Frostpunk 2

Frostpunk 2

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Bonham Nov 20, 2024 @ 10:19am
Temperature and buildings
Hello, I have been people dying of cold and I started to pay more attention to buy heating furnaces (or however they are called) next to housing districts but all I see is a blue tinge in the buildings surrounding the heat furnace, shouldn't that colour be orange or red? are the heaters not working for some reason? How do you guys do it so no people die of cold?
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Showing 1-13 of 13 comments
Dealer Nov 21, 2024 @ 10:43am 
The heat in FP2 works different than in 1 - each region has a heat demand it generates. This demand is decreased by adjecency bonuses, including the heat furnace - it decreases the heat demand of the districts that have 3 tiles in its blue area

After all the heat bonuses are substracted the remaining heat demand of a district is added to the main heat demand, which is taken from the main generator.

If your people are freezing it means you don't have enough fuel to cover the demand - get more fuel to your city or maximise heat bonuses.

Also make sure you aren't putting more bonuses than required, as if the region has 0 heat demand due to having multiple adjecency bonuses any further heat bonuses won't benefit it.
Note that the buff from the heating hubs stack. Hence, I currently consider a line like building pattern as the best one: First you build two lines of districts and then a line of heater hubs and other hubs in between followed again by two lines of districts.
Merloga Nov 22, 2024 @ 12:14pm 
Originally posted by Friggles größter Fan:
Note that the buff from the heating hubs stack. Hence, I currently consider a line like building pattern as the best one: First you build two lines of districts and then a line of heater hubs and other hubs in between followed again by two lines of districts.
Yeah, it's sad (of the devs). Makes city building just, well, ugly asf.
Last edited by Merloga; Nov 22, 2024 @ 12:14pm
Yeah. Imho, it is not only that the adjacency bonus and the hubs require you to build in a very distinct style. It is also that you cannot build any infrastructure (roads, tracks, belts, pipelines) but also that almost all buildings are useless (my cities only consist of 1 coal mine, two hothouses, 1 sawmill, 4 drills, ~ 60 dense housing blocks, ~ 50 heating hubs, ~ 20 medical hubs, ~20 stimulant factories, ~10 Panaceums, 3 composite factories, ~10 coal liquefactors). There is almost no reason to build any other building. Also, adaption building are much better than progress building, since you can easily eliminate their disease increase by medical hubs, while you need slots of your housing districts for eliminating the squalor increase by building filtration towers. So you are not even torn between building adaption or progress buildings.
Merloga Nov 23, 2024 @ 2:13am 
Originally posted by Friggles größter Fan:
Yeah. Imho, it is not only that the adjacency bonus and the hubs require you to build in a very distinct style. It is also that you cannot build any infrastructure (roads, tracks, belts, pipelines) but also that almost all buildings are useless (my cities only consist of 1 coal mine, two hothouses, 1 sawmill, 4 drills, ~ 60 dense housing blocks, ~ 50 heating hubs, ~ 20 medical hubs, ~20 stimulant factories, ~10 Panaceums, 3 composite factories, ~10 coal liquefactors). There is almost no reason to build any other building. Also, adaption building are much better than progress building, since you can easily eliminate their disease increase by medical hubs, while you need slots of your housing districts for eliminating the squalor increase by building filtration towers. So you are not even torn between building adaption or progress buildings.
Not only that, but Progress buildings are counter productive if NOT used WITH adaptation.... very well designed game lmfao. And same, barely have any buildings except for Housing and Logisitc
Last edited by Merloga; Nov 23, 2024 @ 2:14am
Dealer Nov 23, 2024 @ 4:06am 
Originally posted by Merloga:
Originally posted by Friggles größter Fan:
Yeah. Imho, it is not only that the adjacency bonus and the hubs require you to build in a very distinct style. It is also that you cannot build any infrastructure (roads, tracks, belts, pipelines) but also that almost all buildings are useless (my cities only consist of 1 coal mine, two hothouses, 1 sawmill, 4 drills, ~ 60 dense housing blocks, ~ 50 heating hubs, ~ 20 medical hubs, ~20 stimulant factories, ~10 Panaceums, 3 composite factories, ~10 coal liquefactors). There is almost no reason to build any other building. Also, adaption building are much better than progress building, since you can easily eliminate their disease increase by medical hubs, while you need slots of your housing districts for eliminating the squalor increase by building filtration towers. So you are not even torn between building adaption or progress buildings.
Not only that, but Progress buildings are counter productive if NOT used WITH adaptation.... very well designed game lmfao. And same, barely have any buildings except for Housing and Logisitc
I think that's the idea tho - having a balance between the two is the best way to run the city, but the factions will always try to screw you over from using the best ones.
Merloga Nov 23, 2024 @ 4:09am 
Originally posted by Dealer:
Originally posted by Merloga:
