Frostpunk 2

Frostpunk 2

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Iron Horse Sep 28, 2024 @ 6:05am
Utopia Factions
Has anyone figured out a way to increase chances for certain factions to show up in Utopia?

After starting a few games, I can see some trends. Has anyone figured out the triggers?
Last edited by Iron Horse; Sep 28, 2024 @ 6:06am
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Showing 1-15 of 22 comments
Poildanlnez Sep 28, 2024 @ 6:14am 
It depends on what are the three ambitions you got from getting some laws, buildings, tech... It's the three icons on the bottom left of the screen. Each faction has its own combination of ambition.
Last edited by Poildanlnez; Sep 28, 2024 @ 6:15am
Amoi Sep 28, 2024 @ 6:15am 
So as I think, you just need to apply some main laws at start, specially because they force you as player to apply some of laws. There like childhood, additives in food, foreign people, illnesses and etc
All factions have triggers (adaptive\tradition\progress and etc) and depends what law you accept - those they will come. Second faction will depend by whos showed up first as opposite in treats.
So like, if you apply Progress, Equality, Reason - technocrats will come; Progress, Equality, Tradition - Legionnaires and etc. Also when faction shows first time they give you a hint what laws do they like/dislike
Last edited by Amoi; Sep 28, 2024 @ 6:16am
Iron Horse Sep 28, 2024 @ 4:22pm 
I started a game with Forages Machinists and had Merchants as the random.

I saved it just after building the Council and having the first vote. No matter what I did, I ended up with Venturers and Menders.

I suppose I am particular. I was shooting for Icebloods or Legionaries.
Airatome Sep 28, 2024 @ 4:40pm 
Originally posted by Iron Horse:
I started a game with Forages Machinists and had Merchants as the random.

I saved it just after building the Council and having the first vote. No matter what I did, I ended up with Venturers and Menders.

I suppose I am particular. I was shooting for Icebloods or Legionaries.

There is a Utopia faction that is aligned with all combinations of zeitgeist and they will always be opposed by their direct opposite.

For Icebloods, which I used for my isolationist achievement, you will need to have more points towards Adaptation, Merit, and Tradition than any of the others. They will spawn with Technocrats as their enemies. Every time.

If you want Legionnaires instead, you will need more points in Progress, Equality, and Tradition than any of the others. The Proteans will always spawn as a counter faction.

I know how to get any of the 8 factions, 100% of the time.
Iron Horse Sep 28, 2024 @ 4:46pm 
I don't know that the points really matter. You don't have a lot of points as you are building the Council building.

Choosing to Community Service Prefabs or do Child Labor would be the difference between Ventures or Menders spawning first. I believe there may be something to the factions you start with.
Airatome Sep 28, 2024 @ 4:50pm 
Originally posted by Iron Horse:
I don't know that the points really matter. You don't have a lot of points as you are building the Council building.

Choosing to Community Service Prefabs or do Child Labor would be the difference between Ventures or Menders spawning first. I believe there may be something to the factions you start with.

No. There isn't. Strictly. I have this down to a repeatedable science that I can recreate with 100% accuracy.
What matters is that your first few research and laws passed align with the 3 zeitgeists that the faction of your choice likes.
Airatome Sep 28, 2024 @ 4:53pm 
Here's the list I have managed to put together after extensive testing.

Communities
Foragers - Adaptation
Machinists - Progress
Laborers - Equality
Merchants - Merit
Thinkers - Reason
Nobles - Tradition

You get the choice of two community combinations (in sets of opposed pairs) and a third at random before you start your Utopia run.

Factions
Bohemians - Adaptation/Equality/Reason - opposes Overseers
Menders - Adaptation/Equality/Tradition - opposes Venturers
Proteans - Adaptation/Merit/Reason - opposes Legionnaires
Icebloods - Adaptation/Merit/Tradition - opposes Technocrats
Overseers - Progress/Merit/Tradition - opposes Bohemians
Venturers - Progress/Merit/Reason - opposes Menders
Legionnaires - Progress/Equality/Tradition - opposes Proteans
Technocrats - Progress/Equality/Reason - opposes Icebloods

The faction will base itself on whichever three principles are currently ahead, as seen at the bottom left of the screen.

I GUARANTEE you will always get these results if your zeitgeist progress bars lean in any of the three combinations listed near each faction.
Last edited by Airatome; Sep 28, 2024 @ 4:56pm
HatlessHorseMan Sep 28, 2024 @ 5:02pm 
Originally posted by Iron Horse:
I don't know that the points really matter. You don't have a lot of points as you are building the Council building.

