Frostpunk 2

Frostpunk 2

View Stats:
Helljumper Oct 16, 2024 @ 1:22am
question about old dreadnought
Hello

so i am playing through the campaign and struggling to manage materials and goods for new London..

I noticed that the same is required for old dreadnought and it got me wondering..

what if we dont fulfil the requirements for materials and goods for old dreadnought, what will happen? will they stop producing oil? will they like revolt and put forward demands?

what if we just keep there food and housing requirements filled, what happens?
< >
Showing 1-13 of 13 comments
iPlayPoorly Oct 16, 2024 @ 1:48am 
The oil pumps and many other districts require materials to function.

Crime will go up without goods, and that's the only real detriment as far as I can tell. Crime can easily become a non-issue with a few watchtowers and/or a prison. I've beaten the campaign without making any amount of goods this way, and crime remained at zero.
Helljumper Oct 16, 2024 @ 6:30am 
Originally posted by iPlayPoorly:
The oil pumps and many other districts require materials to function.

Crime will go up without goods, and that's the only real detriment as far as I can tell. Crime can easily become a non-issue with a few watchtowers and/or a prison. I've beaten the campaign without making any amount of goods this way, and crime remained at zero.


So I can have old dreadnought as a colony which keep suffering with no basic demands met 😅
Egodeus Oct 17, 2024 @ 2:59am 
Yeah, you don't have to provide any of the basic demands, but you get the normal consequences for them, mainly people dead, injured or reporting sick in increasing amounts as the problems grow or districts and buildings getting damaged from squalor until there aren't enough working districts or workforce to man them to produce the oil you need. But having a small amount of some problems there is just fine, I rocked notable squalor at the Dreadnought for over a hundred weeks, but since I produced more than enough prefabs I could just sometimes go fix the districts as they got damaged.

But not providing enough goods is not a good idea, since it lowers your heatstamp income quite a lot with even small defiencies. I found that I was actually getting more heatstamps from providing fully for the Dreadnought and eating a similar deficit in New London, when the other option was to not provide any goods to the Dreadnought but still have a small deficit in New London.

If it was just crime you could certainly eat it and build a few more watchtowers to settle the issue, but the heatstamp income issue is not good.
Helljumper Oct 17, 2024 @ 10:01am 
Originally posted by Egodeus:
Yeah, you don't have to provide any of the basic demands, but you get the normal consequences for them, mainly people dead, injured or reporting sick in increasing amounts as the problems grow or districts and buildings getting damaged from squalor until there aren't enough working districts or workforce to man them to produce the oil you need. But having a small amount of some problems there is just fine, I rocked notable squalor at the Dreadnought for over a hundred weeks, but since I produced more than enough prefabs I could just sometimes go fix the districts as they got damaged.

But not providing enough goods is not a good idea, since it lowers your heatstamp income quite a lot with even small defiencies. I found that I was actually getting more heatstamps from providing fully for the Dreadnought and eating a similar deficit in New London, when the other option was to not provide any goods to the Dreadnought but still have a small deficit in New London.

If it was just crime you could certainly eat it and build a few more watchtowers to settle the issue, but the heatstamp income issue is not good.

so the old dreadnaughht can be like a death settlement then...
Quill Oct 17, 2024 @ 2:54pm 
Originally posted by Helljumper:
Hello

so i am playing through the campaign and struggling to manage materials and goods for new London..

I noticed that the same is required for old dreadnought and it got me wondering..

what if we dont fulfil the requirements for materials and goods for old dreadnought, what will happen? will they stop producing oil? will they like revolt and put forward demands?

what if we just keep there food and housing requirements filled, what happens?

Ultimately; Nothing. Colonies never rebel, or enter civil war. They cannot make demands, and events don't fire.

Of course, shortage driven issues can happen. Cold, hunger, disease and crime can lead to deaths, and squalor breaks districts.
Originally posted by Quill:
Originally posted by Helljumper:
Hello

so i am playing through the campaign and struggling to manage materials and goods for new London..

I noticed that the same is required for old dreadnought and it got me wondering..

what if we dont fulfil the requirements for materials and goods for old dreadnought, what will happen? will they stop producing oil? will they like revolt and put forward demands?

what if we just keep there food and housing requirements filled, what happens?

