Frostpunk 2

Frostpunk 2

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acd669 Sep 30, 2024 @ 5:55am
3
2
I am a MacBook M2 Pro user.
I am a MacBook M2 Pro user. Although there have been reports of a patch, the issue with the game closing has not been resolved. It has improved slightly compared to before, but the game still shuts down. It’s getting tough now. I’m almost ready to give up. How about you?
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Showing 1-15 of 24 comments
acd669 Sep 30, 2024 @ 6:10am 
It’s not even surprising anymore.



An Unreal process has crashed: UE-Frostpunk2
Something went wrong and the program crashed, please describe in as much detail as possible what you were doing when the crash happened
Please provide detailed information about what you were doing when the crash occurred.
Crash reports comprise diagnostics files (click here to view directory) and the following summary information:
Logind:b21385a974a00f9ec3068ac8d66452
EpicAccountld:
Caught signal
Unknown Address = 0x18246a13c (filename not found) [in libsystem_pthread.dylib]
CAkSrcLpHpFilter.:ExecuteSrcLpHpFiltersunsigned int, CAkSrcLpHpFilter**, AkAudioBuffer**, AkAudioBuffer**) Address = 0x1029c907c (filename not foul
CAkLEngine::PostRunVplsO Address = 0x1029b5c80 (filename not found) [in Frostpunk2]
AK::JobMgr.:Internal:JobBody<CAkLEngine::ProcessVoicesAsync(bool)::$_4, void>::Execute Address = 0x1029b6c58 (filename not found) [in Frostpunk:
AK::JobMgr.:Internal:JobManager_internalWorkerFunctionAK::JobMgr.:Internal::WorkerState&, unsigned int) Address = 0x10294af50 (filename not found
AK::JobMgr.:WorkUntilDone(AK::JobMgr.:Job&&) Address = 0x10294c84c (filename not found) [in Frostpunk2]
CAkAudioMgr:Perform(bool) Address = 0x10290ee80 (filename not found) [in Frostpunk2]
CAkAudio Thread::EventMgrThreadFunc(void*) Address = 0x1029bOfbc (filename not found) [in Frostpunk2]
UnknownO Address = 0x18246f2e4 (filename not found) [in libsystem_pthread.dylib]
UnknownO Address = 0x18246a0fc (filename not found) [in libsystem_pthread.dylib]
Seal Sep 30, 2024 @ 6:21am 
same here, m1 pro, cant progress, game instacrashes on starting time
rurupang Sep 30, 2024 @ 7:34am 
I'm also at the brick of giving this game up - M2 pro 16gb macOS 15.0
M2 pro max ,same problem here... its harder beat the bug than captain wipeout...
Mathys Sep 30, 2024 @ 7:44am 
almost the same on my side. I'm playing on Mac air (M3) and I can't load my savegame (week 291) and when I load my previous savegame (week 261) the game crashes around week 300...
Amtie Sep 30, 2024 @ 7:53am 
Same. Use -nosound on the game advanced options menu. Give it a search online for more info. No crashes (but no sound, of course...)
Hobbit667 Sep 30, 2024 @ 8:58am 
Same for me too. M3 Max. Week 300 in Utopia crashes the game
Tiger Sep 30, 2024 @ 8:59am 
Same problems and more: By the end of Chapter 3, around week 550, the game becomes nearly unplayable due to constant crashes. It’s extremely frustrating to repeatedly redo the last 20-30 minutes, which significantly diminishes the enjoyment of the game.
illusion Sep 30, 2024 @ 11:14am 
Same (Apple M2 Pro, 16GB RAM, OS 15.0 (24A335)), i reported this multiple times, now i cant continue playing as it crash on loading screen
Last edited by illusion; Sep 30, 2024 @ 11:15am
Gaby Sep 30, 2024 @ 12:19pm 
Same for me, M3,
Caught signal

Unknown() Address = 0x18cc98d74 (filename not found) [in libsystem_pthread.dylib]
CAkSrcLpHpFilter::ExecuteSrcLpHpFilters(unsigned int, CAkSrcLpHpFilter**, AkAudioBuffer**, AkAudioBuffer**) Address = 0x1007f107c (filename not found) [in Frostpunk2]
CAkLEngine::PostRunVpls() Address = 0x1007ddc80 (filename not found) [in Frostpunk2]
AK::JobMgr::Internal::JobBody<CAkLEngine::ProcessVoicesAsync(bool)::$_4, void>::Execute() Address = 0x1007dec58 (filename not found) [in Frostpunk2]
AK::JobMgr::Internal::JobManager_internalWorkerFunction(AK::JobMgr::Internal::WorkerState&, unsigned int) Address = 0x100772f50 (filename not found) [in Frostpunk2]
AK::JobMgr::WorkUntilDone(AK::JobMgr::Job&&) Address = 0x10077484c (filename not found) [in Frostpunk2]
CAkAudioMgr::Perform(bool) Address = 0x100736e80 (filename not found) [in Frostpunk2]
CAkAudioThread::EventMgrThreadFunc(void*) Address = 0x1007d8fbc (filename not found) [in Frostpunk2]
Unknown() Address = 0x18cc9df94 (filename not found) [in libsystem_pthread.dylib]
Unknown() Address = 0x18cc98d34 (filename not found) [in libsystem_pthread.dylib]
maronik.up Sep 30, 2024 @ 12:40pm 
hello? is there anyone from 11bit side reading this?
You should repair it ASAP - this is a major CRITICAL bug.
victor2263 Sep 30, 2024 @ 12:49pm 
Have the same problem here. The crash happens at the exact same point of story every time I reload. 11bit really needs to fix it, I even bought Deluxe so I could play it sooner... What's the point if I have to wait for weeks to get them all fixed.
Weltraumakustik Sep 30, 2024 @ 1:03pm 
I’m in contact with 11bit support regarding this. I’ll let you know if I receive any updates from them.
Seal Sep 30, 2024 @ 1:03pm 
-nosound works for me, thank u Amtie, I set it in steam in game properties
Same here :(
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Date Posted: Sep 30, 2024 @ 5:55am
Posts: 24