Frostpunk 2

Frostpunk 2

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Kitsunenoko Sep 26, 2024 @ 5:19pm
Is it that bad?
The screenshots and videos seem like it is a heavily stylized mobile/console game, rather than more dark looking style from the first game. Reviewers also talk about it being more Civlike rather than an real-time city builder.

Is it worth buying?
Originally posted by Friggles größter Fan:
There is not much to build; there are not many building types, resources and technologies. In a play through, you only need to place about 25 districts, i.e. you need to cover about 200 hex tiles. The game does not run any kind of deeper background simulation (social or economical). The economical aspect of FP II is also very shallow with coal, oi, prefabs, money, food, raw materials and goods being the only resources. Infrastructure like roads or railways does not exist. Moreover, the districts gain buffs depending on your placement towards hubs or adjacent districts. However, those rules feel kind of arbitrary and more like a puzzle game. For example, to completely fix the illness problem in your city, it is completely sufficient to place several medical hubs besides the two same housing districts, since the illness is only represented by a global value, and every medical hub decreases this global value by a certain amount for each housing district being in range.
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Showing 1-15 of 37 comments
Landlocked Sep 26, 2024 @ 5:25pm 
It's different than FP1 for sure. Some like the new game and others wanted it to be closer to what the first one was. It's real-time with pause and instead of building in a circle, it's a messy hex-like grid. To get a sense of whether you'll like it, I recommend watching some videos of people playing. I enjoy it. There's enough complexity here that calling it a mobile game is a disservice.
Splorch Sep 26, 2024 @ 5:25pm 
If you liked the first game, then this is not a continuation of that. Honestly I feel like they lost the concept.
Kitsunenoko Sep 26, 2024 @ 5:28pm 
Originally posted by Landlocked:
It's different than FP1 for sure. Some like the new game and others wanted it to be closer to what the first one was. It's real-time with pause and instead of building in a circle, it's a messy hex-like grid. To get a sense of whether you'll like it, I recommend watching some videos of people playing. I enjoy it. There's enough complexity here that calling it a mobile game is a disservice.

Oh no, I meant mobile game UI-wise and style of the buildings wise. It looks much less detailed and more colourful compared to the the first part.

I just, kinda do not have time to watch others play it, nor do not want to spoil anything, hence decided to just ask.
Kitsunenoko Sep 26, 2024 @ 5:28pm 
Originally posted by Splorch:
If you liked the first game, then this is not a continuation of that. Honestly I feel like they lost the concept.
What would be a good description of the new concept?
There definitely is a deep political simulator aspect some people really dislike. Scale also is larger than FP1, which some people dislike too. And there definitely is a lack of polish. But it is in the same universe as FP1 and it still is a real time management game focused on narrative.

Personally, I consider narrative is a bit worse than New Home scenario, but clearly better than FP1 DLCs, story-wise. A pretty good sequel, but still worse than FP1, as any sequel.
acosnil Sep 26, 2024 @ 5:34pm 
Originally posted by Kitsu:
The screenshots and videos seem like it is a heavily stylized mobile/console game, rather than more dark looking style from the first game. Reviewers also talk about it being more Civlike rather than an real-time city builder.

Is it worth buying?
The city building aspect is heavily downplayed. Pretty much the only carry-over from FP1 is that technology is massively overpowered relative to any other play style. The new district system also heavily rewards forward planning instead of doing everything off the cuff, and the exploration map is much more complicated than a long series of rewards and potential penalties.
Harris Sep 26, 2024 @ 5:50pm 
Originally posted by Kitsu:
Is it worth buying?

It's overpriced for what it is, if you weren't invested enough to grab it on release I suggest you wait for a sale.
Kitsunenoko Sep 26, 2024 @ 5:55pm 
Originally posted by Harris:
Originally posted by Kitsu:
Is it worth buying?

It's overpriced for what it is, if you weren't invested enough to grab it on release I suggest you wait for a sale.
I am more concerned regarding gameplay and style. If gameplay sucks, there is no point in buying it even on sale. If it rocks, buying overpriced is worth it too.
The author of this thread has indicated that this post answers the original topic.
There is not much to build; there are not many building types, resources and technologies. In a play through, you only need to place about 25 districts, i.e. you need to cover about 200 hex tiles. The game does not run any kind of deeper background simulation (social or economical). The economical aspect of FP II is also very shallow with coal, oi, prefabs, money, food, raw materials and goods being the only resources. Infrastructure like roads or railways does not exist. Moreover, the districts gain buffs depending on your placement towards hubs or adjacent districts. However, those rules feel kind of arbitrary and more like a puzzle game. For example, to completely fix the illness problem in your city, it is completely sufficient to place several medical hubs besides the two same housing districts, since the illness is only represented by a global value, and every medical hub decreases this global value by a certain amount for each housing district being in range.
Last edited by Friggles größter Fan; Sep 26, 2024 @ 6:09pm
Strategic Sage Sep 26, 2024 @ 6:03pm 
It's not civlike. I've seen people say mobile/console game a lot; I don't even know what that means but I think it's silly. In terms of the 'worth it' - I mean that's an individual thing. Nobody can tell you what's worth it to you.

As people have said, there's less citybuilding but still some. Definitely disagree with the idea that there's a deep political simulation - there's not, there's a shallow political simulation that you can mostly ignore and isn't as important as the resource management.
I'd also say that the political simulation feels more like a resource management than actual politics, with the satisfaction of the political fractions being the resource.
Kitsunenoko Sep 26, 2024 @ 6:12pm 
Originally posted by Strategic Sage:
It's not civlike. I've seen people say mobile/console game a lot; I don't even know what that means but I think it's silly. In terms of the 'worth it' - I mean that's an individual thing. Nobody can tell you what's worth it to you.

As people have said, there's less citybuilding but still some. Definitely disagree with the idea that there's a deep political simulation - there's not, there's a shallow political simulation that you can mostly ignore and isn't as important as the resource management.


Again, I called it mobile console look alike because of an oversized ugly UI and the way it looks, I do not know why other call it like that.


I think Ftiggles Grosster Fan told me everything I needed to know. (Thank you for describing it for me, mate, so have an award).
Last edited by Kitsunenoko; Sep 26, 2024 @ 6:13pm
Lunaire Sep 26, 2024 @ 6:14pm 
Originally posted by Friggles größter Fan:
I'd also say that the political simulation feels more like a resource management than actual politics, with the satisfaction of the political fractions being the resource.
Well irl political factions are all about who has power and who hasn't. The age of actual ideology is long gone. So you could argue that this is a realistic political simulation, by today's standards lol.
SoloQ Sep 26, 2024 @ 6:22pm 
It's one of the best sequels to a game I've played in a while. All of the complaints I've seen for the game have been hyperbolic. Just brocotters looking for something new to get mad at.
ぐー Sep 26, 2024 @ 6:49pm 
I'm enjoying it. I dumped 40 hours in it so far
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Date Posted: Sep 26, 2024 @ 5:19pm
Posts: 37