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It could be the case for Frostpunk, given it's also a narrative game on top of being a resource management game. And frankly, for Frostpunk 1 and 2, I'd recommend going for winning, but with barely enough (which is incredibly hard for a blind run, sadly). Otherwise, you lose the sense of challenge and hardship that is supposed to be narrated and the accomplishment fall flat.
For instance, I really ruined my first game of Frostpunk 1 Winterhome scenario by playing just too good for what was intended (the first couple of days being absolutely critical in building placement and resource gathering). Everything in the narration felt disconnected to the actual gameplay state, to the point I didn't need the generator at all to survive, leaving it completely off, yet it somehow decided to "malfunction?" and threaten to "explode?" and kill everyone... now how can a turned off generator malfunction and explode is beyond me, but whatever.
Am I going to play stupid and place buildings differently for a change?
I understand now the lifelessness of it compared to FP1. There are some grim policy and tech choices to make but it doesn't matter because the 'people' are just numbers and don't actually exist.
This sounds like you have not played Utopia mode? (arguably the main mode of the game...)
It's a criticism FP 1 got upon release, actually. And it was even worse, back then, since endless mode wasn't even at the point it is now in FP 2.
I suppose they don't turn off the generator entirely, merely lower the heat enough for it to not require coal. In the last autumn DLC we find out that Generators are built on top of some kind of heat/flammable gas deposits, that run deep underground. The Generator is built to maximise the heat production from these sources, and likely has an intricate mechanism inside to balance pressure and whatnot, even in an inert state.
If that mechanism goes tits up, the caverns below can explode from the building pressure, and the city's ♥♥♥♥♥♥.
But that's my justification.
It has lost all of the sales momentum from its launch window, on Steam it is selling significantly less than 2 old year games like the full price base version of Elden Ring and even Cyber Punk which isn't exactly setting sales charts on fire at the moment.
Wait, are you comparing Elden Ring and Cyber Punk to Frostpunk 2? I mean, do you realize the gap in investment? It's not even the same studio size at all.
Forstpunk 2 already earned close to 50% of what FP1 did (in 6 years), in a single month. At that point, early 10% discount is like...whatever, so much money has been made already anyway.
Why not? They are considered old games, if you look at your local shop games like Cyber Punk and Elden Ring, would be selling 1-5 physical copies per month nowadays, and that's in a busy month.
Frostpunk 2 has been out for just over 2 months..so it should be making a lot of money at this stage. It's actually absymal on the Steam charts as it was making less money than a Dark Souls (Remastered) a 6 year old console port. https://store.steampowered.com/charts/topsellers/US/2024-10-1
Yes, exactly: they are old games and have really big investments compared to FP 2, which is newer and with way less investments in it. I don't think you can accurately compare them, unless you can have some way to figure out how long you need to wait for a big investment to matter less than a lesser one, which I figure you don't.
Just like you can't really compare big industry books sales to newer but smaller industry books, like Lovecraft can't really compare to some more obscure literature sold more recently.
Do Lovecraft books actually sell that many copies? I was under the impression that the majority of Lovecraft fans just enjoy games based on it like Warhammer and Call of Cthulhu; Lovecraft's writing style is rather archaic and was notoriously reactionary even in his own time. And they're presumably public-domain, so anyone who wants to read it can just look it up online.
The majority of Lovecraft fans are not gamers but readers. And readers are notoriously adept of owning rather than only reading (preferably in beautiful books), to the point many readers were the first ones being part of movements going against digitization of books. It sells so well you can see lots of editions, with some of them being regularly sold out. Like here: https://darkrosebooks.com/collections/h-p-lovecraft-books
Huh; I'm pretty much an online-only reader these days, so I'll have to take your word for it. Outside of textbooks, the only physical books me and my sister have purchased lately are the occasional Light Novel when we want to reward the creator of the anime.
This was my source for my claim that most Lovecraft fans don't read the books; while discussing the concept of franchises that exist mostly in fanworks, it cites Lovecraft as an example (Touhou Project, a doujin bullet hell shooter, is another famous one):
https://tvtropes.org/pmwiki/pmwiki.php/Main/FanworkOnlyFans