Frostpunk 2

Frostpunk 2

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Serious Balance Oversight. Never Build Council Hall ? !
I just did a play-through where i never build a council.

It is competitive.

Solution : if you don't build a council after a couple of month, a slowly increasing chance of an INSTANT GAME OVER begins, where you are murdered and assassinated and get an INSTANT GAME OVER for 'not building a council chamber'.
The percentage chance starts off small, but slowly works its way to 100% and is multiplied by tension.
So a 0 tension city will EVENTUALLY murder you with no council chamber
A 99% tension city will CERTAINLY Murder you with no council chamber
Last edited by Lord Knightmarez; Nov 8, 2024 @ 3:13pm
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Showing 1-7 of 7 comments
Merloga Nov 8, 2024 @ 12:15pm 
Is it really unbalanced? I mean you are literally gambling at that point, while you can inact 0 laws. Seems like pretty gigantic risk for barely any rewards if at all, to me.
Lord Knightmarez Nov 8, 2024 @ 3:10pm 
huge rewards : the factions are stabilised as no laws that promote / anger them occur, and they can't force a vote to occur, thus no votes occur.

Yes, i do get locked out of certain research, but i ended up with rallies and a new faction spawning.

its absolutely a competitive strat when done correctly.

By simply researching and building buildings that certain sides like, their trust goes up. Esp since i didn't ask them for any heat-stamps.

Hilarious, but it works.

Certain pop-ups even still refer to the 'council hall', yet it does not exist.
Last edited by Lord Knightmarez; Nov 8, 2024 @ 3:16pm
Have you tried building the council and only ever enacting laws you are forced to enact? Like the first few ones about outsiders, dead management and youth management (I think disease control only triggers if you start having ill people; same with heatpipe watch and the like)? And then ignore all the rest? To me, laws can be seen as a trap, or rather a compromise: you get a bonus you more or less choose, but at the risk of increasing radicalization of your citizens.
Lord Knightmarez Nov 8, 2024 @ 11:13pm 
I of course have done playthoughs with the council hub.

by not building one i'm not forced to pass any laws.
The parts of the research tree i'm locked out from are not super-critical.

By not building council hub, my faction happyness is high across the board. Check my latest screenshots and you'll see one. I was even playing endless on the dread-map.

Think of it as ''extreme political stability at the cost of only having default laws enabled''.

Some watch towers, a fighting hub and a coms hub and i'm golden.

The game has pop up events referring to a built council hub that isn't there.

I've bypassed a huge amount of content from the game.

I would love, absolutely LOVE it if this playstyle was explored more. If 'lawlessness' became an ever increasing problem. Perhaps a ''no council hall built'' debuff to crime would be good.

Also : the 'no child law' even never triggered. I guess their mum told them to behave?
Merloga Nov 8, 2024 @ 11:29pm 
Originally posted by Lord Knightmarez:
I of course have done playthoughs with the council hub.

by not building one i'm not forced to pass any laws.
The parts of the research tree i'm locked out from are not super-critical.

By not building council hub, my faction happyness is high across the board. Check my latest screenshots and you'll see one. I was even playing endless on the dread-map.

Think of it as ''extreme political stability at the cost of only having default laws enabled''.

Some watch towers, a fighting hub and a coms hub and i'm golden.

The game has pop up events referring to a built council hub that isn't there.

I've bypassed a huge amount of content from the game.

I would love, absolutely LOVE it if this playstyle was explored more. If 'lawlessness' became an ever increasing problem. Perhaps a ''no council hall built'' debuff to crime would be good.

Also : the 'no child law' even never triggered. I guess their mum told them to behave?
Ngl, I'd love if they accknowledged this weird way, and actually enhanced it with a little flavour. like your examples. Would give the whole game a bit more replay value.
Lord Knightmarez Nov 9, 2024 @ 8:11am 
I agree Merloga. However if they can't fully flesh it out, then my suggest Instant-game-over would work as a solution.

....it's why the original captain died right? ....
Merloga Nov 9, 2024 @ 4:18pm 
Originally posted by Lord Knightmarez:
I agree Merloga. However if they can't fully flesh it out, then my suggest Instant-game-over would work as a solution.

....it's why the original captain died right? ....
Pretty sure old boy just got too old and died, but yeah I don't disagree lol. I just like your ideas.
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Date Posted: Nov 8, 2024 @ 9:52am
Posts: 7