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After EXTENSIVE testing I can say with full certainty that this upgrade ONLY works if you have no oil or coal in your city.
I am currently running an exclusively steam powered city in utopia mode after 800+ weeks with no problems. Tier 3 adaptation Generator. No issues.
But the moment I send the slightest bit of oil into that city? It seems to forget that my tier 2 upgrade wants steam. The Game is saying no thanks....and defaulting to the priority of efficiency:
Oil>Coal>Steam
Period.
The only way for me to get back to steam is to send or use up all the oil I have so that it reverts back.
No idea what's causing this but in my tests I was easily able to recreate both conditions, at will, with 100% accuracy
Why do you still NEED fuel if you're using the widely sufficient steam? I have more steam than I know what to do with currently and whiteouts barely change that....taking me to having only triple the steam required.... I am on a map that has 3 steam vents though, each with two upgraded geothermal extractors on them. You might have used a different map?
Steam is generally a non issue. Which is why I dont NEED to stockpile oil or coal..... I wonder where your city balance differs from mine.
Either way....it IS still a problem that should be fixed. If you WANT to strictly use steam and stockpile other sources of fuel for whatever reason....you should be able to. Right now it's an impossibility.
It should still prioritize fuel that's near the stockpile cap so that you're able to fully utilize coal.
You should just be able to burn the fuel you want to burn instead of trying to work around the game's poor decision making.
Or that STEAM just counts directly as heat rather than a resource. Because prioritizing STEAM as a resource implies it is a resource that can be stored. It can't be stored so just use it all.
This. And make it infinite, too. Just balance extracted heat accordingly so that it's not overpowered.
When you have a colony it doesn't matter what path you chose for your main generator,
the colony generator will always be adaptive without any upgrades, so no priority settings.
I had two colonies that could be heated exclusively through steam and have a coal stockpile for whiteouts, but of course I couldn't stockpile any oil there because as soon as a drop arrives it get's burned while all the steam that could heat the colony get's wasted.
Even worse on my fuel colony that pumps oil it just leads to wasted oil, as the steam get's wasted, but the heat requirement for the extraction district will also burn up additional oil, so it is actively sabotaging the colony and you are better off ignoring it all together.
In general burning the most efficient resource makes sense as it is easier to stockpile, but steam can not be stockpiled and in no logical world would the engineers not choose to crank open the steam supply first before adding any fuel.
PS: My quick and easy solution would be to cut all Steam production form districts and buildings by dividing it by 5 and then increase the fuel efficiency (heat extracted per unit) from 2 to 10. This way the available steam resource and the heat it provides would stay the same but the game logic would always prioritise steam as it will always be the most efficient.
https://www.nexusmods.com/frostpunk2/mods/20
However, I would very much appreciate a mod or update containing a priorization of fuel sources or atleast a patch with better handling of the fuel use.