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Another way to tweak faction bonuses would be to provide a bonus tied to specific buildings instead of global bonuses. Like Venturers could increased productivity of guard towers, for instance.
I mean, what they're clearly doing (without mentioning it anywhere) is nerfing factions to the point they are just portraits, forgettable and interchangeable. Strats where you would plan your early laws around getting this or that faction are no longer impactful Because of that, the Order ending of civil war is now a no-brainer.
Another trend I noticed is they've been adding more and more events that essentially have only one goal - to stop you from being able to have both factions happy and avoid civil war entirely.
Play the real heroes of the game, the Technocrats.
I want to love Overseers since aligning with them gives you The Last Autumn Engineers experience. However, Merit indeed tends to be weaker in my games, for the following reasons:
1) Accept All Outsiders gives bigger population growth at the time where population is the bottleneck to how fast you can expand
2) Early Equality laws have some immediately useful things like Trust to offset some early deaths on Captain difficulty, and head demand from Heatpipe Watch
3) I normally can't fit Pleasure Clubs into my districts, as they heavily compete for slots with guard towers, hospitals, research etc.
4) Servants require too much investment into guard squads for what they give you, and they also arrive late.
But the most important one, is that Equality caters to a playstyle where you fulfill a need by not fulfilling it. Like, to gain value from Merit you need to build industrial districts, you need to build factories, you need to build extraction to have materials to support that kind of thing. It's a ton of investment which is not feasible early on. Meanwhile with Equality you just spam Food Hoarding Inspectorate in the housing districts you are building plenty anyways, money is trivial ever since you pass state-run alcohol shops, and Levlling gives you goods without a need to build any factories. Meanwhile Traditions' Recovery Hospitals take care of the injured by Levelling and boost population growth at the same time.