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Maybe they should make it so that the basic housing district dont cost workforce so if you turn off the specialty building you can at least turn on the district without workforce.I found this part confusing at first also. But realized it's because i over extended my workforce in other districts.
I disagree. All housing IRL needs a workforce. Either the owner takes care of the job or superintendants, carpenters, masons and othe craftsmen do. The housing that is not maintaned quicly fall into disrepair.
I just think it's a bit confusing at first at least it was for me. But i understand that specialty building like research should always require workforce. But you could turn those off.
Maybe a toggle box that says "shelter without workforce", when it's on the district wear goes up and specialty building are off.
That could work.
if you can't read three sets of numbers when building a new district, the problem might not be with the game
+1
Is the game retarded, or somebody else?
Lots of whiny people yes.