Not only that, but Progress buildings are counter productive if NOT used WITH adaptation.... very well designed game lmfao. And same, barely have any buildings except for Housing and Logisitc
I think that's the idea tho - having a balance between the two is the best way to run the city, but the factions will always try to screw you over from using the best ones.
But even tho I prefer Progress, I see myself using way too many Adaptation buildings, since the Progress ones are just dumb to use compared to adap. That is a huge problem, it even led to me thinking "Huh, these two factions should work together!" even tho they are supposed to have wildy different world views...
Dealer Nov 23, 2024 @ 6:10am 
Originally posted by Merloga:
Originally posted by Dealer:
I think that's the idea tho - having a balance between the two is the best way to run the city, but the factions will always try to screw you over from using the best ones.
But even tho I prefer Progress, I see myself using way too many Adaptation buildings, since the Progress ones are just dumb to use compared to adap. That is a huge problem, it even led to me thinking "Huh, these two factions should work together!" even tho they are supposed to have wildy different world views...
that's literally the point
Merloga Nov 23, 2024 @ 7:08am 
Originally posted by Dealer:
Originally posted by Merloga:
But even tho I prefer Progress, I see myself using way too many Adaptation buildings, since the Progress ones are just dumb to use compared to adap. That is a huge problem, it even led to me thinking "Huh, these two factions should work together!" even tho they are supposed to have wildy different world views...
that's literally the point
What is? Can you narrow it down? Because so far you say that Progress and Adaptation should seem compatible, which is far from what the Faction really are. So the tech completely misses the point that one faction is purely pushing for warming up the land, where one is OPPOSED to that idea, and wants to embrace it. You should not get the feeling that Adaptation and Progress synergieze, they are polar opposites.
Dealer Nov 23, 2024 @ 10:38am 
Originally posted by Merloga:
Originally posted by Dealer:
that's literally the point
What is? Can you narrow it down? Because so far you say that Progress and Adaptation should seem compatible, which is far from what the Faction really are. So the tech completely misses the point that one faction is purely pushing for warming up the land, where one is OPPOSED to that idea, and wants to embrace it. You should not get the feeling that Adaptation and Progress synergieze, they are polar opposites.
I think the point is that for the best results you need to intertwine both progress and adaptation, while the factions try to prevent you from doing so because of their ideals. It is how factions refuse to admit good ideas from the opposite side despite them complementing the ideas of the opposite faction. And gameplay wise it makes it difficult to please everyone because no matter what you do someone will be angry
Merloga Nov 23, 2024 @ 3:10pm 
Originally posted by Dealer:
Originally posted by Merloga:
What is? Can you narrow it down? Because so far you say that Progress and Adaptation should seem compatible, which is far from what the Faction really are. So the tech completely misses the point that one faction is purely pushing for warming up the land, where one is OPPOSED to that idea, and wants to embrace it. You should not get the feeling that Adaptation and Progress synergieze, they are polar opposites.
I think the point is that for the best results you need to intertwine both progress and adaptation, while the factions try to prevent you from doing so because of their ideals. It is how factions refuse to admit good ideas from the opposite side despite them complementing the ideas of the opposite faction. And gameplay wise it makes it difficult to please everyone because no matter what you do someone will be angry
Nah, it's not hard, even on higher difficulties, to please every faction. Granted some are harder than others but it's not really hard in general. And the fact that both factions (Progress and Adaptation at least) SYNERGIZE instead of propose different solutions with a proper pay-out for embracing one or the other, as it stands Progress and Adaptation are laughably balanced and need a whole revamp
Imho, it is not only that, but also that adaption and progress play and feel very similar, with progress being able to burn only oil, which enforces an early game resource transition, and requiring a spam of filtration towers instead of hospitals being the only differences. Heck, progress and adaption don't even have strongly distinct visuals but pretty much look both the same.
Merloga Nov 24, 2024 @ 5:02am 
Originally posted by Friggles größter Fan:
Imho, it is not only that, but also that adaption and progress play and feel very similar, with progress being able to burn only oil, which enforces an early game resource transition, and requiring a spam of filtration towers instead of hospitals being the only differences. Heck, progress and adaption don't even have strongly distinct visuals but pretty much look both the same.
They pretty much ARE the same with a small difference between squalor and disease. They should be completely different ends of the spectrum, so I agree fully.
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Date Posted: Nov 20, 2024 @ 10:19am
Posts: 13