Choosing to Community Service Prefabs or do Child Labor would be the difference between Ventures or Menders spawning first. I believe there may be something to the factions you start with.
I don't know what the exact trigger is, but at a certain point a faction will spawn even if you haven't made any progress on all three ambitions. It'll take what you already have and randomly decide an ambition for, say, reason/tradition if you haven't made any progress on either to spawn a faction. If you build the council right away and pass a law for each ambition, you will force that specific faction to spawn and their opposition shortly thereafter.
Iron Horse Sep 28, 2024 @ 5:24pm 
I just started another game with Foragers, Machinists and Lords. I ended up with Legionaries.

My first Utopia game, I did Forgers, Machinists and Laborers. This spawned Frostbloods.

I am pretty sure, the combination of factions has something to do with it.
Airatome Sep 28, 2024 @ 5:31pm 
Originally posted by Iron Horse:
I just started another game with Foragers, Machinists and Lords. I ended up with Legionaries.

My first Utopia game, I did Forgers, Machinists and Laborers. This spawned Frostbloods.

I am pretty sure, the combination of factions has something to do with it.

You are quite free to believe that but the actual code within the game files that decides what triggers Utopia Factions to appear, doesn't lie. I am telling you that if you do your research and laws in a certain affinity in a timely manner, regardless of your stating communities, you will get what you want using my above chart. Every time. Like clockwork. Because the game says so.
Last edited by Airatome; Sep 28, 2024 @ 5:33pm
HatlessHorseMan Sep 28, 2024 @ 5:36pm 
Originally posted by Iron Horse:
I just started another game with Foragers, Machinists and Lords. I ended up with Legionaries.

My first Utopia game, I did Forgers, Machinists and Laborers. This spawned Frostbloods.

I am pretty sure, the combination of factions has something to do with it.
No, you passed laws/built buildings for progress, equality, and tradition one game and went for adaption, merit, and tradition in another. The appearance of lords/laborers is irrelevant to what factions spawn, aside from the fact the presence of those communities will push you toward tradition and equality respectively.
Airatome Sep 28, 2024 @ 5:57pm 
Originally posted by HatlessHorseMan:
Originally posted by Iron Horse:
I just started another game with Foragers, Machinists and Lords. I ended up with Legionaries.

My first Utopia game, I did Forgers, Machinists and Laborers. This spawned Frostbloods.

I am pretty sure, the combination of factions has something to do with it.
No, you passed laws/built buildings for progress, equality, and tradition one game and went for adaption, merit, and tradition in another. The appearance of lords/laborers is irrelevant to what factions spawn, aside from the fact the presence of those communities will push you toward tradition and equality respectively.

Someone else understands. Thank you my friend. Not sure how confidently I can say the same guaranteed thing until someone catches on 😅
Iron Horse Sep 28, 2024 @ 5:57pm 
Originally posted by HatlessHorseMan:
Originally posted by Iron Horse:
I just started another game with Foragers, Machinists and Lords. I ended up with Legionaries.

My first Utopia game, I did Forgers, Machinists and Laborers. This spawned Frostbloods.

I am pretty sure, the combination of factions has something to do with it.
No, you passed laws/built buildings for progress, equality, and tradition one game and went for adaption, merit, and tradition in another. The appearance of lords/laborers is irrelevant to what factions spawn, aside from the fact the presence of those communities will push you toward tradition and equality respectively.

No. No I did not. I went towards adaption and tradition both games. The difference was what factions I started with.
Last edited by Iron Horse; Sep 28, 2024 @ 5:58pm
Iron Horse Sep 28, 2024 @ 6:00pm 
In the beginning of the game.......you probably are not developing three values. You don't have the time till one of those factions spawn.

Both games I developed Dust Coal Mines. Biowaste Hothouses. Untreated Sawmills. By the time I built the Council, I get maybe one or two votes before a faction spawns.
Last edited by Iron Horse; Sep 28, 2024 @ 6:11pm
HatlessHorseMan Sep 28, 2024 @ 6:11pm 
Originally posted by Iron Horse:
In the beginning of the game.......you probably are not developing three values. You don't have the time till one of those factions spawn.

Both games I developed Dust Coal Mines. Hothouses. Untreated Sawmills. By the time I built the Council, I get maybe one or two votes before a faction spawns.
Alright. Next game you start, wait for your first faction to spawn then take a screenshot right after so we can see your ambition progress in the bottom left.
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Date Posted: Sep 28, 2024 @ 6:05am
Posts: 22