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There is a lot more to the FP 2 but less of what made FP 1 the game it was. You don't actually build any of the districts. In FP 1 you placed the roads and buildings and every other aspect of how you wanted the city or district to be and look like. You had to actually interact with the area making changes to keep it going. FP 2 you get to point and click a generic area into existence.Then you point and click and wow look it changed. I want to build the area not just place a district and say OK what's next. I Like the game for what they added but I want a game I have to actually play. This game has a generic choose your own adventure book feel. I tried to like it and played the game for awhile but his game is like watching paint dry.
Not that the confusion bothers me, but wanting the city to look one way or another isn't related to having a choose your own adventure book. Gameplay-wise, you have the same choices, if not much more of them in FP 2 than in FP 1. Actually, it would make much more sense to claim FP 1 is a choose your own adventure book than to claim the same about FP 2, don't you think?
That sounds like a Recc for FP2. Who wants to piss about with micromanagement that doesn't ever offer you much actual meaningful choice? Cut the fat, focus on the choices that matter.