrades, so no priority settings.

I had two colonies that could be heated exclusively through steam and have a coal stockpile for whiteouts, but of course I couldn't stockpile any oil there because as soon as a drop arrives it get's burned while all the steam that could heat the colony get's wasted.

Even worse on my fuel colony that pumps oil it just leads to wasted oil, as the steam get's wasted, but the heat requirement for the extraction district will also burn up additional oil, so it is actively sabotaging the colony and you are better off ignoring it all together.

In general burning the most efficient resource makes sense as it is easier to stockpile, but steam can not be stockpiled and in no logical world would the engineers not choose to crank open the steam supply first before adding any fuel.


PS: My quick and easy solution would be to cut all Steam production form districts and buildings by dividing it by 5 and then increase the fuel efficiency (heat extracted per unit) from 2 to 10. This way the available steam resource and the heat it provides would stay the same but the game logic would always prioritise steam as it will always be the most efficient.
Last edited by Boomerix; Oct 4, 2024 @ 3:00am
Paraleo Oct 4, 2024 @ 5:36am 
Originally posted by Airatome:
Originally posted by Amoi:
Isn't that just the second upgrade of generator? Of adaptation way

After EXTENSIVE testing I can say with full certainty that this upgrade ONLY works if you have no oil or coal in your city.

I am currently running an exclusively steam powered city in utopia mode after 800+ weeks with no problems. Tier 3 adaptation Generator. No issues.
No matter what gimmicks we find to get our way .... the proper solution is that devs need to patch the fuel priority systems as many of us requested and make the generator choose what is put in the focus, if steam is deemed too op they can balance it out.
Kaistern Oct 4, 2024 @ 10:43pm 
So uh... how that we have the why it is desirable sorted out... anyone know of any mods to do so? Lmao 🤣🤣🤣
The author of this thread has indicated that this post answers the original topic.
Tandrael Oct 5, 2024 @ 4:35am 
I created a mod addressing the Adaptation Generator using oil before steam. If this is bugging you as much as it is me, this mod fixes this particular issue with some caveats. You can find it here:
https://www.nexusmods.com/frostpunk2/mods/20
However, I would very much appreciate a mod or update containing a priorization of fuel sources or atleast a patch with better handling of the fuel use.
Last edited by Tandrael; Oct 5, 2024 @ 4:35am
< >
Showing 1-15 of 17 comments
Per page: 1530 50

Date Posted: Oct 3, 2024 @ 1:05pm
Posts: 17