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1:Turn on the overheating mechanism of your generator.
2: Use hubs, especially heating hubs around your citydistricts to keep overall heat consumption down.
3: There are also laws that will lower your heatconsumption, that could be useful to have in effect before a whiteout.
Something that should likely get changed is how temperature scales on buildings that require heat. During a whiteout, it's a 6x multiplier for heat, meaning that 40 heat building is costing you far too much to keep on. The district it's in apparently has no meaningful change aside from the usual temp related ones.
--> minor aside, but I'd also like a change to heat bonuses from other districts be about how much of the district is surrounded, rather than 'touches that district 3 times'. If the other districts are a wind block, then logically it doesn't matter how many of each is touching to get that block.
As per storage, how much you need depends on how effectively you reduce heat requirements. The whiteouts have a time limit, so just compare the timeline to your burn rate. 30ish weeks? is about right. Overdrive does help, and use it earlier not later.
Also, leave the big storage piles out in the wild if you don't need them right away. The game doesn't care if you're 250,000/50 000 in stock, but over storage of fuel right before a whiteout can be good.
Keep in mind that outposts and other settlements don't all turn off at the same time. You can keep getting deliveries if the locations are outside of the actual storm space. Ofc, that also affects pre and post city in the storm times as well.
to find out how much fuel you'll need, there is actually a method of figuring it out.
1. when you hover over the whiteout indicator (before it hits), it'll tell you how many degrees it'll drop. every 10 degrees C is an extra 10 heat your districts will need. note that the whiteout will need to be close enough for it to tell you how much it'll drop. it'll most likely drop by 40 degrees or so, though.
2. count how many districts and hubs you have, excluding heating hubs (they don't get colder when it's cold out because they have 0 base heat demand). exclude the central/generator district.
3. determine what kind of fuel you're relying on and its fuel efficiency. if you are using oil and have adaptive pumps, 1 oil = 2 heat. if you are using oil pumps, 1 oil = 5 heat.
4. maths. take your number of districts and hubs, and multiply that by how many degrees the temperature will be dropping during the whiteout. then, take the central district/generator, and multiply it by how many tens of degrees it's dropping, then multiply that by 35. add the two numbers together, then divide by your fuel efficiency from step 3. then, figure out how long the whiteout will last, convert that time into days, and multiply that by the previous number. this is how much ADDITIONAL fuel you'll need beyond what you're currently supplying (ignoring existing stockpile). do note that this does not take into account any pre-existing heating discounts you currently have, so this number is actually more fuel than you actually need. but it gives you a good estimate.
for example: let's say you went oil pumps, and so are using oil. you've got a whiteout on week 100 and it lasts until week 150, and during the whiteout, it'll drop 40 degrees. you have a combined total of 30 districts and hubs that are affected by temperature. this means you'll need ((30*40)+(35*4))/5=268 extra oil generation per day, or 268*(50*7)=93800 oil stockpiled to account for your new expenditure.
as mentioned elsewhere, overdrive will help drive fuel costs down, and in general, oil pumps are really good at dealing with whiteouts.
In testing out my own advice when I DIDN'T actually have a massive amount of heat so that everything was at 0 ... Turning a district COMPLETELY off does indeed rob the adjacency bonus away. So reducing its output to minor is the only way to keep the heat bonus in tact while lowering how much it's costing you to maintain.