Ultimately; Nothing. Colonies never rebel, or enter civil war. They cannot make demands, and events don't fire.

Of course, shortage driven issues can happen. Cold, hunger, disease and crime can lead to deaths, and squalor breaks districts.

Yeah, I wouldn't try getting too much squalor in all colonies. It would be very time consuming to check them every once and then for repair.
SoloQ Oct 18, 2024 @ 5:01am 
Just wait until you find out how cruel you can be later to another settlement. I won't spoil it.
You even get a special ending for it.:steamthumbsup:

Originally posted by Helljumper:
so the old dreadnaughht can be like a death settlement then...
Egodeus Oct 18, 2024 @ 5:04am 
Originally posted by Helljumper:
so the old dreadnaughht can be like a death settlement then...

As long as you can keep topping them up as fast as they die, sure go ahead.

Although to my understanding (and please someone correct me if you've done experiments to show otherwise) problems and especially deaths in any of your settlements increase tension and decrease trust in the main city.
Helljumper Oct 18, 2024 @ 6:52am 
Originally posted by SoloQ:
Just wait until you find out how cruel you can be later to another settlement. I won't spoil it.
You even get a special ending for it.:steamthumbsup:

Originally posted by Helljumper:
so the old dreadnaughht can be like a death settlement then...

ohh.... looking forward :D

i had to start like 2 or 3 times to have a better balance of things..

i am nearing chapter 2
Helljumper Oct 18, 2024 @ 6:53am 
Originally posted by Quill:
Originally posted by Helljumper:
Hello

so i am playing through the campaign and struggling to manage materials and goods for new London..

I noticed that the same is required for old dreadnought and it got me wondering..

what if we dont fulfil the requirements for materials and goods for old dreadnought, what will happen? will they stop producing oil? will they like revolt and put forward demands?

what if we just keep there food and housing requirements filled, what happens?

Ultimately; Nothing. Colonies never rebel, or enter civil war. They cannot make demands, and events don't fire.

Of course, shortage driven issues can happen. Cold, hunger, disease and crime can lead to deaths, and squalor breaks districts.

now this could have been very interesting.. settlements rebeling or refusing to send stuff till a specific level of living is given to them
Helljumper Oct 19, 2024 @ 12:19pm 
Another question.

Is there a cap on max amount of oil I can send from old dreadnought to new London?

I am producing like plus 200 but I cannot send it all to new London, as a result I am in minus when it comes to sending oil.

Am I missing anything.
The slider is maxed out from the resource transfer. It's like max capacity already and my oil is piling up in old dreadnought
Quill Oct 19, 2024 @ 3:37pm 
Originally posted by Helljumper:
Another question.

Is there a cap on max amount of oil I can send from old dreadnought to new London?

I am producing like plus 200 but I cannot send it all to new London, as a result I am in minus when it comes to sending oil.

Am I missing anything.
The slider is maxed out from the resource transfer. It's like max capacity already and my oil is piling up in old dreadnought

Yes and no. The cap can be increased.

By default with a regular pathway, it's 250. Skyways hold more, I don't remember the exact number. You can research buildings under the frostlands tab that also boost trade capacity. The Adaptation version give +300 capacity for each one, and the progress gives +500.
Helljumper Oct 19, 2024 @ 9:42pm 
Originally posted by Quill:
Originally posted by Helljumper:
Another question.

Is there a cap on max amount of oil I can send from old dreadnought to new London?

I am producing like plus 200 but I cannot send it all to new London, as a result I am in minus when it comes to sending oil.

Am I missing anything.
The slider is maxed out from the resource transfer. It's like max capacity already and my oil is piling up in old dreadnought

Yes and no. The cap can be increased.

By default with a regular pathway, it's 250. Skyways hold more, I don't remember the exact number. You can research buildings under the frostlands tab that also boost trade capacity. The Adaptation version give +300 capacity for each one, and the progress gives +500.

Oh thanks.

I did research skyways but did not used it for pathway connection to old dreadnought.
Will do it.
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Oct 16, 2024 @ 1:22am
Posts: 13